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Old 05-18-2009, 02:09 PM   #31
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Re: iPhone MUD Client

I suppose it all depends on the way the game is programmed as to how viable it would be on an iphone... if it was like the stormwind client that Gemstone uses it woukld work perfectly fine with just a few tweaks. the amount i had to type in the 2 weeks I played that were.. well none except for a few conversations.. but I cannot for the life of me seeing how a purely text input game would work.. unless it had speech recognition..

Of course speech recognition would be worth its weight in gold just to see the looks of peoples faces on the train as you were playing your RPI mud

"kill goblin"
"say 'have at thee you scaley green, snotnosed bastard'"
"dance on goblin corpse"
"think 'that will teach you to try and charge me 50 gold pieces for goblin piston lubricant'"
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Old 05-26-2009, 09:00 PM   #32
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Re: iPhone MUD Client

I am interested in getting into iPhone app development, and was thinking of creating a MUD client for the iPhone and iPod Touch, by porting an open source client such as TinTin++ or TinyFugue, and then adding some sort of GUI or interface to make MUDding much more feasible. Would there still be any interest in this sort of app? Since I don't have a Mac, I'd probably have to purchase one for development, and to cover the costs I would probably have to charge something. Does anybody think there will still be an audience or interest in using this app?
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Old 05-27-2009, 12:50 AM   #33
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Re: iPhone MUD Client

Sounds great Garret, not sure you need a Mac to test them though? I know of people that use iPhones and sync with their Win machines (via iTunes I think?). Personally, I know I'd use my iPhone to mud here and there, so yeah that'd be cool. As far as a Gui, find the dimensions and I can shop up a concept to bounce around.

I know that you can send info to the client via telnet subnegotiation, so you could have standardized 'add this to allow for health/mana' meters, Perhaps just make the main window larger if it doesn't receive that info.

I'm actually looking at making a 'cell mode' for my own game with brief combat (with regards to amount of text sent).
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Old 05-27-2009, 01:35 AM   #34
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Re: iPhone MUD Client

Quote:
Originally Posted by Zivilyn View Post
I'm actually looking at making a 'cell mode' for my own game with brief combat (with regards to amount of text sent).
You almost need a "court reporter" mode for cell phone/blackberry MUD interaction. Incoming text is never a problem, typing out commands and talking is.
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Old 05-27-2009, 02:17 AM   #35
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Re: iPhone MUD Client

Quote:
Sounds great Garret, not sure you need a Mac to test them though? I know of people that use iPhones and sync with their Win machines (via iTunes I think?). Personally, I know I'd use my iPhone to mud here and there, so yeah that'd be cool. As far as a Gui, find the dimensions and I can shop up a concept to bounce around.
You definately need a mac to code for iPhone, anything else would be plain stupid if not impossible. And you need to be approved into the iPhone Developer program which can take anything from 1 week to several months to get into. (took us about 2 months)

Also, there is already an iPhone mud client (which IMO sucks) called iMud.

We're also looking into putting together a client sometime soon and we have a couple apps in App Store already Too bad someone stole the "iMud" name though and made a ****ty client with it! (No offense if you read this :P)
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Old 05-27-2009, 10:36 AM   #36
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Re: iPhone MUD Client

I did a search for iphone mud client and iMUD never showed up, so I didn't know it's already been done. I'll have to try that one out and see how usable it is. Does anybody know if iMUD was written from scratch or was ported from another existing client?
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Old 07-08-2009, 12:42 PM   #37
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Re: iPhone MUD Client

I made a blackberry mud client recently that is available on handango. I would give it for free to anyone here that is interested in giving me feedback on making it better.

