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This is a discussion on "What does "Free" Mean?" in the Top Mud Sites Tavern of the Blue Hand forum : There are as many variations on roleplaying style, on pk type and on many other categorizations. Take PK as an example, there is NO PK, there is FULL PK, everything in between is a gray area. In this case the grey area is listed as "Restricted Playerkilling" and players can choose to login to the mud in question to find out exactly what "Restricted Playerkilling" means in that MUD. Any attempt to categorize all styles of PK would be pointless - you can still never really pin down how ingrained PK is into that game without trying ... |
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#31 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Re: Nodeka
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Thus the attempt to categorise the muds in more detail. Quote:
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#32 |
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Senior Member
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Re: Nodeka
Put bluntly, claims like those made by Nodeka are lies. Terms like "100%" or "completely" do not apply to games where any option affecting gameplay requires payment. Maybe they are "75% free" or "almost completely free" but so long as there is any means of in-game advantage or advancement or feature that requires the application of real-life capital to attain then that would negate a claim of "100%". If there are a million ways to play and only one requires "donation", that still means it's only 99.9999% free. To claim otherwise would require a statement qualifying the methods which are "100% free" so long as any in-game method of playing features options of payment.
Take care, Jason |
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#33 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 489
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Re: Nodeka
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And thank you for taking this question seriously. It's a big step forward. |
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#34 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Re: What Does Free Mean
Quote:
That's it really. If you can play for free, it's free, whether or not there is the opportunity to spend money. In fact, common usage has that even if the only way to get something in a game is to pay for it, it is still a free game as long as you don't have to pay for it to continue to play. For instance, if I'm giving away (legally-purchased of course) copies of Oblivion, I'm perfectly within my rights to claim that you can play Oblivion for free by accepting my free copy, even though there are things within Oblivion that are only obtainable by paying for them (downloadable content). Note how standard this use of 'free' is. * Runescape calls some of its servers free-to-play and some members servers. You can't even get onto the members servers (where the world is much, much larger) without paying a subscription. (Currently 182,000 players online). * AdventureQuest is promoted as free although becoming a member takes a one-time $15 payment. (18,000 players currently online.) * Heck, just go to MMORPG Free Online Games RPG Directory - ONRPG.com and click on the list of Free MMORPGs, most of which take some sort of payment to unlock things (unlike other games, like ours, that accept payment but in which you can always obtain anything without paying) but all of which are free to play. --matt |
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#35 |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 489
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Re: What does "Free" Mean?
To me it is very simple. If money in any way influences any part of the gameplay, then the game isn't free. Calling the transactions 'donations' or 'pay-for-perks' isn't purely semantic. The definition of a 'donation' is that you give without expecting or receiving any reward, otherwise the transaction is a sale.
It doesn't matter much if the perks are available by normal gameplay or not. Naturally the former is preferable, but as long as you can pay for something that normally takes X hours of time to achieve in the game, you are still buying an advantage over other players. What really counts is whether the gameplay is affected. So pure donations, or selling mousepads and T-shirts from the website are okey - as long as no in-game benefits are received the game is still free. But to avoid the usual semantics around the word 'Free'. let's go for KaVir's 3 main categories; 1. No in-game benefits 2. In-game benefits available 2A. Low-impact pay-for-perks 2B. Standard pay-for-perks 3. Pay-to-play |
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#36 | ||||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Re: What does "Free" Mean?
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--matt Last edited by the_logos : 08-24-2007 at 02:54 PM. |
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#37 | |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 262
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Re: What does "Free" Mean?
Quote:
Would you argue that this site isn't free? It's free if you're a user looking for a MUD. It's free if you're a MUD owner looking to list their MUD. It isn't free if you're a MUD owner looking to get the most the site can offer you. Most are content to enjoy it, free, without worrying about whether or not they have "the most". By the path being taken with MUDs, then TMS is a "pay site". How many people looking for a site on MUDs might see that label and think "uhoh, no thanks" when the site would meet their needs perfectly without any need, obligation or even mention of them ever paying? The only point there really being that "free" is in the eyes of each individual player. I'm kind of jumping roles here, between interested participant in the discussion and the site admin. As the site admin I am not going to claim authority on the definition of what is and is not considered "free", and defining "minor/meaningful" advantage would just make the hole deeper. Brings us right back to facts: [ ] Payment required to play? (replacing pay-to-play). [ ] Payment / Donations accepted. [ ] Payment / Donations rewarded in-game. [ ] No Payment / Donations accepted, period. Even as clean cut as that looks it isn't. We have to assume on good faith, for example, that an "unrewarded" donation is not indirectly rewarded in-game via the gratitude of the MUD staff. We have to assume that if a grateful player on a "no donations" MUD sends that admin a birthday present it doesn't suddenly mean they accept donations. This needs addressing, but it needs to be done once and right in a way that is fair to both sides of the fence and I can see no better way to do that than with options that are facts, not opinions we will endlessly debate. |
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#38 | |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 262
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Re: Nodeka
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Better to present the facts and let each reader decide what the facts mean to them. |
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#39 |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 438
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Re: What does "Free" Mean?
