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This is a discussion on "What Does "Fair" Mean?" in the Top Mud Sites Tavern of the Blue Hand forum : Molly wrote: I wasn't aware that the topic was restricted to that. I actually thought that we were supposed to discuss various things that could make a game unfair ...... But of course, if the topic is going to be that restricted, it also makes it less interesting to me. [/quote] I see. You would like to see a discussion on a variety of topics that factor into various people's idea of fairness... That's an example of those arguments that seem to be lobbed out just to muddy the waters. ...unless, apparently, you don't want to discuss ... |
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#31 | ||||||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
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Re: What Does "Fair" Mean?
Molly wrote:
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[/quote] I see. You would like to see a discussion on a variety of topics that factor into various people's idea of fairness... Quote:
How about instead of addressing your perceived motive of the poster, you address his argument? We'll get a lot further if we stick to criticizing ideas instead of people. Quote:
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The thing is, of course, that there's nothing wrong with that. Quote:
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I've watched many a player for whom English is not a first language struggle because of their language deficiency. There is no feasible suggestion for their disadvantage but that they don't bring the OOC resource of English fluency to the game. No different, at all, from not having the monetary resources to pay WoW's subscription or buy a virtual sword in Achaea, or whatever. You can spend the time to learn English (if you have the time), just as you can spend the time (if you have it) to earn the money to pay WoW's subscription just as you can spend the time (if you have it) to earn the gold to buy credits to get a virtual sword in Achaea. --matt |
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#32 | ||
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 472
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Re: What Does "Fair" Mean?
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How did player Y access 'the Sword of Uber Slaying' in your example? Through extensive grinding and camping? That seems to me to be an example of very bad Game design. Quote:
I have noticed the generally diminishing death penalty myself, (even in my own Mud), and it irritates me. But since it seems to be a general trend, muds that apply harsh death penalty actually are put at a disadvantage. Players, who are used to dying every five seconds without any more penalty than having to re-wear their gear, are not likely to stay long in a game where death sets you back a lot, or even is permanent. I guess you could say that those are not the type of players you'd like anyhow, but let's face it, if all the players were of the ideal type, our Muds would be very empty. "In the old days, young whippersnappers, dying would set you back so may levels that it would take weeks to catch up again, and we didn't have any of those 'portals' or 'transport items' or fancy swords either..." There is actually a general trend of making a lot of things easier in Muds nowadays. Not just death penalties but almost everything gets smoothed out, so that players get babysat and led by the hand and skill becomes less and less of an asset. So even the foolhardy or downright dumb players can advance like crazy nowadays, where in the old days they'd go down in a blaze of fire and have to recreate, because they were so far in the negative that recreating would be a quicker way. (Nowadays I guess they'd just quit instead of recreating, and find themselves an even easier game). :P It's sad, really. There are of course ways to counteract this tendency and put some sort of challenge into the game, but they are not always effective, and they are almost always made at the expense of a large playerbase. Our own method is to offer alternatives to grinding, as ways to get ahead. Above all we use Quests that are not just 'fetch-and-carry, but actually require a lot of attention and at least some thinking to solve. This is where the best equipment comes from in 4D. On top of that we put wear-flags on the quest equipment, so that you can only use it if you have done the quest yourself. Of course this makes the players who are unable to solve the Quests on their own very frustrated, and I bet they are saying that it's 'unfair'... |
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#33 | |
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New Member
Join Date: Aug 2007
Posts: 20
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Re: What Does "Fair" Mean?
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#34 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 472
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Re: What Does "Fair" Mean?
