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#1 |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 357
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What Does "Fair" Mean?
I feel this is related to the discussion "What does 'Free' mean?" and yet not completely on-topic, hence the new thread.
It seems a lot of peoples argument against games that have pay-for-perks advertising themselves as free to play comes down to their view of what is fair. The people against pay-for-perks argue that the game favours people with money, the people for pay-for-perks argue it stops the game favouring people with time. So, what is fair in an online game these days? I'm not talking about what is successful (lets face it, a fool and his money...) but what in your view creates a level playing field for a game and whether this is desirable. Personally I don't agree with pay-for-perks unless said perks don't affect the ability of a player to compete with other players. For example I have no problem with people paying for re-strings of equipment. This does not affect the gameplay or playing field. I do have a problem with people being able to buy the leet armour of doooooom that is better than anything normally available in the game, as it gives them an advantage over other players. Why don't I agree? Because the one thing everyone in the world has is time. Not everyone has money. If you choose to spend most of your time on your job and family, then you can't really expect to be able to compete against someone who does nothing all day except play games. This is the same as me being unable to compete against professional sports players who spend most of their time playing their sport when I spend very little in comparison. It's the way competitive endeavours work. If I put in the time and effort to be really good at something, I don't expect someone else to be able to come along, pay a hefty fee, and be the same or better than me just because they earn more money than me in the real world. Opponents of my point of view will no doubt point out that there's nothing anyone can do to stop third-party selling of things so no game can be completely free of it and fair. This is perhaps true, but why not lead by example? Rule-breaking will happen no matter what we do, but just as it's unacceptable to drive over the speed limit "because other people do it anyway and you'll never stop all of them" I don't see why the argument of "You can't stop it affecting the game" is a good defense for supporting it. I should point out here I have no problem with games that charge a monthly fee to play and then no perks, as they at least try and adhere to the "money doesn't affect the playing field" approach. You have to pay to get into the game, but once in it doesn't matter whether you're playing against a minimum-wage worker or Bill Gates, as time is the great equaliser and not how much wealth you have. By the way, I'll be watching this thread closely. Please try and refrain from personal attacks against other members. I know this sort of discussion is an emotional one and something a lot of people feel very strongly about, but that's no excuse for dragging it down into "You suck" arguments ![]() |
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#2 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Re: What Does "Fair" Mean?
The reason I personally avoid the pay-for-perks model in competitive games is that it always seems to devolve into an arms race. Player A has a sword. Player B buys a Shiny Sword. Now, player A buys a Shiny Sword because he's tired of losing to all the Player Bs of the world. From a business perspective, the administration notices "Shiny Swords are very popular. What if we offered an Especially Shiny Sword?" So player B buys an E.S.S. Player A, despite having spent money, is back at their original competitive disadvantage to Player B.
The problem gets worse if the game involves any sort of PvE challenge-- if Scary Dungeon is balanced to be a challenge for the guy wielding an Especially Shiny Sword, it's often too hard for a regular player to adventure in. If a lot of dungeons share this trait, the game further devolves into de facto pay-to-play-- either you buy the perks, or else you sit in the introductory areas and miss out on all the 'cool' stuff. |
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#3 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 714
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Re: What Does "Fair" Mean?
I don't believe there is any way to be totally and completely "fair" - if you are talking about equitable investment in your game-playing. People who don't have time to play, will never get the real-world experience of playing, that people who -do- have time to play. People who can't afford to pay for perks, will never get the perks that people who can afford to pay for them. In free games, *someone* always has more time than others to flesh out their character, train more with their skills, learn the terrain - etc. Someone will always have that OOC advantage. In pay-to-play games where there are no "extra" costs, it'll be exactly the same. Someone will always have paid for more time than someone else, simply because they have more time to spend for the money they paid.
