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This is a discussion on "Professional vs Hobbyist" in the Top Mud Sites Tavern of the Blue Hand forum :

Originally Posted by Sanvean I think there's a great deal of value in professionalism -- I don't know that I feel the same about professional. I've seen pay to play games that I've considered very badly run and/or which were short-lived. I do agree that a mud that is pay to play may be more accountable to the players. The players have consumer power and can leave, but so do people playing free muds - they can move elsewhere, and I don't think any game admin is happy to see that sort of migration. Very ...



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Old 08-31-2007, 05:30 PM   #31
Newworlds
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Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 438
Newworlds will become famous soon enough
Re: Professional vs Hobbyist

Quote:
Originally Posted by Sanvean View Post
I think there's a great deal of value in professionalism -- I don't know that I feel the same about professional. I've seen pay to play games that I've considered very badly run and/or which were short-lived. I do agree that a mud that is pay to play may be more accountable to the players. The players have consumer power and can leave, but so do people playing free muds - they can move elsewhere, and I don't think any game admin is happy to see that sort of migration.
Very true.

Quote:
Originally Posted by Mina
*sigh* Because like every other check box we could ever attempt on here, people will just check what they've justified themselves into being.

For example, if you have players who are "Paid" by working for credits in the game, are they paid or volunteer? It could go either way depending on what the admins feel would be "best" for their mud in the listing.
This is true as well. There proof is only in going to the mud after they've checked that they are the biggest, baddest, most competant mud in the universe and you get to find the truth.
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