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This is a discussion on "Searching for a Mud" in the Top Mud Sites Tavern of the Blue Hand forum : While we are heavily arguing the topic of "What is Free?" and a push for change is in the works for more options in the search engine, I have found some serious modifications that need to be changed in the search engine to better categorize what players may look for. The first change should definately be in the drop down box about Number of Players. The present system here (if anyone uses it to find a mud) is severely inadequate. Who would search for a mud with 6 to 10 players or 11 to 15 or 21 to ... |
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#1 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Searching for a Mud
While we are heavily arguing the topic of "What is Free?" and a push for change is in the works for more options in the search engine, I have found some serious modifications that need to be changed in the search engine to better categorize what players may look for.
The first change should definately be in the drop down box about Number of Players. The present system here (if anyone uses it to find a mud) is severely inadequate. Who would search for a mud with 6 to 10 players or 11 to 15 or 21 to 25. That is rules out way to many muds that sit on the verge of this. Much better would be the following options: [ ] 0..10 Players [ ] 11..25 Players [ ] 26..50 Players [ ] 50..100 Players [ ] Over 100 Players Anything in between is virtually the same in most games. The second change I believe that is needed is an option on Age or Maturity. Rather than "Adult" game which normally categorizes highly sexual content. I would think this option box could be: [ ] This mud is for all ages [ ] Under 16 Allowed to play [ ] 16 or Older Only [ ] 18 or Older Only NW requires you to be mature to play in the environment as a RP Enforced Game. Most players on NW and those that find our game do not enjoy roleplaying with immature players who use chat speak in game and cannot maintain a mature disposition. Many players have said they have had a hard time finding a game with the required maturity that we demand. I think this option box would help such players find the mud they seek and the peer group they seek. What do you think of these options and what other options do you think might enhance the search engine? |
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#2 |
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New Member
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Re: Searching for a Mud
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#3 | |||
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 60
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Re: Searching for a Mud
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There is also no real need to distinguish between the first two is there? Aren't both just variations on "all ages allowed to play"? Quote:
Some additions to the Codebase options would be nice as well. Many of the newer (and even not-so-newer) bases are not listed, including my own favorite (nudge nudge wink wink say no more), the Genesis ColdC Server. The "None" and "Accepted" options in the Roleplaying category could probably be rolled into a single "Non-Roleplay" option (unless "None" is supposed to mean that roleplay is actually forbidden). It might be nice to see more distinctions made between roleplay styles. Players looking for consent-based RP aren't going to be happy with the RP style of Armageddon, just as players who enjoy Armageddon and similar RPIs might not be as thrilled with a game like Threshold which, while RP-mandatory, also has a number of gamier elements (static quests, level grinding) which such players might consider more appropriate to hack-n-slashers. I'm not really sure how I'd propose going about categorizing the roleplay style of muds in a meaningful way, however. This is likely information better left to the muds' info pages and websites. |
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#4 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Searching for a Mud
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#5 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: Searching for a Mud
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Not all players want to find a mud with hundreds of players online at all times, but most want at least a reasonable number of other people they can interact with. As such, I think it's a good idea to keep the first option within a fairly low range, although I'd agree that both the current "0" and "1-5" are perhaps a bit unnecessary. Either "less than 5" or "less than 10" would be pretty reasonable though, in my opinion. And before someone comments on my motives, let me clarify that my average playerbase is currently 30.53 (calculated over a 127.5 hour uptime). One thing I really would like to see, though, is for the search option to let you pick multiple playerbase sizes, perhaps even with a quick way of selecting "anything above/below this option". Quote:
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#6 | |
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Member
Join Date: Sep 2007
Home MUD: telnet://6dragons.org:4000/
Posts: 36
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Re: Searching for a Mud
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Having what I consider a mud that treats everyone with respect, and where we are all good friends, is ideal for me. 10 - 20 players is the perfect not too big, still paying attention to individual player needs type mud for me. We at 6 Dragons are like a close knit family, and I know a lot of other muds out there are happy to be the same. Vladaar 6 Dragons telnet://6dragons.org:4000/ |
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#7 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Searching for a Mud
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[ ] Under 10 Players [ ] 11..25 Players [ ] 26..50 Players [ ] 50..100 Players [ ] Over 100 Players This allows for five options: 1 low, 1 high, and three in the middle ground. And the categories I think will allow players to find the nitch that works for them. Under 10 being the new or very tight group. 11 to 25 being the small but still relatively workable base. 26 to 50 giving a medium range. 50 to 100 large but not huge, and over 100 getting the players that are searching for a big playerbase game. On the age/mature debate. That's a tough one for me. While I like defined ages, I through in the 16 + age because it seems that if a person is 16 or older than seem to be able to roleplay. This is a bit selvish as NW is a rp mandantory and we seek good roleplayers, as apposed to anyone playing, but I'm not sure how else to break it out. Suggestions? |
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#8 |
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Member
Join Date: Aug 2002
Location: Midwest
Home MUD: Scourge of Time
Posts: 89
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Re: Searching for a Mud
I think broadening the ranges would be helpful for the small muds out there like mine as there would be a greater chance of coming up in someone's search. However, I think keeping the current ranges and letting the player use checkboxes to check the ones they want would be best. When I use this search, I generally end up doing 2 or 3 searches.