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I am not an English major myself, so I can appreciate that it has some impact, but to me it’s a minor one, compared to many other problems. By playing – and above all by building - in Muds, I have increased my own vocabulary, spelling, grammar and general language skills a lot. Sure, there were times in the past when I encountered words in Muds that I didn’t know the meaning of, and having to look them up in a dictionary slowed me down a bit. (For instance I didn’t have a clue what 'jerkin' or 'coif' meant). But I don’t see that as a major handicap, compared to many other bigger issues. Perhaps a better example would be a group of players we had from one of the former Soviet satellite states. Their English was so bad when they first started playing with us, that they seemed almost illiterate. But this did not perceptibly slow them down in advancing, in fact they were all typical ‘power players’ and they had obviously played other Muds before ours. Their main problem was that some other players mistook their bad English skills for stupidity, and started to banter them. This lead to mutual resentment, and eventually to some disastrous clashes that affected the entire Mud. In spite of all this, the players stayed on, and their language skills steadily increased over the years. Today you cannot immediately perceive that they are not English, by ‘listening’ to them on the open channels. I don’t know how much part the Mud had in that, but it certainly had some. In fact you could argue that they didn't just 'waste' their time by playing a computer game - by playing that game they also increased their English skills. So maybe we even helped them to a ‘fairer’ life. ![]() Incidentally I find players that drop capitals or punctuation, or use expressions like ‘R U stoopid?’ or ‘ I pwn U’ a lot more of a problem than those that don’t have English as their native language. Even in a RP enforced Mud, you could get past the problem by roleplaying a visitor from a foreign country. Since many roleplayers already adopt phoney accents, what’s wrong with playing a French Knight or a Bulgarian Ambassador? And speaking of communication problems, we also have a couple of players that are blind. They never ask for any extra favours to compensate their handicap, (apart for some technical code things that could make things easier for them, like a toggle to turn off battle-spam and ascii maps). In fact I am amazed and impressed by how well they get along in the game. Related to the communication issues is typing skill, which I see as a much larger handicap than limited English. My own typing speed has increased a lot by mudding, but I still have to look at the keyboard, which undoubtedly puts me at a disadvantage against skilled typers in most situations, not just combat. But I regard this as my own fault for being too lazy to learn to type by the touch method, and not something that makes the game unfair. Last edited by Molly : 09-04-2007 at 06:24 AM. Reason: fixing typo |
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#35 |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 365
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Re: What Does "Fair" Mean?
Personally I think typing speed is much more of an advantage than lanquage ever could be. We have many foreigners on NW that have no problem competing in the game world both in combat and in roleplay. But typing...now THAT is a huge advantage. I have one player that types 140 WPM which is almost double my typing speed on a good day. Thankfully she is a grand roleplayer and a merchant at that, so she can whip out items, clothing, etc. very fast. I also understand she normally plays 3 muds at once, so just because she types fast, may not make her fast on our game unless focussed specifically at New Worlds.
Which brings back the issue, is anything really fair? Not really, because it is so hard to gauge. |
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#36 | ||||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
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Re: What Does "Fair" Mean?
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I think you'll find that not speaking the language is, aside from not having access to a computer or internet connection, the most fundamental requirement for playing a text MUD. Quote:
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My point is mainly just that almost every design choice that you choose or which is pushed on you (if you only speak English chances are you're not going to be developing a Bulgarian MUD) is "unfair" to someone. That doesn't make your MUD unfair in general, it just means that it's targetting a certain group of people at the expense of others. --matt |
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#37 | |||
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: What Does "Fair" Mean?
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I think for most, though, taking care of what they already have comes first, and gaming wouldn't come into the bottom of the pyramid. Quote:
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Granted, there are a lot of things that can seem unfair in a game due to game balance, game design, etc. One could argue that it isn't fair that a healer class can't level as easily as a warrior class via solo combat. At the same time, a warrior class could argue that it wasn't fair that they couldn't gain xp by healing safely from town like a healer class could. Unfortunately, if things like that were "fair", then everyone would be playing the exact same class with the exact same power, allowed to make the exact same coin and XP in the exact same amount of time. At that point, why even have a game? Arguments about fairness in payment systems, game balance, etc. are all based on SUBJECTIVE fairness. It's a matter of opinion, and opinions obviously differ vastly. The real "fair" factor is the fact that all players have the same CHOICES available to them in the game, and I'm not really sure that the word "fair" really applies. Can Player X and Player Y both choose to level to 100 through pure time? Can Player X and Player Y both choose to pay $1 dollar for 1 xp? Can both players choose to roll up a healer? Can both players choose to go through the steps to create a Jedi of Badassedness? If so, then that's about as fair as you can get. Trying to enforce the definition "fair" across all games in regards to game design is futile and a bit presumptuous. |
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#38 |
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Member
Join Date: Dec 2007
Posts: 64
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Re: What Does "Fair" Mean?
Sometimes, a thread title seems only a dictionary page-flip away. It was with this confidence that I went to Dictionary.com, in order to have a definitive basis for my reasoning.
