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This is a discussion on "How many muds have permadeath?" in the Top Mud Sites Tavern of the Blue Hand forum : By permadeath, I mean real permadeath. You die- game over. The end. Finita la musica. How does permadeath alter the way people play?... |
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#1 |
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Member
Join Date: Apr 2003
Posts: 168
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How many muds have permadeath?
By permadeath, I mean real permadeath. You die- game over. The end. Finita la musica. How does permadeath alter the way people play?
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#2 |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,346
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Re: How many muds have permadeath?
Two of the JTS games have permadeath. (The third, well, you're dead when the game starts, so permadeath is rather redundant.)
How does it affect players? Well, it makes them think twice about getting into life and death situations. It makes them think maybe three or four times before taking on a life or death situation against vastly superior numbers. And it gives a lot of gravitas to someone's sacrifice when they put themselves in a heroic dying-for-other-people scene. We do offer some ways around dying. The first is the common sense that should come standard with every player. The other: Luck cards. Players who do a lot of RPing earn points to spend on things like luck cards, which can be used to "buy" themselves out of certain death. When the cards run out, of course, that's the end of the show. The loss still stings, but we try to make sure players know from Day 1 that death for their characters is guaranteed someday (especially now that the current incarnation of OS will close next June). It's up to them - and their interactions with others - to determine how soon that death comes. |
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#3 |
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New Member
Join Date: Aug 2007
Posts: 22
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Re: How many muds have permadeath?
How many muds have permadeath? That's pretty difficult to find out, but not a whole lot. To me, there are two kinds of permadeath:
1) True permadeath: if you die in any way, you're gone. Pretty rare, only the RPI muds and a few others have this. The purpose of this style of death is to make the game as realistic as possible, and to make sure that the players truly do as their character would if they were a living, breathing individual. It's easy to take nonsensical risks if dying means you have to spend an hour getting the xp points back; if it means a terminate loss of said character, the player is much more likely to stay in-character and act realistically. 2) "Soft" permadeath: it's possible to permanently lose the character, but it's not as simple as "death = bye". It might let you die a certain amount of times before the character finally ends, or you might need to die without a specific item on you, or in a particular way. Muds that have systems like these are often roleplay-enforced without taking the step to become a true RPI mud. What does permadeath do for a game? As I mentioned above, it promotes realistic roleplay. Permadeath generally does not belong on a mud where roleplay is not the focus, although it could be there as a game difficulty similar to Diablo2's "hardcore" mode. Actions and consequences become a lot more real and interesting when a mistake could cost you months or years of work, and it makes it so much easier for the player to feel the real fear of death. Most purist roleplayers will not consider a game without permadeath to be a true roleplaying game. |
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#4 |
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Member
Join Date: Apr 2003
Posts: 168
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Re: How many muds have permadeath?
I personally meant to question to pertain solely to true permadeath. But then I didn't think of soft permadeath as permadeath. Is it?
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#5 |
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New Member
Join Date: Aug 2007
Posts: 22
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Re: How many muds have permadeath?
If it's possible to completely lose a character due to in-game circumstances (not such things as punishment from staff), the game has permadeath. That's my opinion. A system like Brody's is what I'd consider soft permadeath, while muds such as Armageddon and Shadows of Isildur have true permadeath.
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#6 | |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,346
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Re: How many muds have permadeath?
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So, maybe the best way to describe it is permadeath with a (temporarily) open grave. |
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#7 |
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New Member
Join Date: Aug 2007
Posts: 22
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Re: How many muds have permadeath?
Well, it's just a conflict of opinion. I don't consider it true permadeath if you can somehow avoid losing a dead character by, for example, having a "luck card". Permadeath yes, but I'll call it soft.
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#8 | |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,346
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Re: How many muds have permadeath?
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I don't think it's soft. I just think it's cinematic. You're still possibly going to die, it just might be drawn out a little more. |
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#9 |
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Member
Join Date: Apr 2003
Posts: 168
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Re: How many muds have permadeath?
The strange thing is, I find the opposite of what is reported and expected to be true. I played a game where there was no permadeath, and there was xp and levels. And people stuck to the safe places - unwilling to risk their xp and equipment. Now I play a permadeath game, and people live lives filled with hardship and danger. Not reckless, but with risks.
