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This is a discussion on "Professional vs Hobbyist" in the Top Mud Sites Tavern of the Blue Hand forum : EDIT BY XERIHAE: In the thread "What is free?" KaVir wrote the following in response to a post by Threshold: If they don't support the professional vs. hobbyist information, then clearly their motivation is NOT to give players valuable information, but is instead something far more insidious. I don't support your "professional" categorisation because: 1. It's even more ambigious than "free", 2. The real definition of "professional" doesn't match that which you've given. 3. It serves no actual value within the listings, and: 4. It's nothing ... |
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#1 | |||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Professional vs Hobbyist
EDIT BY XERIHAE: In the thread "What is free?" KaVir wrote the following in response to a post by Threshold:
Quote:
THE LOGOS POST BEGINS HERE: Quote:
--matt Last edited by Xerihae : 08-30-2007 at 12:27 PM. |
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#2 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Re: What does "Free" Mean?
Quote:
Possibly worth discussing in another thread, though at this point it seems to be merely theatrics and distraction. At least in our own experience, we're very frequently asked by players whether they'll have to spend money to compete (and other things included in the current questions, such as codebase, PK, RP, etc.), but I'm not sure I've been asked about my personal compensation even once. |
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#3 |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Re: What does "Free" Mean?
Valg, you are grossly underestimating the value players put on knowing the admins have a vested, financial stake in making sure the game they play is stable and continues to operate into the distant future.
I imagine the reason you are not asked about it is because you run a hobby mud, your players already know it is a hobby, and thus there is no point in asking you about it. But the extreme majority of gamers have voted with their feet and their wallets, and they prefer playing games where the operators' jobs depend on that game continuing to exist. It is simply safer to put one's faith in another person's self interest than their good intentions. |
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#4 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Re: What does "Free" Mean?
Quote:
KaVir's examples above (e.g., one untrained guy operating out of his house for a middling income, vs. a team of people who run a game in their spare time) are illustrative of why. Games run for profit fold their tent all the time when profits aren't meeting expectations-- your argument is a double-edged sword. You might not toss away Threshold when it's your sole income, but then again you might axe it in a heartbeat if things go south and you can't afford to do it the way you're set up to do it. The best evidence of stability is stability. Providing dates of operation and related information covers that well enough in my opinion. A '100% free' game which has been running for over a decade is very likely to continue running. A commercial game founded this month may or may not last through December. |
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#5 | ||
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Member
Join Date: Jan 2006
Posts: 78
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Re: What does "Free" Mean?
Quote:
Quote:
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#6 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Re: What does "Free" Mean?
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#7 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Re: What does "Free" Mean?
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Well, I don't know about those examples, but they sound pretty ridiculous and absurd. I'm talking about the real world, and real examples of real games, not some absurdly hypothetical situations that aren't relevant to the discussion. |
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#8 |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 352
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Re: Professional vs Hobbyist
My own personal opinion on this is that, though I doubt it's intentional, this is another issue that could be used to "ghetto-ize" a section of MUDs. By describing all games in these terms I think it's possible a lot of players would be turned off MUDs without paid staff because of the often-negative connotations of the words "amatuer/hobbyist" when used to compare to "professional".
To be honest I fail to see why this is an issue. Surely it can be simply covered with the commercial/non-commercial distinction? If there are non-commercial games out there with paid staff then by all means put me right here! Also, having a paid staff is still not an indicator of quality as far as I'm concerned. I know some damn good MUD admins who do it as a "hobby", and I've met one or two who are paid who I wouldn't even give the time of day to because their skills are questionable and their conduct more so. I'll concede that someone with a vested financial interest in the game has a greater motivation to do well, but best intentions etc! |
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#9 | |
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Member
Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 129
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Quote:
I don't think it's entirely fair to require detailed disclosure of revenue structure from commercial MUDs without giving them a chance here and there to tout what you get for your money. |
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#10 |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 352
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Re: Professional vs Hobbyist
In that case, why not "Paid/Volunteer Staff" rather than the "Professional/Hobbyist" distinction?
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#11 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 366
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Re: Professional vs Hobbyist
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For example, if you have players who are "Paid" by working for credits in the game, are they paid or volunteer? It could go either way depending on what the admins feel would be "best" for their mud in the listing. We already see that people have issues with the money-changing hands vs. no-money changing hands distinction. I can't see how everyone wouldn't play around with this, too. There's obviously perceived benefits in just about every check list there is. I, for one, do not believe that "Hobbyist" is a negative term at all, yet a lot of people on this site obviously feel that it ranks them beneath professional. I'm a hobbyist coder, but I'm a professional writer. I happen to do both on a mud. What does that make it? Am I the only one confused? |
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#12 |
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Member
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Re: Professional vs Hobbyist
I think there's a great deal of value in professionalism -- I don't know that I feel the same about professional. I've seen pay to play games that I've considered very badly run and/or which were short-lived. I do agree that a mud that is pay to play may be more accountable to the players. The players have consumer power and can leave, but so do people playing free muds - they can move elsewhere, and I don't think any game admin is happy to see that sort of migration.
I do, though, have a bias. Our game would be considered hobbyist, but the staff that have or are working on it over the past decade and a half include people with credentials from Microsoft, Apple, Sony, and more, as well as professional writers, editors, and game designers. We have formalized processes for creating new game content, incorporating player feedback, making code changes, etc. We track turnaround time for answering player requests, and work to be professional in our replies to player queries. (I've talked more about this in detail here.) We're considerably more professional than some of the pay-to-plays I've seen come and go. I do think that very few people want to play a mud run as a hobby by some goofy social outcast in their basement, rife with favoritism, which seems to be the image of the non-pay-to-play mud that gets waved around some. But I also think it's possible to have a mud that is run in a professional manner without money changing hands. |
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#13 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 366
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Re: Professional vs Hobbyist
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Honestly, I'm not sure I agree that the Hobbyist mud has the "social outcast basement-living dude", and honestly, isn't there an appeal to some dude living in his basement being a creative genius and us getting play in his head? Seriously, a lot of the hobbyist muds are huge, have been running for years, and have a large player-base. I'd play them before some of the professional muds simply because I like their style better, or I like their gameplay better. Still, I was really sad when my hobbyist mud shut down and had a pwipe only to open up 6 months later with my favorite guild closed. I guess that could have happened on a professional mud as well, though I haven't encountered it yet. It all depends on who's in charge and on how they operate their business, doesn't it? Unfortunately, unlike the money vs. no-money issue, this one is really, really, really hard to gauge or determine. [P.S. San, your link seems to be broken. I'd really like to read more on that topic, so could you check it? Thanks!] Last edited by Milawe : 08-30-2007 at 01:54 PM. Reason: Added PS for San |
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#14 |
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New Member
Join Date: Aug 2007
Posts: 14
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Re: Professional vs Hobbyist
There are two sets of 'http://' in that link. Delete one set and it works fine.
PS. good article. |
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#15 |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 366
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Re: Professional vs Hobbyist
I got a wiki link to HTTP. Is that the right article?
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#16 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Re: Professional vs Hobbyist
Fixed link: The Escapist : Sponsored by Microsoft and Apple
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#17 |
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Member
Join Date: Ju |