Start here: '56 results for: FAIR': Right off the bat, I'm in trouble... First problem, easily overcome...the page only actually defines the word 'fair' 31 times, the rest of the entries being devoted to related terms, usually defined with the word 'fair' in them. So scratch those. Some, of course, deal with skin complexion. I can safely say that many games have pimples, so most of them aren't fair. The in-betweeners, I devote to humor. 1.free from bias, dishonesty, or injustice: a fair decision; a fair judge. This one is worthy of three new threads. "What is bias, dishonesty, and injustice?" IMO if perks can be bought with RL cash that cannot be obtained with game-time pursuit, the rules are unfair. It can be semanticized into 'undesirable for my condition set of enjoyment', all day long. I'll simplify it to a very easily understood concept. Sauce for the goose is sauce for the gander. If I don't sense that level playing field, I don't play. 2.legitimately sought, pursued, done, given, etc.; proper under the rules: a fair fight. These have been covered. I don't think any of the extreme examples of favoritism posted on earlier NEED to be mentioned as unfair. 3.moderately large; ample: a fair income. Now THIS makes sense. Only the largest games, making the largest incomes are fair. Here, all we need are some ledger books, and a definitive boundary of population and income, and we can know right then and there which games are fair. I love dictionaries. 4.neither excellent nor poor; moderately or tolerably good: fair health. Oho! Modify #3. Now even the middling 80% of MUDs, this time, determined by game quality, are fair. This just gets fairer and fairer all the time. 5.marked by favoring conditions; likely; promising: in a fair way to succeed. EXCELLENT! Now even the games that play favorites are fair, or any game 'marked' by people as playing favorites. I think by now, we've hit 99.999999% of all MUDs out there. The one MUD that hasn't been accused of favoritism being the NEXT one to be started. We've managed to be fair in calling almost every single game out there 'fair'. 6.Meteorology. a.(of the sky) bright; sunny; cloudless to half-cloudy. b.(of the weather) fine; with no prospect of rain, snow, or hail; not stormy. 7.Nautical. (of a wind or tide) tending to aid the progress of a vessel. Also, if your game has a sky or an ocean, it's fair, unless the weather is crappy. It has to be REALLY crappy, though, or your game is still fair under rule #3. 8.unobstructed; not blocked up: The way was fair for our advance. If people can log into your games, then you have a fair game! This is really covering all but the most infinitesmal fraction of all games! Wow! 9.without irregularity or unevenness: a fair surface. 10.free from blemish, imperfection, or anything that impairs the appearance, quality, or character: Her fair reputation was ruined by gossip. WHOOPS, back to square one. NO GAMES ARE FAIR. Damn, we were doing pretty good up to this point. 11. easy to read; clear: fair handwriting. 12.of a light hue; not dark: fair skin. 13.pleasing in appearance; attractive: a fair young maiden. Okay, these are font, coloration and aesthetic issues. I can't be fair about this one. I have poor eyesight. 14.seemingly good or sincere but not really so: The suitor beguiled his mistress with fair speeches. Oh HELL yes! Now even the DISHONEST MUDs are fair! God Bless Clarity In Speech! We're back on track, since now all a mud has to do to be fair...is lie. 15.courteous; civil: fair words. The only fair word that can be expressly defined here is 'fair', so if your mud has the word 'fair' in it, it's a fair mud. Partial credit will be given for the word 'courteous'. 16.Medicine/Medical. (of a patient's condition) having stable and normal vital signs and other favorable indicators, as appetite and mobility, but being in some discomfort and having the possibility of a worsening state. EXCELLENT! All muds are fair again. 17.Dialect. scarcely; barely: It was just fair daylight when we started working. So, even if your game is still in Alpha, barely coded, scarcely legible, it, too, is still fair. Fair is a really awesome word! –adverb 18.in a fair manner: He doesn't play fair. Whoops, it looks like we might have to start alllllllll over. 19.straight; directly, as in aiming or hitting: He threw the ball fair to the goal. 20.favorably; auspiciously. 21.British, Australian. entirely; completely; quite: It happened so quickly that it fair took my breath away. –noun 22.Archaic. something that is fair. 19-21: If your game has aiming or hitting, and does so auspiciously, especially if it hits Brits and Australians until they can't breathe, and has something within its content that someone, somewhere, might call 'Archaic', you have what is referred to as "Fourfold Fair" and may check that box on the TMS mudselector menu. 23. A woman Okay, there we go. If your game has women.... On the other hand, I did find in this thread what I've believed my entire life was the single best-worded definition of 'UNFAIR'. "targetting a certain group of people at the expense of others." Divide a room of kindergardeners right down the middle. Tell the ones on the left they get a treat, while the ones on the right do not, and for no other reason than because one group was on the left, and one group was on the right. Ask them what they think of that. They won't be hyper-semantic about it. In that sense, NO game is fair. And still, I do believe most people know intuitively what fair means. Buy Ubersword that cannot be brought in game unless RL cash is paid? Not only is it unfair....GAH, IT'S SO OOC! |
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#39 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
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Re: What Does "Fair" Mean?