Even limiting the time you're allowed to play doesn't work; here's why. GameX gives each player 6 hours per day, and can carry hours over for up to 60 hours maximum. Joe is unemployed and lives in his mom's house. He has a light load at high school and he's a straight A student with little-to-no need for homework. He has 6 hours to blow every day on GameX, which he does. He gets involved in the RP plotlines, people know his character well, and he's always included in the game-world's big parties. Sue is a new mom and a graduate student of medicine, with an enormous workload. She can play on weekends, and once in awhile, she can add an hour mid-week while her newborn daughter is sleeping. Not many people know her character. But the ones who do, take ALL her time in the game for RP, because they know that her time is scarce. So Sue rarely if ever gets to go out and explore the game world, because she's always stuck in the game's tavern being caught up on what everyone else has been doing all week. This is a pretty typical situation in games; someone will -always- feel left out, and someone will -always- get to do all the neat stuff. It's a matter of timing, and no game admin can do anything about it, no matter how they charge, or if they charge. |
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#4 |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Re: What Does "Fair" Mean?
In my view, a level playing field is primarily one where the players can compete on equal footing, with the same in-game power level. Ideally this would be one where everyone pays the same amount (i.e., nothing, or a fixed monthly fee), but that doesn't have to be the case.
For example, suppose you had a PK mud where it took 100 hours or $100 to reach maximum potential (or some combination thereof, with $1 being the equivilent of 1 hour of play). While I wouldn't be overly fond of such a system, I would still consider it reasonably "fair", because players could reach exactly the same level of power with a realistic investment of either time or money - and then they'd be on equal footing with each other. On the other hand, I wouldn't consider a game "fair" if you can purchase bonuses that are unavailable to non-paying customers - for example, in some muds the best equipment in the game is only available via payments, and is locked to your character (so you can't even trade with paying customers; if you don't pay, you can't compete). |
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#5 |
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Moderator
Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
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Re: What Does "Fair" Mean?
I have to agree with KaVir, which is probably why I ended up in IRE games for so long.
I never had much money to spend (things are different now, but don't play as much either) and hence I stayed away from pay-to-play games. I had tried a few pay-for-perks but it really felt like if I didn't pay I wouldn't get much enjoyment out of it. Achaea was different as I was able to get their pay-for-perks currency IG and it worked for me. I played free games for a long time, but things got boring as it rarely changed (the game I played, not saying all free are like that as I know they are not) and went looking for something new. One advantage the commercial games have over most, notice I didn't say all, free games is the staff to keep things changing and evolving. To each their own though, to me a balanced pay-for-perks is good but to others it isn't. |
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#6 |
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Member
Join Date: Aug 2007
Posts: 75
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Re: What Does "Fair" Mean?
(Note: "you" is rhetorical)
MUDs are no different than any other facet of life and they will never be completely "fair" for every single person as long as "fair" means "allowing the exact same experience for all players in all situations." That's impossible to achieve, and, honestly, I don't see the problem. If a game offers the same opportunity to all players, what's the issue? That people with more time or money can advance their characters faster and get more cool stuff? Why's that different than with any other product on the market? I guess I'm a capitalist at heart and don't understand why the MUDding commuity needs to be a socialist society. If more people were willing to pay in a month's time what they spend to go see a movie, renti a few DVDs, buyi a couple books or a couple weekends-worth of beer, this wouldn't be nearly the issue it has become. It's about priorities, and MUDs seem to be low on the list. I realize that the issue is the fairness of in-game perks for real-life cash, but I don't see why they are different than any other available commodity. If you don't have the money to spend on a game to maintain the experience to your satisfaction, don't play. The only issue I have with this model is calling the games that use it "free," but that's a discussion for another topic. |
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#7 | |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 339
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Re: What Does "Fair" Mean?
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Life moves on. For me personally I have a wife, a 3 year old daughter, a home to maintain and a number of contracted projects to complete. You could argue that I "choose" to do those things so shouldn't expect to compete with someone in a game that has 12 hours a day free. I'd argue the point on "choose". It is the equivalent of arguing that those with no money could "choose" to make more money and buy perks so they have just the same options as anyone else. Regardless, if the only way I can be relevant in a game is to "choose" not to do those things it is time to find a new hobby. Time is more precious than money to some people. Money is more precious than time to some people. I'm all for a good compromise that allows both groups of people to enjoy the same game. Last thought, what about someone who has a lot of time and a lot of free money? Well good for them, with everything else equal they're always going to be better at whatever it is they decide to compete in, online or offline. That is not the group you want to balance a game for. |
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#8 | |
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 60
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Re: What Does "Fair" Mean?