BuzzMud : BlackBerry Curve 8900 : Handango
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Old 08-02-2009, 06:57 PM   #38
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Re: iPhone MUD Client

It looks like there are a few telnet projects for phones

Iphone:
Telnet Client Released for iPhone & iPod Touch

and mot generally is the one i have on my blackberry:

MidpSSH | SSH and Telnet client for Mobile devices (MIDP/J2ME)
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Old 08-04-2009, 09:34 AM   #39
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Re: iPhone MUD Client

Quote:
Originally Posted by garrett0168 View Post
I am interested in getting into iPhone app development, and was thinking of creating a MUD client for the iPhone and iPod Touch, by porting an open source client such as TinTin++ or TinyFugue, and then adding some sort of GUI or interface to make MUDding much more feasible. Would there still be any interest in this sort of app? Since I don't have a Mac, I'd probably have to purchase one for development, and to cover the costs I would probably have to charge something. Does anybody think there will still be an audience or interest in using this app?
Both TinTin++ and TinyFugue are GPL which would rule out charging a fee, unless you use TinTin++ version 1.84 or lower which is public domain, or talk me into licensing you a non GPL copy.

Tintin's input, split screen, and color handling requires VT100 emulation, probably the same for TF, and I'm not sure if that's available for the iPhone. You might be better off enhancing an open source telnet app for the iPhone with mud client features.
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Old 02-11-2010, 11:22 AM   #40
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Re: iPhone MUD Client

Guys, check this out:

Bedlam (graphic MUD):
http://itunes.apple.com/us/app/bedlam/id332137487?mt=8

Bedlam LT (free lite version):
http://itunes.apple.com/us/app/bedla...349010692?mt=8

MUDMaster (telnet client with ANSI colors, macros, soon triggers):
http://itunes.apple.com/us/app/mudma...341160033?mt=8


--Plamzi
Bedlam Dev
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Old 02-18-2011, 12:21 PM   #41
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Re: iPhone MUD Client

I have an iPhone 4 and I have tried using Pocket Mud and the TMS Game Client, Both are free but neither one would work with my MUD. I finally went ahead and bought MobileMud for .99 and it so far is working great.

The only issue I have, is that the screen does not scroll automatically as I navigate through the MUD. Is this typical of these types of clients? Also, does anyone know if it is worth the extra 2 bucks and use MudMaster instead? I'm hesitant to try it to find out it does not work. It's only 3 bucks so I guess I am just being cheap. lol
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Old 02-18-2011, 11:44 PM   #42
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Re: iPhone MUD Client

Quote:
Originally Posted by IZDemon View Post
I have an iPhone 4 and I have tried using Pocket Mud and the TMS Game Client, Both are free but neither one would work with my MUD. I finally went ahead and bought MobileMud for .99 and it so far is working great.

The only issue I have, is that the screen does not scroll automatically as I navigate through the MUD. Is this typical of these types of clients? Also, does anyone know if it is worth the extra 2 bucks and use MudMaster instead? I'm hesitant to try it to find out it does not work. It's only 3 bucks so I guess I am just being cheap. lol
Hi, I'm the dev of MUDMaster for iPhone. I tested the latest version of the app with Isles of Aedin and everything works fine (scrolling, etc) except for the directional buttons. It's a server-specific issue that will be corrected with next update, due to come out in two weeks at most. Until then, the directional buttons can be hidden and you can use macro buttons and manual s, n, e, w, etc. to move around.

Hope this helps.
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Old 02-19-2011, 01:42 AM   #43
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Re: iPhone MUD Client

Awesome, thanks. I'll have to check it out.
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Old 02-23-2011, 04:16 PM   #44
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Re: iPhone MUD Client

Ok, so I went ahead and purchased your app but I am confused on how to take advanatage of a few of the features. I am not very technologically savy, therefore I have trouble with things that are simple for most people. I have read the help files but I cant make sense out of how to get status bars to show up.

I'd like to display my health, Ftg, and Mana.
HP153/FTG60/MP36

How do I do this? I tried doing things like [rr/153health=redbar...etc but it says unknown command.