Any roleplaying game in which player skill has any effect on the game is already involving OOC factors. Personally, I think that keeping everything in-role (ie completely dependent on the character rather than the player) makes for one heck of a boring game. I like to be able to use my knowledge, intelligence, skill, etc in games even if they're OOC resources (just like free time and money are). --matt |
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#40 |
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Member
Join Date: Dec 2007
Posts: 64
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Re: What Does "Fair" Mean?
Semantics:
I'll amend: "SO HORRIBLY OOC AND POTENTIALLY HIGHLY DIVORCED FROM DESIRABLE SKILLS TOWARDS GAMEPLAY THAT LUMPING 'FOUND $20 IN A DUMPSTER' CAN EQUATE TO 'STUDIED ENGLISH, TYPING, HISTORY, LITERATURE, PROBLEM-SOLVING AND ACTING FOR 30 YEARS' BELEAGUERS CREDULITY". That's what I really should've said. I'm sure that can be semanticized and rationalized into triviata, but it also something easily and intuitively understood by most people. Ask the kindergardeners. |
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#41 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
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Re: What Does "Fair" Mean?
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It strikes me that you seem to feel that money is a special resource, different from all sorts of other resources that are equally OOC. Why? All MUDs/MMOs require different OOC resources from people that different people possess in varying amounts. You yourself may prefer that one or another OOC resource is highlighted as being important, but of course that's not 'fair' to anyone who doesn't possess that resource. I'm at a huge disadvantage if I go play a Chinese MMO, because I don't possess the OOC skill of speaking Mandarin or Cantonses well, but that doesn't mean the Chinese MMO is unfair (or perhaps it does, in which case I stop caring about that definition of 'fair' given that it's a silly one). I'd suggest that in any game, what's fair is what's allowed by the rules. Complaining that something that's within the rules is unfair is like claiming that it's unfair for a pitcher to throw a 98 mph fastball just because you can't. --matt |
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#42 |
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Member
Join Date: Dec 2007
Posts: 64
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Re: What Does "Fair" Mean?
Just because you generalize cash in with actual GAME SKILLS as 'outside resources', and therefore no more or less inherently ooc simply doesn't wash with me.
Firstly: It's my very strongly held opinion that there are only two kinds of people who would rationalize it that way. Game moderators who wish to make a buck, not that I begrudge them this. Game forum moderators who don't wish to aggravate paying advertisers. And, to remain topical, that's fair. To use that sports analogy of football, it's like one team practiced all summer, exercised, trained but can't afford helmets and pads but are issued maybe a nutcup by the little league, and are put on the scrimmage line with kids who had a little practice, learned a couple of plays, but have cleats, full pads and helmets, and were given in some cases steroids. That's a far more accurate sports analogy than comparing it to someone with a 98 MPH fastball, which the guy didn't go to a vending machine and BUY. Secondly, the entire basis of my argument was not simply that it's ooc. But that it's SO ooc that it takes a lot of mental contortions to arrive at the final conclusion that it is somehow 'fair'. Still, it's my opinion, nothing more, and can be dissected. Bottom line, I wouldn't play a game that made the field thus unleveled. On and off in my playing career of three decades, I've been at varying levels of income and time. I've also seen games that try to strike a fair balance for both player types (time and money). In no case is that fairness achieved by allowing one player set access to features or gear that wasn't in some way achievable by the other player set. So you're right, it is a preference, and it's a preference based on determination of 'fair' as I have always perceived it. The 'it's in the rules and therefore fair' argument sounds like a lot of self-justifying rationalization to me. Chess. White always goes first. Okay, it's an advantage in the rules, but it is pure luck of the draw, available to either player. The black player cannot somewhere down the line slip the officials a twenty and be given a second queen. But, I realize that my opinion differs from the moderator's. "targetting a certain group of people at the expense of others" equates to 'advantaging a certain group of people at the expense of others'. You can call it 'fair' if this is disclosed up front. It just doesn't have the ring of fairness I expect when I think of 'does that just -sound- fair?' So perhaps you're right in the implication that I am not fair-minded, and that this is a huge blind spot in my reasoning, and sense of justice and fair play. On a given day, I could argue the position from your side, essentially adopting an 'all's fair if it's disclosed up front' position, and make a case. My heart wouldn't be in it. Not as a player, a designer, a person. It just sounds like another way to 'commercialize' a word like 'free'. Words mean things. Free is free (although at this point FREE* should be added to the dictionary the way definition 14 of 'fair' was), fair is fair. Watering down a concept with caveats, disclaimers, rationalization and semantics only seems to make a subjective word, that most people consent to agree upon, meaningless. The topic asked a question. I answered it. |
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#43 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
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Re: What Does "Fair" Mean?
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You're just exercising cultural bias, which is fine, but is fairly arbitrary. --matt |
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