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As for "fair," the only meaningful criteria really is transparency. If the players know how the cards are stacked they can decide for themselves whether or not a particular game will present them with a worthwhile experience that is worth spending time and/or money on. An unfair situation would be more along the lines of an admin who is secretly receiving payments from players in exchange for in-game perks. In a situation such as this, there is a lack of transparency - most players involved in the game will not be aware that they are playing by a set of rules that are other than those which they have been led to believe they are playing by. You (the indefinite "you") might not want to compete with people who can pay to power themselves up, but this doesn't make that system unfair. It just makes it a system which isn't amenable to your style of play or your willingness to invest in the game financially or your personal feelings about whether or not games should seek financial compensation from players. Some other players might find a game which (like many games) hugely benefits people who don't work eight hour a day disagreeable. Again, such a game wouldn't be unfair on this basis alone. It just might not provide the most enjoyable experience for certain classes of players. Everyone who chooses to play such games will understand the rules and, by playing them, have tacitly accepted these rules as fair even though they may advantage some players over others. This is no different from me choosing to play chess against someone I know is much better than me. I may have no chance of winning, but no one would really consider such a match to be unfair. If he keeps really whupping my ass, I might decide that playing him is no longer fun. But this decision has nothing to do with fairness. |
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#9 | |
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Member
Join Date: Aug 2007
Name: Deniz
Location: Istanbul
Posts: 55
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Re: What Does "Fair" Mean?
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i couln't yet find an in-character explanation of getting in-game benefits with the assistance of RL money.and i couln't hate ones who have more free time.if he has put more time investing his character than me then it's his right to get ahead in the competition.i don't care much WTF he is in OOC. but that competitive perspective also not a problem for me cause i prefer less-competitive, level-less rpgs these days.i can try roleplaying a beggar if need be.. yes, as you can see i have a crappy english(my third language). thus iam slow in emoting,pmoting and that kind of stuff ( plus; looking up at dictionary many times to catch the humours) is this fair? Last edited by rendekar : 09-02-2007 at 11:51 AM. |
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#10 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: What Does "Fair" Mean?
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See, I disagree with this statement completely. NOT everyone has time. If you have children, you MUST care for them unless you are some evil degenerate person. If you don't, you can get thrown in jail or have them taken away from you. That's really not a choice you can logically ask a decent human being to make. It's also often not about COMPETING. It's about progressing at a decent pace compared to your fellow gamers. Most "in-the-basement-tons-of-time" people tend to hang out together. They don't exactly welcome others who can't put in the time with open arms. That's really not a problem. People with the same gaming habits tend to game together. In my opinion, what is "fair" is equal opportunity. As long as everyone in the game as the same METHODS of progression available to them, then you have the most fair system possible. Thus, I honestly believe almost all systems are "fair" unless the admin is just picking people out of the aether to reward or there's a really gray/shady system set up where the bonuses are not defined for your contributions. It's just up to the players to decide which MU* works best for how they want to progress. Ultimately, I think in this day and age, most players choose their game based on gameplay, not on the payment model, but to the people who choose based on payment model, that factor happens to be extremely important to them. Time will probably ALWAYS be the most important resource in playing any game, but I don't think it's unfair for it to be the only resource. I think it's very "easy" to just decide time is the equalizing factor when it is often NOT. To call caring for your children and family a "choice" makes me very worried about what we accept as human beings. |
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#11 | |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 357
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Re: What Does "Fair" Mean?
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#12 | |
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Member
Join Date: Jun 2006
Home MUD: Karinth
Posts: 64
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Re: What Does "Fair" Mean?
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What would be unfair would be if the goalposts are moved during play, or are uncertain. If someone starts playing a game and the policy of $100 invincibility is so well hidden that they only find out 6 months later, that's unfair. It means that should they choose to leave, they've lost 6 months of their time because they weren't given pertinent information at the beginning. Likewise, if a MUD is totally free for a long time, and suddenly decides to offer $100 invincibility without compensating existing players, that would be unfair - people have played in good faith, and suddenly something that changes the game dramatically appears. The game-master is always right, and the players can always find another game. What's unfair is when the game-master strings the players along until the players have so much time/effort/money invested in the game, that this is used as a bargaining piece in order to get more out of them. |
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#13 | ||
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: What Does "Fair" Mean?