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#9 |
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Member
Join Date: Jan 2006
Posts: 92
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Re: Searching for a Mud
One of the problems with player counts is understanding what it means.
First, let's assume that the MUD is being truthful. But as anyone who knows statistics, "average" is really not very meaningful in itself. For example, a MUD that has 50 people on noon to midnight then none from midnight to noon, might say 25. But for someone who can play only midnight to noon, the number is meaningless. And for the others, it doesn't really represent the true population. I'm not sure what the correct metric is... but maybe it would be better to allow the average to reflect a 6 hour period, and for the game to declare what that period is. |
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#10 |
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Member
Join Date: Apr 2002
Home MUD: DartMUD
Posts: 86
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Re: Searching for a Mud
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#11 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Searching for a Mud
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#12 |
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Member
Join Date: Apr 2002
Home MUD: DartMUD
Posts: 86
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Re: Searching for a Mud
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#13 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Searching for a Mud
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#14 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: Searching for a Mud
Fewer than 5 players online at all times, but an average player base (mass noun) of less than 5.
I always tend to think in terms of "average player base", probably because I keep track of it in fractions rather than whole players. |
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#15 | |
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New Member
Join Date: Jun 2004
Posts: 25
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Re: player base by time zone
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Most people can do the math if time is announced in GMT/UTC. I suggest that 4 hour slots are fine, making 6 numbers. Average player base at given time (GMT/UTC hours): 00 - 04 05 - 08 09 - 12 13 - 16 17 - 20 21 - 24 |
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#16 |
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Moderator
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Re: Searching for a Mud
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#17 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Searching for a Mud
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![]() I think there's a really big difference between 10 players and 20 players, but there's really not that much difference between 5 and 9. This seems like the most helpful one to me: [ ] Under 10 Players [ ] 11..25 Players [ ] 26..50 Players [ ] 50..100 Players [ ] Over 100 Players Now, my question has always been is this "peak time" count or total playerbase count? Does this mean that when you log on, you should expect to find around 25 players, or does it mean that you log on and between 5 and 10 of your dedicated players are online? I've always assumed that it was a "peak time" count, but I've logged on to some of the games and wondered. |
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#18 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: Searching for a Mud
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I'd propose either: [ ] 0-10 Players [ ] 11-25 Players [ ] 26-50 Players [ ] 49-100 Players [ ] Over 100 Players Or: [ ] 0-9 Players [ ] 10-24 Players [ ] 25-49 Players [ ] 50-99 Players [ ] 100+ Players I favour the latter, as the milestones are (mostly) round numbers, but that's just personal preference. I'd also rather see the values go above 100, even if it's just the extra option for 250+ that we've got already. Quote:
TMC instead lists it as "Min. # of Players Online", which I find to be far less useful. |
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#19 |
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New Member
Join Date: Aug 2007
Posts: 11
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Re: Searching for a Mud
This is already coming up in some of the posts in this thread, but I'd like to lend my support to the idea that playerbase size in some way needs to convey peak vs. off-peak times for a given MUD, where applicable. Peak times will be similar for most America-based MUDs, but some will have strong European or Asian followings to round out other chunks of the day and others won't. It does me little good to find a MUD with an average 50 playerbase (if I'm looking for that) if the hours I can play are the hours it's hanging around 10. A MUD with its prime times coinciding with my play times will probably feel like a 'bigger' MUD to me even if its average is lower than another game.
