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This is a discussion on "Games as service" in the Top Mud Sites Tavern of the Blue Hand forum : Today I read that Asheron's Call 2 had run for 3 years and then been cancelled due to too few subscribers(http://www.killtenrats.com/2005/12/30/the-end-begins/). It made me start ponder. Game as service like mmrpg might sound fun but we might also be fooled by it. Would we buy Microsoft Office as a service which servers could be closed at the whim by the company - possibly taking online documents with it? Most people would be very mad if such thing happened. To a mmrpg this can happen as well. Players lose the work ... |
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#1 |
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Member
Join Date: May 2005
Posts: 137
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Games as service
Today I read that Asheron's Call 2 had run for 3 years and then been cancelled due to too few subscribers(http://www.killtenrats.com/2005/12/30/the-end-begins/). It made me start ponder. Game as service like mmrpg might sound fun but we might also be fooled by it. Would we buy Microsoft Office as a service which servers could be closed at the whim by the company - possibly taking online documents with it? Most people would be very mad if such thing happened. To a mmrpg this can happen as well. Players lose the work they have performed in the online world. They lose a game they liked. So in a way upgrading from singleplayer games(non service based ones) to mmrpg(service based) might actually be a downgrade.
To me it feels unethical of a company to sell a game to a customer and then make it impossible to play it. As there's no AC2 servers running anylonger the customers cant use the product they bought. Even if you look at it from the perspective that the customer bought a license to play the game it feels to me like there's something wrong somewhere. Perhaps the server software should be released to a mmrpg if it is about to get closed down? Then again I doubt many companies would want to do that as it could be making competition between your new mmrpgs and the old one. The charts at MMOGCHART.COM can be interesting to look at. We see that AC2 "only" reached 50K subscribers before it started to decline. It's also interesting that AC1 had 120K subscribers a while but then dropped down to about 15K subscribers. One could argue that AC1 is closed next. What does everyone think? Is games as service good or bad? Perhaps there's better models that should be used instead like some hybrid mmrpg with both offline and online mode? |
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#2 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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Re: Games as service
Quote:
In the past, it's been implied by some that commercial muds offer a more stable future than non-commercial muds, because the admin have a vested financial stake in making sure the game continues to operate. My counter-argument has always been that the existence of such a mud depends upon its financial status, and this situation with Asheron's Call 2 is a prime example of the sort of thing I was referring to; The game ceased to be profitable, so it was cancelled. If you want a multiplayer game with lots of players, then you really need at least some service aspect - even something like Diablo II, which is great fun solo, relies on the Battle.net service for its community element. |
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#3 | ||
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Member
Join Date: May 2005
Posts: 137
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Re: Games as service
Quote:
I believe that WoW's huge success might be just as bad as it is good for the genre. From looking at the charts you can see both Lineage1 and Lineage2 are declining while WoW's subscription increase rate seem to not have reached its peak yet. It'll be interesting to see what happens once conan is released. Quote:
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#4 |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 351
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Re: Games as service
ACII closed after they switched credit card processors, and all their "sleeper" accounts did not renew. I think they lost like 60% of their business from one day to the next.
I'm not sure that I agree with the decision to close the game down. Afterall, the coding is already completed, the servers have already been bought, and it's very doubtful that they'll need a hardware upgrade due to the lack of numbers. At the same time, I freely admit that there could be costs that I can't imagine such as tech support, customer service, player complaints against other players, forum support, etc. Perhaps those costs heavily outweighed the gain. These companies, unlike most mudding teams, have share holders to answer to, so I see why they might try to cut their losses once they go in the red. Honestly, I think I would give our muds away to people who wanted to host them rather than shut it down, but even Mythic made the choice to shut down all their muds once they got huge in the MMO arena. |
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#5 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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Re: Games as service
They're not cancelling all of their muds though, only Asheron's Call 2, and releasing it to the public wouldn't do the first Asheron's Call any favours. If it were the other way around, and they were cancelling the original Asheron's Call, then I might agee with you - but how many people are going to pay money up front to try out Asheron's Call if they know they can play the sequel for free?
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#6 |
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Member
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Re: Games as service
Do people really care that much about a MMORPG closing down? Assuming it's done responsibly and nobody's cheated out of their money, people just go to the next game. MMORPGs are about the people, and so I think that the mechanics aren't really all that important.
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#7 | |
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Member
Join Date: May 2005
Posts: 137
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Re: Games as service
Quote:
This is also backed up by Jeff Strain, one of the co-founders of ArenaNet who are the makers of Guild Wars, in the article located at GuildWars.com: Events: Trade Shows: NCsoft at the Games Convention 2007. The relevant quote is "I can assure you that releasing an MMO into the market before the development team is proud of it will result in writing off every penny invested in its development."[Strain] It might be possible that in cases like AC2, people would become hesitant to buy future MMRPGs made by that company. Last edited by Aeran : 12-12-2007 at 01:50 PM. |
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#8 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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Re: Games as service
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--matt |
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#9 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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Re: Games as service
Quote:
All it takes for a hobbyist to decide to shut down the world is that he's bored of it. That's not to say the good hobbyists act that way but it's pretty obvious when you look at the full list of MUDs on Mudconnector, for instance, that most of the devs operating most of the MUDs there are far from serious about creating and sustaining value for players. And why should they be? It doesn't take much of an investment in terms of time/money/will to download yet another DIKU copy, slap a name on it, and "launch it". Again, that's not to imply that commercial = will always be around (obviously not) nor is it mean to imply that hobbyist = flakey. It is, however meant to imply that reality dictates that the average hobbyist project that is launched has a far, far higher chance of shutting down in the near future than does the average commercial project (though I'd argue that even in the commercial case, the likelihood is greater than 50%). --matt |
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#10 | |||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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Re: Games as service
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#11 | |
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Member
Join Date: May 2005
Posts: 137
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Re: Games as service
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. The idea of a hybrid MUD is starting to sound a bit interesting to me. A MUD with both offline and online play. I don't think I had considered that before this thread. |
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#12 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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Re: Games as service
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So, for example, gaining gold or xp while offline couldn't really translate to the online experience because you can't trust that they have actually been earned as opposed to hacked in. --matt |
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#13 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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Re: Games as service
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Having said that, in my experience hobbyist muds are more likely to be handed down to someone else when the original owner gets bored. I imagine the same would be true for commercial muds, although the arrangement would likely involve a formal contract. Once again, however, if the objective of the mud is to turn a profit, then as soon as it stops doing so it will be cancelled. |
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#14 | ||||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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Re: Games as service
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In the case of our MUDs for instance, it wouldn't matter if they weren't profitable. I'd just fund them out of my own pocket. --matt |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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Re: Games as service
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