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The other problem I have here is that COMPETITIVE gaming may be a sport, but are MU* all competitive? My belief is that they are not. ASPECTS of MU*s may be competitive, but most games have a very cooperative element to them as well. Most MU*s strive to be newbie friendly. You can argue that that would be the opposite of competitive. Quote:
In the end, ALL games that I've ever played reward time more than anything else, but the games I stay with reward skill as a close second. Perks barely make a dent in anything and is hardly the equalizing factor that we're making it out to be on these forums. Also, most people in the game have the perks because we understand that it's more of a "donation" system where we get a minor reward as thanks. I prefer for perks to be in the hands of the admins of the game rather than from third party re-sellers because they don't actually care about spamming you or annoying you. (I think I'm tangenting now, so I'm going to wrap it up.) Ultimately, I choose gameplay over everything else, and as long as the admins aren't doing any backroom dealing ("Hey, give me $10 and I'll see what I can do for you"), I'm pretty much happy with any pay system they use. It's "fair" as long as all players have the same options. Granted, I have to say that I live in fear of games being sold to bigger companies (Neopets), having a pwipe, or shutting down (Darkwind, I miss you!). Thus, I prefer to play games that have been around for a long time, have had the same head admins for a while, and are somewhat commercial (have a professional site, have monetary investment, etc.). Last edited by Milawe : 09-02-2007 at 09:54 PM. Reason: Fixed a bad quote! |
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#14 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: What Does "Fair" Mean?
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You are treating time as an absolute (if you have ANY time, you "have time") but you do not apply the same standard to money. To the extent that everyone has time, everyone also has money. To the extent that not everyone has money, not everyone has time either. What you really said is: Everyone has at least some time, but not everyone has a lot of money. Well it isn't fair to compare them in that way. Everyone has SOME time and SOME money (or else they couldn't even get online). The difference is, some people have a lot of one and not as much of the other. For some reason, most games seem to have no problem with unfairness that benefits people with a lot of time. The grind model of advancement and the growing trend of no (or a very small) death penalty just make this worse. When dying does not set you back, skill is even less of an asset and sheer time becomes even more the only thing you need to get ahead. At least in older games, incompetent players would die a lot and lose levels frequently. This would give better players with less time an opportunity to "catch up." I see no real difference, from a fairness perspective, between rewarding time vs. rewarding money. They are both scarce resources, and they frequently exist in inverse proportion to each other. Best of all are games that reward both, so people can use whichever they have an excess of (time or money) to stay relatively equal. |
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#15 | |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 357
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Re: What Does "Fair" Mean?
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This is why I say that time != money. Everyone starts off with time, but not everyone starts off with money. I would agree, however, that systems which reward grind are not brilliant. A system should reward time spent playing the game because it increases the players skill just like in any other sport, not because someone could sit there for 8 hours pressing a button. |
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#16 | |||
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: What Does "Fair" Mean?
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![]() Two people make a similar point: Quote:
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Also, as Mina noted, I'd much rather buy perks from the developer than from third parties. At least the developers won't spam me all day, compete with me for access to content, hack people's accounts to get gold to sell, or all manner of other things third parties do that are FAR worse than having a developer sell perks. Furthermore, if the developer is getting the money, at least some portion of that will go back into the development and maintenance of the game I enjoy. |
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#17 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: What Does "Fair" Mean?
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But the truth is, if you have time, you can use that time to get money. So it isn't fair to say people have time but not money, because if you have one you can get the other. And furthermore, should ANY game be designed to lure people onto it who have such a serious situation in RL that they have NO MONEY? I mean actually, I would rather such people NOT be playing my game if their life is in such a state of flux. |
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#18 | |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 357
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Re: What Does "Fair" Mean?
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![]() Yes, you can use time to get money, but therein lies the entire argument. Everyone already has time, but to get money you have to use some of it. Plus you didn't address situations where the person literally can't go work. And I agree completely that if you have no money you shouldn't be playing pay-to-play games. That's why I waste my time lazing around here on TMS Unfortunately, many games developers/big companies don't care if they lure people in as you mention. All they're interested in is the money, which is a sadly prevalent attitude these days. |
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#19 | ||
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 60
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Re: What Does "Fair" Mean?