Odd, huh? |
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#10 | ||
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New Member
Join Date: Aug 2007
Posts: 22
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Re: How many muds have permadeath?
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#11 |
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New Member
Join Date: Aug 2007
Name: Deniz
Location: Istanbul
Posts: 24
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Re: How many muds have permadeath?
since you're asking for *true permadeath* which is unfamiliar and not necessarily important term for mudders..
once i've been playing an horror game called Clive Barker's Undying..i said to myself '' if you die, game is OVER'' .this decision made my experience with the game much more exciting. i only played it alone, only at nights with candles scattered around my room. i never died but got sick of my bad habit of saving again again (i obviously needed to set another rule regarding this saving issue) and couldn't help myself to keep playing. the game's atmosphere was just too brilliant and vibrant for me to maintain my welfare. well, this is true permadeath..you can set this rule yourself for any mud you like but it's not reasonable in games those involve other PCs with other rules.. (you have your account there in most RPIs and can use your knowledge you have had with previous characters.) |
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#12 | |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 384
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Re: How many muds have permadeath?
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I'll answer it this way: Based on playing permadeath muds myself and discussion with those that have played both styles, I've found when people say "Hash Permadeath is true Intensive Roleplay," I say "pffft, because players that play on fully permadeath muds still know all their 'buddies" when they restart and go and rp with them regardless of whether they have a "new character" or not. It is exactly the same on a mud that you don't have permadeath, but lose knowledge of characters on death: Your friends also come help you regear, get coins, and you get back into the "group" you play with. So, in short, there is no difference between a permadeath mud and a mud that has alternative methods of negativity on death, when it comes to social interaction or group power. The players still find their buddies and play with them. However, when it comes to exploring or adventuring, permadeath or not permadeath, the real question is "how harsh is death?" And the harsher the death, the more timid the player is to explore. |
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#13 | |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,346
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Re: How many muds have permadeath?
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For example, some RPI games aren't about gear or levels, they're about developing and building a character. So, you might spend weeks or even months just planning out a character concept to put it into a world where that character could be wiped out. I've known many a player who developed an attachment to their characters under those kinds of circumstances and when they lost the character, it wasn't as easy as running through chargen again with a new character just to be with their pals once more. Running through again may mean re-investing in an entirely new concept, submitting a fresh bio/application, and hoping for the best. |
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#14 |
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Member
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Re: How many muds have permadeath?
We instituted permadeath into Advent, but I was actually originally against it. However my staff were fairly adamant for it so I wanted to give it a try.
Come to find out, I think it has enriched the MUD greatly (and we're only in Alpha testing). We've been open for Alpha testing for just over a year (Our 1 year anniversary was October 2nd), and we've had a small handful of deaths (I'm thinking maybe 10 in the last year total) from PK. But they were significant deaths, with much meaning behind them, and it helped create even more RP. Because we put ourselves in the mindset of the players constantly, we've wanted to develop ways that permadeath would not deter people from playing the game. As such, we've recently implemented a way that people who have gained the most RPP (Roleplay Points that are rewarded by staff and automated for consistently good RP), are given the ability to advance their character fairly far during creation, rather than having to level up again. If they've already proven themselves as good roleplayers, we decided it is better to reward them by not having them have to level their next alt as much at all. This will also allow them to create "troublesome" characters that will most likely have a short existence, and not have to worry about "advancing skills all over again." We just don't see the need to put as much emphasis on advancing skills. We'd rather it be on roleplay and customization. So this works well with a permadeath system. I can't imagine not having one now ![]() |
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#15 |
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Member
Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 110
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It's possible to wind up permadead on LS, but you have to kinda work at it. You start with 30 lives and are deleted if you lose all of them; you can buy more with gold. So it's unusual and generally a sign of large amounts of carelessness for this to happen.
The main exception to all that is Yog-Sothoth, who, if you're a ghost in his presence, will start eating your lives. |
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#16 | |
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New Member
Join Date: Aug 2007
Posts: 22
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Re: How many muds have permadeath?
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#17 | |
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Member
Join Date: Apr 2003
Posts: 168
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Re: How many muds have permadeath?
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