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This is a discussion on "What does "Free" Mean?" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by MudMann The ABC method mentioned is quite good... Actually, the ABC thing I did was just in reply to the post above my own as an example of how the three hypothetical MUDs he listed would be categorised by the suggested 5-Option system. You can see the full range of options in the thread here.... |
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#571 |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 352
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Re: What does "Free" Mean?
Actually, the ABC thing I did was just in reply to the post above my own as an example of how the three hypothetical MUDs he listed would be categorised by the suggested 5-Option system. You can see the full range of options in the thread here.
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#572 | |
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Member
Join Date: Sep 2007
Location: Europe
Posts: 36
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Re: What does "Free" Mean?
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#573 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Re: The Non-Cold Non-Hard Non-Facts
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It also allows them to claim there is no effect in game, when that is a completely bogus claim. The problem is that by creating explicit search options, it creates an impression of validity that is simply not legitimate. |
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#574 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Re: The Non-Cold Non-Hard Non-Facts
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The success of my company is a direct reflection of my ability to understand what players regard as interesting and useful. |
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#575 | |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 352
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Re: The Non-Cold Non-Hard Non-Facts
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I know for a fact that if I were running a MUD and caught someone cheating, the result would be the same whether they've just joined or have spent £1000 on merchandise. If they tried to say I should cut them some slack because they paid money, I'd laugh. In a non-commercial game holding on to players who continually give money to the game is a lot less of an issue, especially if the admin can already afford the server costs. It's important for a commercial game to keep its paying customers happy, so I can see why you personally would have that viewpoint. However, don't assume it applies to everyone else just because you feel that way, because no matter what you say I know it would have no bearing on my reactions in said situation. Claiming otherwise, as if I don't know my own mind and morals, I would take as an insult. |
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#576 |
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Member
Join Date: Dec 2003
Location: Prague
Home MUD: God Wars II
Posts: 131
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Re: The Non-Cold Non-Hard Non-Facts
Did you just say that your experience is somehow better than the experience of everybody else on this forum?
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#577 | |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,361
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Re: The Non-Cold Non-Hard Non-Facts
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That narrows the field down a bit. I wouldn't recommend overstating beyond that. |
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#578 |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 438
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Re: What does "Free" Mean?
People.
Are we still debating about what does "Free" mean. Or are we digressing into personal attacks? How about we lock this forum up soon, because it is getting silly. We now have a poll and over 500 arguments about free and various search systems and we still aren't closer to resolution. If we go a few more months we might match congress in finding a budget. |
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#579 | |
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New Member
Join Date: Aug 2007
Posts: 11
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Re: The Non-Cold Non-Hard Non-Facts
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Thanks for putting that much better than I would have. And really, being able to make a living doing something you love is something to be admired. The post Brody was replying to was tantamount to saying that since there's a market for Rocky Road and someone could make a living selling Rocky Road, that all anyone could care about in choosing an ice cream was whether it was Rocky Road or not. Anything else is clearly shameless manipulation by twisted purveyors of Mint Chocolate Chip. The other problem with that logic is that one would have to concede that the creators of commercial graphical MUDs are roughly one million times wiser, since financial success = wisdom, which I don't believe is automatically true. |
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#580 | |
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New Member
Join Date: Sep 2007
Home MUD: Carrion Fields
Posts: 18
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Re: What does "Free" Mean?
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Category A - Subscription required to play: The game subscription fee is [ ] One time/lump sum payment [ ] Monthly fee [ ] Yearly fee [ ] Weekly fee Category B - Pay for perks: [ ] All game content is available without payment/donations [ ] Character advancement rates can be improved with payment/donations The wording of the sub-options needs some work. I can't think of any necessary sub-options for categories C and D. |
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#581 | |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 438
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Re: What does "Free" Mean?
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#582 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Re: The Non-Cold Non-Hard Non-Facts
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Someone asked me why I consider myself an expert on what players want. I posted a reason why I believe I have some expertise on that topic. There are many other people with similar expertise. I made no comments as to anyone else's expertise other than my own. A little more reading and a little less straw man abuse will go a long way. |
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#583 | |||
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Re: The Non-Cold Non-Hard Non-Facts
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To claim that Person A giving money to Person B does not change their relationship AT ALL is an unsupportable claim. To say that this will have NO EFFECT on their relationship is just naive to the extreme. As soon as money changes hands, the relationship changes and the way people treat each other changes. To argue otherwise is to be completely oblivious to reality and the world around us. For that matter, things SHOULD change. We are talking about people who give you money (either as a gift, a purchase, or whatever) to keep your MUD running. Are you honestly going to tell me that has no effect on you at all? There is no gratitude for this whatsoever? But circling around to the original point of the whole thread, a MUD that sells merchandise is no more or less free than a mud that sells swords. In both cases, the operator of the mud is receiving money as a direct consequence of running the mud. They are simply different business models and different ways to monetize their game. |
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#584 | |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 352
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Re: What does "Free" Mean?
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#585 | |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 352
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Re: The Non-Cold Non-Hard Non-Facts
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Now try not to take offense at this commercial-type people, but I'm going to let you in on a personal observation of mine in regards to "free" and games, that I've noticed over the years of MUD and MMO playing: The only people who think a game is "free" when you have to pay to access some in-game content are the people who run the games and marketing-type people. I'm talking about GAMES, not websites, not museums, but GAMES. I've literally talked to hundreds of MUD and MMO players over the last 18 years or so, and I've yet to meet one that would consider the following a "free" game: "You can play ThisMUD for FREE! To progress past level 10 you will need to pay a fee/donation of £50" You may all continue to argue that your game is free to play because someone can log in and play those first ten levels without paying a penny, but I have never met a MUD or MMO player who wasn't a commercial game admin or had a career in marketing that thought this was a fair description of said type of game. Pay-for-perks, when said perks can also be earned in-game with an equivalent amount of time, is fine. Restricting access to some of your games content to people who have paid means it is no longer free, it is only PARTLY free. Claiming it is free is a misleading and inaccurate blanket statement. Just because business says it is so and has the money and clout to change things to their liking, doesn't make it right or even supported by the majority. |
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#586 | |
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New Member
Join Date: Aug 2007
Posts: 11
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Re: The Non-Cold Non-Hard Non-Facts
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For example, what if a game accepts donations only anonymously? Let's say that someone might need to know where the money comes from in the case of credit card payments etc., but that person/entity makes no decisions involving the game -- that responsibility is abdicated to a bank or some uninterested third party. Or, imagine a game running a store that sells game T-Shirts through something like CafePress. They know orders are being placed and they get money from them, but an admin choosing to ban a problem player has no information on who did or didn't buy 50 T-shirts. |
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