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If you don't have money to spend on games, don't play games where that inability to spend money will put you at a disadvantage. But don't call such a game unfair just because it has a set of rules that inconvenience or disadvantage you. Just find a game with rules more to your liking. |
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#20 | ||
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Member
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Re: What Does "Fair" Mean?
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![]() Time is not an equalizer, especially in games, because we all don't have the same amount overall. Yes, we have ALL have the same amount of time in a day - but that doesn't make a level playing field. Most people don't play games for only a few days or months. If your own example of how much time you have right now doesn't bring that fact into sharp focus, then look at how circumstances have changed for most of us OG's (old gamers ) here. I'll bet most of us started gaming when we had "more" time than money ... but I'll bet for most of us that's changed now.You seem to only see the finite. How much time you have RIGHT NOW. How much money you don't have RIGHT NOW. Because both of these will change throughout your gaming history (hopefully), it is not fair to say one is more "valuable" than the other. If you think players who have more money than time shouldn't be allowed to spend cash to increase their characters, then why should you be able to spend more time on your character just because you have more of it? That's not very fair. Even using your own "sports" example - pros don't just spend large amounts time to get where they are at, they also spend money. Just using your example of Tiger Woods - do you think he would be as good as he is today, if he couldn't have afforded the costs of green fees, or training when he first started? It's not like he won the PGA the first time he picked up a club. As someone else said - the only thing fair to discuss (especially for the sake of games) is opportunities. |
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#21 |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 523
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Re: What Does "Fair" Mean?
Heh, I was almost resolved to stop posting here, but this topic lured me out.
So here are some of my thoughts on the subject ‘Fair Play’. To me a Mud is a skill game. In this context I am only talking about Muds with a competitive element, meaning that the viewpoint for some RP enforced Muds might be a bit different from mine. But in a competitive Mud, especially if it involves PvP, whatever results a player reaches in the game IMO should be based on their personal skills and game experience. To me this means that they should at least start on the same footing, and that money in any form shouldn’t influence what progress they make. Sure, you can argue that some players have more time to put into the game than others, and that this isn’t ‘fair’. This seems to be the most common argument to why time should be replaceable with money. But time isn’t the only element involved in the game. What really should matter mostly is player skill. And player skill involves elements like knowing the world in detail, knowing what certain objects are good for and where you can get them, knowing the weaknesses of any ‘boss mob’ in the game and how to defeat them, knowing what tactics, weapons and equipment are most effective against different mobs and players. And at least in my own game the best equipment can only be acquired by having the patience and intelligence to solve a number of Quests, which are quite a bit more complex than the usual ‘fetch-and-carry’ or ‘kill-that-mob’ Quest. Most of these things involve knowledge that you can only achieve by playing the game, i.e. spending time on it. But two players spending the exact same amount of time will not end up equally powerful. The more intelligent and knowledgeable – ‘skilled’ – player will always be the better one. Things like reflexes also play a role. Younger players usually have quicker reflexes, but that is often balanced by older players having more game experience. But when you add an element where one player can buy advantages to even out or surpass those natural differences, then you also add an unfair element. Some people like to defend unfair elements in a game by naming other things that also are unfair. To me that is absolute BS. Just as two wrongs doesn’t make one right, adding another unfair element to something that is already unfair doesn’t make it fair. It just makes it more unfair. Some people also like make sweeping allegations, meant to insinuate that various wrongdoings are very common elements in a community. And since sweeping allegations always manage to make my hackles rise, let’s have a closer look at some of those simple ‘truths’ and what conclusions you cannot automatically make from them: 1. Life isn’t fair. This doesn’t mean that everything in life is unfair. 2. All horses are animals. This doesn’t mean that all animals are horses. 3. The fact that something is legal doesn’t automatically mean that it is fair or ethical. 4. The fact that something is common practice doesn’t automatically mean that it is fair or ethical. Now let’s apply a similar way of reasoning to some examples of things that are usually considered ‘unfair’ in the Mudding Community : 1. ‘Some imms cheat and/or play favourites’. This doesn’t mean that all imms do this. 2. ‘Some players cheat’. This doesn’t mean that all players cheat. 