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This is a discussion on "iPhone MUD Client" in the Top Mud Sites Tavern of the Blue Hand forum : I suppose it all depends on the way the game is programmed as to how viable it would be on an iphone... if it was like the stormwind client that Gemstone uses it woukld work perfectly fine with just a few tweaks. the amount i had to type in the 2 weeks I played that were.. well none except for a few conversations.. but I cannot for the life of me seeing how a purely text input game would work.. unless it had speech recognition.. Of course speech recognition would be worth its weight in gold just to see the ... |
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#31 |
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Member
Join Date: Sep 2007
Location: Europe
Home MUD: Primordiax
Home MUD: Threshold
Posts: 178
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Re: iPhone MUD Client
I suppose it all depends on the way the game is programmed as to how viable it would be on an iphone... if it was like the stormwind client that Gemstone uses it woukld work perfectly fine with just a few tweaks. the amount i had to type in the 2 weeks I played that were.. well none except for a few conversations.. but I cannot for the life of me seeing how a purely text input game would work.. unless it had speech recognition..
Of course speech recognition would be worth its weight in gold just to see the looks of peoples faces on the train as you were playing your RPI mud "kill goblin" "say 'have at thee you scaley green, snotnosed bastard'" "dance on goblin corpse" "think 'that will teach you to try and charge me 50 gold pieces for goblin piston lubricant'" |
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#32 |
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New Member
Join Date: May 2009
Posts: 4
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Re: iPhone MUD Client
I am interested in getting into iPhone app development, and was thinking of creating a MUD client for the iPhone and iPod Touch, by porting an open source client such as TinTin++ or TinyFugue, and then adding some sort of GUI or interface to make MUDding much more feasible. Would there still be any interest in this sort of app? Since I don't have a Mac, I'd probably have to purchase one for development, and to cover the costs I would probably have to charge something. Does anybody think there will still be an audience or interest in using this app?
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#33 |
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Member
Join Date: Sep 2005
Name: Dave
Location: Oregon
Home MUD: Ansalonmud.com
Posts: 50
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Re: iPhone MUD Client
Sounds great Garret, not sure you need a Mac to test them though? I know of people that use iPhones and sync with their Win machines (via iTunes I think?). Personally, I know I'd use my iPhone to mud here and there, so yeah that'd be cool. As far as a Gui, find the dimensions and I can shop up a concept to bounce around.
I know that you can send info to the client via telnet subnegotiation, so you could have standardized 'add this to allow for health/mana' meters, Perhaps just make the main window larger if it doesn't receive that info. I'm actually looking at making a 'cell mode' for my own game with brief combat (with regards to amount of text sent). |
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#34 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: iPhone MUD Client
You almost need a "court reporter" mode for cell phone/blackberry MUD interaction. Incoming text is never a problem, typing out commands and talking is.
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#35 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Re: iPhone MUD Client
Quote:
Also, there is already an iPhone mud client (which IMO sucks) called iMud. We're also looking into putting together a client sometime soon and we have a couple apps in App Store already Too bad someone stole the "iMud" name though and made a ****ty client with it! (No offense if you read this :P) |
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#36 |
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New Member
Join Date: May 2009
Posts: 4
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Re: iPhone MUD Client
I did a search for iphone mud client and iMUD never showed up, so I didn't know it's already been done. I'll have to try that one out and see how usable it is. Does anybody know if iMUD was written from scratch or was ported from another existing client?
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#37 |
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New Member
Join Date: May 2008
Posts: 1
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Re: iPhone MUD Client
I made a blackberry mud client recently that is available on handango. I would give it for free to anyone here that is interested in giving me feedback on making it better.
BuzzMud : BlackBerry Curve 8900 : Handango |
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#38 |
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Member
Join Date: Jun 2004
Name: Ben
Location: Zelienople, PA
Home MUD: Adventures Unlimited
Posts: 62
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Re: iPhone MUD Client
It looks like there are a few telnet projects for phones
Iphone: Telnet Client Released for iPhone & iPod Touch and mot generally is the one i have on my blackberry: MidpSSH | SSH and Telnet client for Mobile devices (MIDP/J2ME) |
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#39 | |
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Senior Member
Join Date: Jun 2004
Posts: 292
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Re: iPhone MUD Client
Quote:
Tintin's input, split screen, and color handling requires VT100 emulation, probably the same for TF, and I'm not sure if that's available for the iPhone. You might be better off enhancing an open source telnet app for the iPhone with mud client features. |
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#40 |
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Member
Join Date: Nov 2009
Home MUD: bedlam.gotdns.com:9000
Posts: 90
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Re: iPhone MUD Client
Guys, check this out:
Bedlam (graphic MUD): http://itunes.apple.com/us/app/bedlam/id332137487?mt=8 Bedlam LT (free lite version): http://itunes.apple.com/us/app/bedla...349010692?mt=8 MUDMaster (telnet client with ANSI colors, macros, soon triggers): http://itunes.apple.com/us/app/mudma...341160033?mt=8 --Plamzi Bedlam Dev |
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#41 |
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Member
Join Date: Feb 2010
Home MUD: Shattered Isles
Posts: 31
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Re: iPhone MUD Client
I have an iPhone 4 and I have tried using Pocket Mud and the TMS Game Client, Both are free but neither one would work with my MUD. I finally went ahead and bought MobileMud for .99 and it so far is working great.
