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This is a discussion on "What does "Free" Mean?" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by scandum Nobody liked my idea to just give hard figures? It'd solve all the bickering over semantics. You were pitching some version of maximum cost, no? There's no way to calculate maximum cost for any game that accepts donations or that deals in any sort of scalable service/good. A player can donate an infinitely scalable amount of money to any MUD, for instance, and a player can spend an infinite amount on credits in our MUDs, for instance. Classifying MUDs by theoretical maximum purchase would be like saying that Toys R Us costs 20 ... |
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#121 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Re: What does "Free" Mean?
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There's no way to calculate maximum cost for any game that accepts donations or that deals in any sort of scalable service/good. A player can donate an infinitely scalable amount of money to any MUD, for instance, and a player can spend an infinite amount on credits in our MUDs, for instance. Classifying MUDs by theoretical maximum purchase would be like saying that Toys R Us costs 20 billion to shop at because you could theoretically spend that much at all their stores when the actual cost of shopping at Toys R Us is zero. It's free unless you buy something. --matt |
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#122 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Re: What does "Free" Mean?
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--mattt |
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#123 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Re: What does "Free" Mean?
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I think that is one thing upon which we can all agree. For a variety of reasons and motives, people choose to interpret (or misinterpret) words in many ways. Thus, letting the mud admin describe their payment model in his or her own words is probably best. |
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#124 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Re: What does "Free" Mean?
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The commercial mud owners in this thread have made it clear that they consider their games 'free' as well, so it doesn't take a great deal of imagination to guess what they'd write in their own little text boxes. Such information would be worse than useless - it would be outright misleading. If you're seriously about making this site more appealing to players, then in my opinion this would be a step backwards. Your earlier suggestion (with the four options) would be an improvement over the current approach, but failing that, Zhiroc's proposal of having a box for muds that "accept no payment or donations" would also be a step in the right direction. |
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#125 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Re: What does "Free" Mean?
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--matt |
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#126 | ||
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Member
Join Date: Jun 2004
Posts: 130
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Re: What does "Free" Mean?
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Now assume some pseudo-scientists would disagree with that and claim children are 'free to raise' because you can homeschool, breastfeed till age 6, and have a child work to reduce expenses to zero. That'd be entertaining, but for the average person desiring to be a parent the 120K sum is an actually useful statistic, and only Toys R Us would claim different in the hopes to sucker people into producing some additional customers. |
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#127 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Re: What does "Free" Mean?
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How can you determine what the "reasonable" amount of credits to buy for someone is when there's no such thing as maxing out a character? For instance, in something like Second Life one can, by any reasonable definition of the word, use the service for free, but there's also absolutely no limit on how many servers/how much land you want to pay for. They'd be happy to take 10 trillion dollars from you if you had it. And yet most of the users use it without ever paying Linden Labs a dime. --matt |
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#128 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Re: What does "Free" Mean?
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And while I wouldn't consider "free to play" a lie, I would find it misleading (although not as much as Nodeka's "100% free to play"), particularly when listed under a listing section entitled "payment model" or something similar, on a site aimed at helping players find a mud that meets their needs. What would you write in your "payment model" box? Last edited by KaVir : 08-27-2007 at 05:54 AM. |
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#129 | |
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New Member
Join Date: Apr 2006
Posts: 26
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Re: What does "Free" Mean?
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Is Second Life competitive? Does it include pvp? The issue about in-game-benefits is only valid when there is a competitive element in the game, so it's hard to understand why you bring that up here. Should we include Sims in the discussion too? |
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#130 | |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 611
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Re: What does "Free" Mean?
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KaVir wrote - "The commercial mud owners in this thread" Not all commercial mud owners, not all who participate in TopMudSites, not all commercial mud owners who wear glasses, not all commercial owners who are constipated because they ate too many bananas yesterday. It's a simple math problem, logos; surely you can comprehend the whole "sets" thing we all learned back before we turned 12? "Some of this" is part of "all of this." "All of that" is part of "all of this," however "None of that" is any part of "Some of this." "The commercial mud owners of this thread" is a subset of "all commercial mud owners" and KaVir didn't "mean" anything other than exactly what he said, which I happen to agree with. |
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#131 | |||
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Member
Join Date: Jun 2004
Posts: 130
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Re: What does "Free" Mean?
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#132 | |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 262
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Re: What does "Free" Mean?
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As mentioned, another option is the 4 previously discussed checkboxes with an optional text area, somewhat like we have for codebase. In fact, I've compared this whole thing to PK several times - there is nopk, there is full pk, everything in between is a huge grey area. "Restricted PK" can mean we allow just people to fight every 3rd year and give the winner a trophy or it can mean "Full PK after level 20" - no amount of categorization will give you a true idea of how ingrained in that game PK really is without trying it. Same with roleplay. So perhaps those dropdowns could have an optional "extra info" box too. |
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#133 |
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Member
Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 129
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I'd like to put in my two cents in support of distinctions in the "pay-for-perks" range that look like:
Pay perks available; all perks can also be obtained without paying Pay perks available; a few perks can only be obtained by paying Pay perks available; most or all perks can only be obtained by paying I believe a game that does pay-for-perks while maintaining a serious commitment to having the game fully playable for free should have ways of differentiating itself from games where the "free mode" is basically just marketing/bait, and the above would help with that. |
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#134 | |
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New Member
Join Date: Aug 2007
Posts: 23
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Re: Nodeka
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It's a bit misleading to advertise a game as "free" if the game being advertised includes features of any type that require real world payment of any kind. Saying a game is "free to play" while offering enhancements to those who will pay for them seems like a tactic for hiding the fact that if you want to play on even footing with folks who choose to maximize what a game has to offer, the game isn't free at all. I have always hated the way character development becomes a competion in these games, but that's the nature of the beast. Having said all that, I must also say that think it's too bad the MUDding environment compels developers who want to profit from their work (or just break even) to cover the fact that there is money involved in playing their games. I get the sense that "pay for play" is a dirty phrase to many in the MUDding community, and that's too bad too. The unwwillingness of folks to pay for text games has seriously stifled innovation in the genre over the years and contributed greatly to its demise. That's not to say that all MUDs are worth paying for, but I bet if MMORPGs were developed by hobbyists with zero budget, you wouldn't pay to play many of them, either. MUD developers are incredibly talented and creative, but they can't compete with the big game studios, their massive budgets and armies of coders. I always get a kick out of the way people prioritize their entertainment dollars. They'll pay $13 for a Coke, a box of popcorn and a movie, but balk at a $9.95 monthly subscription that lets them play a MUD 24/7 with hundreds of friends. |
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#135 | |||
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Member
Join Date: Jan 2006
Posts: 78
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Re: What does "Free" Mean?
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The thing about saying that a MUD accepts no money at all is pretty easy to tell. Obviously, you can't hide it all that much if you expect to take in any money. And anyone who does and lies about it would get savaged about as much as someone who violates DIKU. Quote:
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