3. ‘Some Admin are crooked/corrupt'. This doesn’t mean that all Admin are crooked/corrupt. 4. ‘Some games are unfair'. This’ doesn’t mean that all games are unfair. 5. ‘Some Mudowners would lie or be consciously misleading about the content and/or financial model of their Mud’. This doesn’t mean that all Mudowners would do it. Not even somewhat more restricted statements, like ‘All players/Admins would cheat, if given a chance to do so without risk of being discovered and punished’ hold true. For this discussion to be valid, we need to at least recognize that concepts like ‘fair’ and ‘ethical’ not only exist, but actually matter to some people, whatever your own personal standards and viewpoints might be. While the statements listed above will be recognized as true by most people, I am aware that the definition of ‘fair’ will vary with the person. So in the following concrete examples, I will only state my own opinion of what is fair. 1. Is it fair that player A was born a lot more intelligent than Player B, and consequently has a bigger chance of being good at a skill game? No, it isn’t fair, but we have to chalk it down to the general unfairness of Life, since it has got nothing to do with the fairness of a Game. 2. Is it fair that Player C was born in a richer family than Player D, and consequently has advantages in many different ways? No, it isn’t fair, but again it’s due to the general unfairness of Life as stated in point 1. 3. Is it fair that Player E, who is a college student, has a lot more spare time to play Muds than Player F, who works full time? Again see Point 1. (And at least this will probably change over time). 4. Is it fair that Player X, who has spent several years playing a Mud is a lot more skilled and powerful than Player Y, who just started mudding 3 weeks ago? Yes, I think it is. It’s not only fair but natural. 5. Is it fair that Player Y can buy ‘the Sword of Uber Slaying’ for 500 dollars and kick Player X’s behind in a PvP fight, even though Player X is a much better player? No, I don’t think it is, and I’d never play a Mud myself, where this was possible. |
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#22 | |
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 60
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Re: What Does "Fair" Mean?
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6. Is it fair that Player Y can acquire 'the Sword of Uber Slaying' through extended grinding and camping and kick Player X's behind in a PvP fight, even though Player X is a much better player (she is a better problem-solver, she is better at fighting npcs/players within her level range, she is more efficient at locating gear) and lags behind solely because she hasn't been able to put in geologic amounts of time into the game like Player Y? Note that this question isn't about the "fairness" of Player Y having more time than Player X. I agree with you that this is just a part of the general unfairness of life. The question here is the "fairness" of Player X being rewarded in game for this. If #5 is unfair, wouldn't #6 be unfair as well? In both cases the game is rewarding someone for having more of a particular out-of-game asset. Of course, as I've stated before, I don't think either situation is unfair. In both cases we have game rules which are applied evenly to all involved. In situation #5, the game rules state that you can gain advantages by spending real world money. In situation #6, the game rules state that you can gain advantages by spending real world time. It doesn't matter that these rules aren't necessarily written down somewhere (in the case of #6, especially, they almost never are). They are understood by the players that participate in these games. You obviously don't like the game rules for example #5. You clearly wouldn't play a game that incorporates such rules, and it would make little sense for someone to argue that you should do otherwise. After all, if you don't like cabbage, you don't like cabbage. In what way, however, does that make the rules in question unfair? These are rules which people volunteer to play by. And assuming they are applied impartially to all who volunteer to play by them, then they are, by definition, fair. |
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#23 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,184
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Re: What Does "Fair" Mean?
Stop dreaming, nothing is fair in love, war, or Muds.
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#24 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 714
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Re: What Does "Fair" Mean?
Fair is when a game is coded and implemented in a way where I can play however long or short I want, and be ahead of everyone else. Whether that means having the better equipment, or getting to be the leader in a hunting group, or the High Muckety Muck of the city. If someone else gets to have that, and I get left in the dust, then the game is obviously unfair. Especially if it's free and full PK.
What I really would rather know, is what does "is" mean? |
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#25 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 523
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Re: What Does "Fair" Mean?
