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This is a discussion on "Searching for a Mud" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by KaVir By playing multiple characters at the same time. Thus his question about multi-playing. Multi-playing of course also influences the number of players on line. If half of them are duplicates or triplicates it totally skews the real number.... |
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#31 |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 489
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Re: Searching for a Mud
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#32 |
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New Member
Join Date: Aug 2007
Location: Seattle
Posts: 11
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Re: Searching for a Mud
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#33 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Re: Searching for a Mud
Quote:
Having an option for multi-playing would at least let the player know that the number of players may well include duplicates. As with many of the other proposals, I'd also like to see a text-box for clarifying details. For example, a mud might allow you to multiplay, but with a maximum of 2 characters - or multiplaying might be banned, except for transferring equipment to storage characters. |
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#34 |
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Member
Join Date: Jun 2006
Home MUD: Karinth
Posts: 63
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Re: Searching for a Mud
I think we may be getting a little technical/complicated. Remember, the average mud player doesn't hang around these (or other) forums and all they want is to find a mud or a pool of muds to try out. One of the irritating things I found when I was searching for new muds (back when I was just a regular player) was that there were too many options and they required prior knowledge. Like the whole "26 - 50 players" category, for example, requires the person to know what a mud with a 26 - 50 playerbase plays like. Or, for PK selections, they would have had to have experience with a mud that has safe zones or whatever the choices are.
Just to propose a radically different idea: how about phrasing it similar to how people ask for mud suggestions when they post in the forum? For example: How do you feel about the following statements? (1-highly negative to 9-highly positive): 1. A large playerbase is important to me. 2. I prefer as few PK restrictions as possible. 3. I need an environment that encourages and monitors high quality roleplay. Or whatever the questions are, I just made those up. My point is that mud searches tend to focus very much on numbers, whereas people (especially non-technical people) want "feelings" - basically all they want to know is "is this a mud I will like"? Of course, that would bring up the mud profiles which would show the numbers. So someone who put 8 for the one about mud size, would end up getting the larger muds. Kind of like a search engine that has a percentage score for all muds and lists the highest ones first, rather than the "you're in or you're out, even if you just missed one category" searches that mud sites tend to have. I agree that it would be a lot harder to do something like that, but I'd argue it would end up being more useful and mean that fewer games would be overlooked. |
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#35 |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 489
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Re: Searching for a Mud
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#36 |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 352
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Re: Searching for a Mud
That would be the one on this site I assume, since the link at the top of the forum says "Mud Database (Beta)".
I think a multi-playing option might also be something to add, as I myself prefer games where it isn't allowed so being able to search for them would be of benefit. |
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#37 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 366
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Re: Searching for a Mud
Quote:
Multi-playing has become mainstream in a lot of the bigtime games. You simply buy two accounts, run them on two different computers. Viola! You have an instant group (often to the detriment of anyone else playing with you). Dark Age of Camelot was notorious for this, and it actually seemed to become a part of their business model. You had another account that you leveled up with your main account, and you would use them to buff your original account. They were commonly known as "buff bots". I had the misfortune of partying with someone who was running 3 accounts at the same time. It was horridly painful. So, in most cases, it IS difficult to do this, but sometimes, in a very underpopulated game, it's really the only way to survive parts of the game depending on how the game is designed. |
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