I'm not sure what the best way to convey that information in a searchable way is, though. |
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#20 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Searching for a Mud
I actually messed up on the 4th option here. It should have been 51..100. So here is the new list:
[ ] Under 10 Players [ ] 11..25 Players [ ] 26..50 Players [ ] 51..100 Players [ ] Over 100 Players As for time frames. I putting peak hours will muddy the waters and is confusing EST, MST, Euro time, etc. I think better would be a listing (if it's not already in the search engine) of where your game is located. Europe, U.S.A., Asia and/or what your games standard clock is or your playerbase (for example NW is based on Eastern Standard Time, location doesn't matter much, we have many players from Europe and elsewhere). I know many muds are listed as Euro based or Asian, etc. |
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#21 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Searching for a Mud
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I went back and looked at the listings, and it said "Average Number of Players Online", which is not very clear to me. Our peak times definitely has way more players at any other given time, but we have a good number of people except for the very early hours of the morning. Are we supposed to take our peak times and divide it by our lowest times? How are we supposed to arrive at an "average". Peak can be anywhere from 90 to 110 and stretches for approximately 4-5 hours while low points can be as low as 35 to 50 for about 2 hours of dead time. Figuring out a player per hour ratio while factoring in weekends vs weekday usage would be a pain! |
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#22 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Searching for a Mud
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#23 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: Searching for a Mud
You still need to decide where "10" goes.
I suppose you could use the median, or even the mode, but personally I find the arithmetic mean to be the most accurate as well as the easiest to calculate - simply add up the total number of played seconds and divide it by the uptime. Thus if there are 600 played seconds and the mud has been up for 60 seconds, the average number of players is 10. Calculated over hundreds or thousands of hours uptime, it can provide a pretty reasonable average. |
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#24 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Searching for a Mud
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#25 |
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New Member
Join Date: Sep 2007
Home MUD: Carrion Fields
Posts: 21
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Re: Searching for a Mud
Why make checkboxes to search for a range of numbers? You could simply allow people to determine minimum and maximum themselves and do a greater than or smaller than search.
As for checkboxes, Playerkilling, for example, is too broadly defined. One thing PK system needs is a textbox where admins can describe the PK system of their game. Few checkboxes should also be used to narrow down the option that TMS search would give to you. These questions are some people could find somewhat relevant: Is there an option to opt out from PK? [ ] Yes [ ] No Does the game have safe zones? [ ] Yes [ ] No Some other options could also be useful here. Roleplay category would also benefit from a text box, as admins could then describe there what they expect from a player roleplay-wise or how roleplay is seen in their MUD. There might also be some relevant check boxes in this category also, but I can't think of one right now. Personally, I think that more category-specific text boxes would benefit the info file and would result to the info files having higher quality of information about the MUDs they describe. |
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#26 |
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New Member
Join Date: Aug 2007
Location: Seattle
Posts: 18
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Re: Searching for a Mud
Could the TMS MUD Database include whether a MUD allows or does not allow multi-playing? That's a feature I've used when searching at TMC and would like to see that added here as well.
Some Hack'N'Slash muds are very difficult to play unless one is grouped and it's handy to know in advance whether a potential player can make their own group. |
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#27 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Searching for a Mud
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Mud population desired [ ] to [ ] The player would input "50" to "1000", and the engine would spit out whatever MUDs would fit that category? I'd be fine with that since anyone lying would just get some seriously disappointed players. ![]() |
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#28 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Searching for a Mud
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#29 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: Searching for a Mud
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#30 | |
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New Member
Join Date: Sep 2007
Home MUD: Carrion Fields
Posts: 21
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Re: Searching for a Mud
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What comes to MUD admins lying, isn't the treshold to lie smaller when you can excuse yourself with the available options not describing your MUD adequately. A 30-60 player MUD would type in 30 as minimum and 60 as maximum. In the checkbox system that admin would check [ ] Fewer than 10 Players [ ] 10..25 Players [ ] 26..50 Players [X] 51..100 Players [ ] More than 100 Players "Because 26-50 shows my 30-60 MUD in a poor light." So, it will be rounded upwards. |
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