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I said the Game was unfair. There is a difference, you know. ![]() Of course it always helps if the Rules are the same for everybody, and if they are made clear from the start of the game. Then everyone gets a fair chance to choose the kind of game they like. And I never argued that they shouldn't. I made it very clear these were MY preferences, not everybody's. |
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#26 | ||
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 60
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Re: What Does "Fair" Mean?
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). But the supposed topic of this thread is the "fairness" of certain type games. And this topic is rooted in a fairly long-running series of arguments on these boards in which people have tried to argue that an openly and impartially applied set of rules are somehow inherently unfair, with some even going so far as to suggest that the games applying such rules are crooked and somehow cheat the players who participate in them.It's just worth considering that these games are simply what they are - specific sets of rules that aren't going to be everyone's cup of tea. |
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#27 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Re: What Does "Fair" Mean?
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The same logic some posters are using here to lob complaints of 'unfair' against specific sets of game rules could be equally applied to, for instance, any MUDs that insist that English be the language of choice. Those rules create an incredibly uneven playing field (insofar as success in a MUD ever requires active communication with other people, which is the case in most text MUDs and many graphical ones) for people who don't speak English. That doesn't make those MUDs (which include my company's) unfair even if non-English speakers are at a huge disadvantage. It just means that the rules (both hard and soft) that define the MUD are oriented toward permitting success for people with certain real-life advantages or proficiencies. Or rather, it does make it unfair if you prefer, in which case unfairness is not a negative. --matt P.S. Those of you pointing out that everyone has the same amount of time available are correct, but missing the bigger picture I think. Maslow's hierarchy of needs essentially dictates that people spend their time on essentials before entertainment. ![]() The lower runs have to be satisfied before the higher rungs become important. MUDs don't start coming into play until tier 3 (Love/Belonging), though they certainly are applicable to the 4th and 5th tiers too (Esteem, and Self-Actualization). In other words, while it's accurate to say that everyone's got 24 hours of time in the day, it's far more accurate to say that the actual amount of time any given person has to play a MUD is 24 hours minus whatever it takes for that individual to fulfill tiers 1 and 2 in the hierarchy, as well as to meet whatever parts of tiers 3, 4, and 5 a MUD cannot. The idea that human beings literally have 24 hours per day available to do any single activity is so simplistic and reductionist as to be pointless. Missing the forest for the trees comes to mind. Last edited by the_logos : 09-04-2007 at 01:42 AM. |
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#28 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: What Does "Fair" Mean?
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And the safety sphere definately must be mud related. Some people might argue that their characters, equipment etc are their "property" much like any IRL item would be. Since some games use cash to buy these items, it just makes sense i guess. Just some observations ![]() Last edited by Hephos : 09-04-2007 at 01:45 AM. |
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#29 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Re: What Does "Fair" Mean?
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The short version is that you're reading "property" way too broadly. Tier 2 refers to physiological safety, which, of course, has essentially nothing to do with the virtual sphere. --matt |
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#30 | ||
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 523
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Re: What Does "Fair" Mean?
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I wasn't aware that the topic was restricted to that. I actually thought that we were supposed to discuss various things that could make a game unfair - (including fairly common problems in all Muds, like botting and bug-abuse, bias and imm 'favouritism', and the potential conflict of interest with imms who also have morts) - and how to best handle those problems. But of course, if the topic is going to be that restricted, it also makes it less interesting to me. Quote:
There are some German or Spanish-based and, I suppose, Chinese-based Muds out there. To people seeking one of those, the information that a Mud is solely English-based is just valid info, for instance in a search engine. 'Fair' has absolutely nothing to do with it. And if you read the threads, I think that you will find that the complaints are not primarily directed at the pay-for-perks concept, but the fact that some pay-for-perks Muds are painting themselves out as 'Free to play' in their adverts, (which may be true in a very literal sense, but also is misleading). That is what the 'What is Free' thread mainly is about; the request for a search engine that distinguishes between different types of monetary policies as accurately as possible - you could even say in a 'fair' way. But since this is already covered in that other thread, how about we stick to various things that make a game unfair to the players in this one? I believe that is why Xerihae opened a new thread for the subject. |
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