Also, how do I make the keyboard transparent? I'll try to get into how to make macro's and triggers later. I'd like to get a disguise and a hiding script but I dont know how.
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Old 03-06-2011, 10:35 AM   #45
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Re: iPhone MUD Client

Quote:
Originally Posted by IZDemon View Post
The only issue I have, is that the screen does not scroll automatically as I navigate through the MUD. Is this typical of these types of clients? Also, does anyone know if it is worth the extra 2 bucks and use MudMaster instead? I'm hesitant to try it to find out it does not work. It's only 3 bucks so I guess I am just being cheap. lol
You are being cheap . Did you get your other answers you asked? I'm curious which app you found works the best. I have some interest in Iphone/Bberry apps.
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Old 03-06-2011, 03:38 PM   #46
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Re: iPhone MUD Client

Quote:
Originally Posted by Newworlds View Post
You are being cheap . Did you get your other answers you asked? I'm curious which app you found works the best. I have some interest in Iphone/Bberry apps.
I'm using MudMaster but I have not learned how to use the triggers or display my health and Ftg. Also, I am still waiting for the update that will allow me to use the directional arrows, rather than manually typing in which direction I wish to move.
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Old 03-07-2011, 11:12 AM   #47
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Re: iPhone MUD Client

I tried Pocket Mud and thought that worked alright, but mudding from a cell phone is difficult at best.
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Old 03-07-2011, 11:54 AM   #48
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Re: iPhone MUD Client

Quote:
Originally Posted by IZDemon View Post
I'm using MudMaster but I have not learned how to use the triggers or display my health and Ftg. Also, I am still waiting for the update that will allow me to use the directional arrows, rather than manually typing in which direction I wish to move.
Here's a link to the MUDMaster help file, which explains how to use triggers and lots more. Displaying status bars is also accomplished by triggers, which will ideally key off of your status prompt. The help file is also accessible by tapping (?) at the main menu.

The MUDMaster update which fixes directional buttons for your MUD is ready to submit to Apple. But in the case of your home MUD (Isles of Aedin), you'll also need to contact the dev and ask them to support spelled out direction commands, i. e. not just "s" but "south", not just "ne" but also "northeast". Their tutorial says those are accepted commands but they're not being recognized when typed. I tried to find an email for the dev to ask him that but could not.

Depending on how much time I have, I may add a way to override what exactly those directional buttons are sending, but that would be a lot more difficult to set up than asking the MUD dev to support movement commands that should be pretty much universal.

Hope this helps,
P.
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Old 03-07-2011, 12:10 PM   #49
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Re: iPhone MUD Client

Quote:
Originally Posted by IZDemon View Post
Ok, so I went ahead and purchased your app but I am confused on how to take advanatage of a few of the features. I am not very technologically savy, therefore I have trouble with things that are simple for most people. I have read the help files but I cant make sense out of how to get status bars to show up.

I'd like to display my health, Ftg, and Mana.
HP153/FTG60/MP36

How do I do this? I tried doing things like [rr/153health=redbar...etc but it says unknown command.

Also, how do I make the keyboard transparent? I'll try to get into how to make macro's and triggers later. I'd like to get a disguise and a hiding script but I dont know how.
Here are answers to your specific questions. More details and examples can be found in the MUDMaster help file.

To display status bars, you'll need to grab not only the current value but also the maximum value (the app needs to know both to be able to fill out the bar). So, using your server's custom prompt capabilities, you'll need to configure a prompt that shows both. For example:

HP144/153 FTG40/60 MP36/36

With the above prompt set up, you do:

trig on mytrigs (starts a new trigger set called 'mytrigs')
trig HPrr/RR=redbar
trig FTGbb/BB=bluebar
trig MPgg/GG=greenbar
trig attach (autoenables the trigger set mytrigs when you connect to the current MUD)

Basically, you put 'rr' where the current value number is, and RR where the max value is, etc.

When you define these triggers, you should see all the bars, and your prompt should disappear.


Keyboard transparency is turned on in settings -- tap the cogwheel icon in the main app menu.
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Old 03-07-2011, 02:46 PM   #50
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Re: iPhone MUD Client

Thanks for the info
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