Another word of advice:
Many players look for the Free Mud, or Free this or that. I stated before that I respect both types of Muds: those that are Free and those that are Pay to play and everthing in between. Keep in mind the old proverb - You get what you pay for. By this I mean that some feel that a free mud should and does offer all the guaranties, playability, fixes, and staff assistance that a pay mud offers. This is simply not the case in most circumstances. A mud that is bringing in donations or payments can offer more services and you can expect more services. Several of the top 20 muds on TMS are virtually free but also offer some form of payment either through donations or registrations or credits. These Muds can utilize resources to enhance playability. Make no mistake, Muds cost time, money, and resources to operate. Having funding to keep them operating not only gives a player a sense of responsibility and ownership, it grants the mud operators the ability to use those resources for enhancements and administration. Simply put, having funds greatly enhances a mud and should not be discounted when you are seeking a mud to play. While many very exciting and well administered muds that are completely free exist. In the 10 years I have programmed, administered, and played numerous games, the above proverb has always ringed true - You get what you pay for. Let me finish by saying that New Worlds Mud is completely free, but I vehemently defend and support those games that do have registration, donations, and credits for play. |
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#40 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 489
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Re: What does "Free" Mean?
Quote:
1. I totally agree there. We, the collective users of this site, will never agree about the definition of the word 'free'. So. like I already said in an earlier post, let's not argue about semantics, and instead concentrate on the proposed options for the search engine. 2. I wouldn't call this site free, no. To paraphrase Orwell's classical Animal Farm; 'All animals are equal, but some animals are more equal than others'. It seems to me that those that pay for adverts get a bit more than the banners they pay for. They also seem to get a larger impact on decisions, and how the discussion boards are run. I will however hold my final assessment until I see the outcome of this thread. 3. I am perfectly happy with your 4 categories. If you would implement those in the search engine, I think it would be valid improvement for the site. |
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#41 | |
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Banned
Join Date: Feb 2006
Posts: 153
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Re: What does "Free" Mean?
matt/sarapis/the_logos/whatever wrote:
Quote:
This is the position that makes people think that "free mud" is an inadequate descriptive term. Since the ability to play some portion or aspect of the mud for free is easy to provide, any commercial mud can, under your definition, call itself "free" even while insisting that advancement past level 1 requires payment. This definition of "free" may be satisfactory for the purposes of the mud advertising itself, but it goes against what I feel is the implied (indeed, common sense) meaning of "free" in a mud context. From the frequency with which this disagreement pops up, I suspect I am not the only one who feels this way. Because "free" is commonly used in misleading ways, I think it's more productive to avoid "free" as a category in mud listings, and opt for a system that accurately describes the relationship of the given mud with their players' money. I fancy my modified Osiris scale, though KaVir's will do nicely as well. The idea is to avoid the abuse of confidence that marketing commercial muds* as "free" represents. -Crat LPMuds.net - Index *Where the commerce involves the players' money. |
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#42 | |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 262
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Re: What does "Free" Mean?
Quote:
Help me understand your point better, because right now it reads something like: If this thread goes how you'd like all is well. If this thread doesn't go how you'd like it is to cater to the MUDs buying banners. There doesn't seem to be a whole lot of room in there for consideration of the possibility that it is simply because someone doesn't agree with you - with or without financial incentive? This may not be your meaning at all of course, which is why I'm asking. Back to the matter at hand, it seems we have similar ideas on what could be added, but that isn't the point. |
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#43 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Re: What does "Free" Mean?
Quote:
Whether something is commercial or not has no bearing on whether it's free or not. As for enterprises that accept payments from players, at minimum if you're able to attain/achieve everything without paying I genuinely fail to see how that is not a free experience. You might not think it's fair but then why not start a thread about fair and have that discussion there. --matt Last edited by the_logos : 08-24-2007 at 06:18 PM. |
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#44 |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 352
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Re: What does "Free" Mean?
I doubt it really matters, but I'm in the "Free" means there are no pay-for-perks or to unlock anything or whatever. If someone tells me I can play a game for free, I expect to be able to take advantage of everything that game offers for nothing and compete with everyone regardless of how much money they have. This means, even if I can earn stuff in-game that other people pay for with money, I expect it to take no more effort than the sucker... err... customer with the credit card
![]() I don't have a problem with games that offer both options, but I tend to avoid games where the guy with more money than me gets more stuff. And yes, this does mean I tend to avoid MMO's as well as MUD's a lot these days! I'm also curious about this part of Mollys post: Since when? Lasher has listened to my opinions on things and included me in all talk regarding the discussion boards as far as I'm aware and I pay for nothing on this site, nor do I have anything to do with a pay-for-play/perks/monkies MUD. I'm curious as to why you think this is otherwise? The only person with a vested interest in a particular game who gets more say than anyone else here is Lasher himself, and I think so far he's done an excellent job of keeping his affiliation with Aardwolf from affecting his running of this site. |
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#45 | ||
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Banned
Join Date: Feb 2006
Posts: 153
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Re: What does "Free" Mean?
Lasher fumed:
Quote:
It is, however, a valid point of discussion and I hope it can be discussed without risk of incurring administrative enmity. matt/sarapis/the_logos/whatever wrote: Quote:
people's opinion on "free" differs, and you are not the final arbiter of what it means to the reader of your ad, it is reasonable to presume that many people will view "free" in the way they have expressed it here. That reasonable presumption does indeed make it an abuse of confidence, even if you are convinced you are right, because you understand that others do not view it as you do, and you are presenting the ad as fact. Pretending that your opinion of "free" is the only valid one may work for you, but in this thread you are not boss of its definition. Unless I've missed something. -Crat LPMuds.net - Index |
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