The only issue I have, is that the screen does not scroll automatically as I navigate through the MUD. Is this typical of these types of clients? Also, does anyone know if it is worth the extra 2 bucks and use MudMaster instead? I'm hesitant to try it to find out it does not work. It's only 3 bucks so I guess I am just being cheap. lol |
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#42 | |
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Member
Join Date: Nov 2009
Home MUD: bedlam.gotdns.com:9000
Posts: 90
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Re: iPhone MUD Client
Quote:
Hope this helps. |
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#43 |
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Member
Join Date: Feb 2010
Home MUD: Shattered Isles
Posts: 31
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Re: iPhone MUD Client
Awesome, thanks. I'll have to check it out.
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#44 |
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Member
Join Date: Feb 2010
Home MUD: Shattered Isles
Posts: 31
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Re: iPhone MUD Client
Ok, so I went ahead and purchased your app but I am confused on how to take advanatage of a few of the features. I am not very technologically savy, therefore I have trouble with things that are simple for most people. I have read the help files but I cant make sense out of how to get status bars to show up.
I'd like to display my health, Ftg, and Mana. HP153/FTG60/MP36 How do I do this? I tried doing things like [rr/153health=redbar...etc but it says unknown command. Also, how do I make the keyboard transparent? I'll try to get into how to make macro's and triggers later. I'd like to get a disguise and a hiding script but I dont know how. |
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#45 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: iPhone MUD Client
Quote:
. Did you get your other answers you asked? I'm curious which app you found works the best. I have some interest in Iphone/Bberry apps. |
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#46 |
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Member
Join Date: Feb 2010
Home MUD: Shattered Isles
Posts: 31
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Re: iPhone MUD Client
I'm using MudMaster but I have not learned how to use the triggers or display my health and Ftg. Also, I am still waiting for the update that will allow me to use the directional arrows, rather than manually typing in which direction I wish to move.
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#47 |
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Member
Join Date: Apr 2008
Posts: 44
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Re: iPhone MUD Client
I tried Pocket Mud and thought that worked alright, but mudding from a cell phone is difficult at best.
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#48 | |
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Member
Join Date: Nov 2009
Home MUD: bedlam.gotdns.com:9000
Posts: 90
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Re: iPhone MUD Client
Quote:
The MUDMaster update which fixes directional buttons for your MUD is ready to submit to Apple. But in the case of your home MUD (Isles of Aedin), you'll also need to contact the dev and ask them to support spelled out direction commands, i. e. not just "s" but "south", not just "ne" but also "northeast". Their tutorial says those are accepted commands but they're not being recognized when typed. I tried to find an email for the dev to ask him that but could not. Depending on how much time I have, I may add a way to override what exactly those directional buttons are sending, but that would be a lot more difficult to set up than asking the MUD dev to support movement commands that should be pretty much universal. Hope this helps, P. |
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#49 | |
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Member
Join Date: Nov 2009
Home MUD: bedlam.gotdns.com:9000
Posts: 90
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Re: iPhone MUD Client
Quote:
To display status bars, you'll need to grab not only the current value but also the maximum value (the app needs to know both to be able to fill out the bar). So, using your server's custom prompt capabilities, you'll need to configure a prompt that shows both. For example: HP144/153 FTG40/60 MP36/36 With the above prompt set up, you do: trig on mytrigs (starts a new trigger set called 'mytrigs') trig HPrr/RR=redbar trig FTGbb/BB=bluebar trig MPgg/GG=greenbar trig attach (autoenables the trigger set mytrigs when you connect to the current MUD) Basically, you put 'rr' where the current value number is, and RR where the max value is, etc. When you define these triggers, you should see all the bars, and your prompt should disappear. Keyboard transparency is turned on in settings -- tap the cogwheel icon in the main app menu. |
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#50 |
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Member
Join Date: Feb 2010
Home MUD: Shattered Isles
Posts: 31
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Re: iPhone MUD Client
Thanks for the info
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