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This is a discussion on "Fact VS Opinion" in the Top Mud Sites Tavern of the Blue Hand forum : I'll be honest, this thread is partly born out of my recent... frustration... with certain peoples attitude on here, although I do think it's part of a bigger trend in humans. Why is it, exactly, we're so averse to admitting that our opinions are just that, opinions? Especially when it comes to the kind of MUDs, films, books, activities we enjoy and why we enjoy them. Someone who has a different opinion is inherently "wrong" in our mind, when in actual fact they're not wrong, just different. Game mechanics are NOT a science. Programming ... |
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#1 |
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Moderator
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 346
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Fact VS Opinion
I'll be honest, this thread is partly born out of my recent... frustration... with certain peoples attitude on here, although I do think it's part of a bigger trend in humans.
Why is it, exactly, we're so averse to admitting that our opinions are just that, opinions? Especially when it comes to the kind of MUDs, films, books, activities we enjoy and why we enjoy them. Someone who has a different opinion is inherently "wrong" in our mind, when in actual fact they're not wrong, just different. Game mechanics are NOT a science. Programming them is a science, but whether they're any good or not is completely down to opinion. We can point to certain mechanics that the majority seem to enjoy, but that once again doesn't inherently make them "correct". It just means more people enjoy them. If someone enjoys a mechanic that only a minority of people do, that doesn't make them wrong. It just means they enjoy something different to you. By the way, before anyone starts crying HYPOCRITE I'm well aware of my limitations and I do my best to try and recognise when I'm stating opinion and when I'm stating fact. Sometimes I fail, other times I succeed even if it just means not contributing to a discussion any more because I disagree with someone and realise we're both on opposite sides of the fence. What I'm basically getting at is that if someone on here says "Game mechanic A is awesome!" and you disagree, the correct response is "I disagree, because I don't like it. Here's why..." and NOT "You're wrong, and I'm going to prove to you why you're wrong." That's where a lot of the petty arguments on here stem from. The other person is NOT wrong, they just have a different opinion, and no matter how much you might wish to you're probably not going to change their mind if it's something they enjoy. Insulting them, calling them names, questioning their experience with lines like "if you were more experienced you'd agree with me because I'm right" is pointless and counter-productive. I don't know whether this will make anyone sit back and think a little before replying on here, but I hope it at least provides some food for thought. END RANT! ![]() |
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#2 |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: Fact VS Opinion
Good try, Xerihae. When you've got discussions centered around a term that basically boils down to opinion and a deliberate attempt to create an "us vs. them" situation where either "us" or "them"'s choices are declared inferior by some, you're basically going to get a big nasty mess. The entirity of the argument is based on the opinion that something is "better" than something else but it's been disguised as fact, so unless the entire discussion is dropped, I think your attempts of making the world a better place
is going to be much like peeing into the wind. |
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#3 | |||
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Senior Member
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Re: Fact VS Opinion
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Your own statement above that "the entirety of the argument is based on the opinion that something is 'better' than something else" is one such example of how the points brought up were not discussed, merely turned into arguments regarding intent of the individual rather than the merit of the points themselves. While some may have very well based their arguments on a "something is 'better'" opinion, not everything said was the result of this method. I noticed there was a distinct lack of rational response to my own analysis and attempt to determine a core set of features to which the term RPI applied to. The only real response was claims that it was "my preference" when it was nothing of the sort. It was a list of shared features found on the first MUDs to which the term RPI was applied. The data was verifiable if anyone had bothered to verify it. Not many appeared to do so. Instead there were claims merely to the affect of what I prefered, something that barring an uncanny telepathic ability can not be achieved (and even if it could, they'd have discovered that my preferences extend to other features not found on that list). I'd like to see the discussion continue without the unnecessary bull****. Whether or not others feel the same, I can not say. All I can speak for in that regard is myself. Take care, Jason |
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#4 | ||||
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: Fact VS Opinion
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Refrain from personal attacks on people's families, muds, and personal roleplaying abilities then? If you can't do that, put the people you can't stop flaming or hate so much you can't type straight on ignore. When I realized I was stooping to responding to flame bait and such, that's what I did. I acknowledge there are some personalities that I simply can't handle, and they bring out the worst in me. Last edited by Milawe : 04-29-2008 at 10:35 AM. Reason: typo again |
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#5 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
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Re: Fact VS Opinion
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--matt |
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#6 |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 365
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Re: Fact VS Opinion
Great post Xerihae. Opinion has been the crux of most of the argument over roleplay and intensity.
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#7 | |
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New Member
Join Date: Apr 2008
Home MUD: Threshold
Posts: 5
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Re: Fact VS Opinion
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I agree. The basic problem with the whole RPI thing is, whether roleplay is 'intensive' or not is highly subjective. What enables and/or defines 'intensive' roleplay will vary from person to person. Therefore, the label RPI(Role Play Intensive) is an opinion, not a fact. This will lead to countless arguements as people try to establish it as a label for a certain feature set, no matter what that feature set is. If I go around telling people that my sexiness is more intense than theirs because I'm six feet tall, have long dark hair, and blue eyes, shouldn't I expect for all the sexy people with red hair and green eyes to either write me off as an arrogant idiot or argue against the IS(Intensely Sexy) label I give to myself and people like me? AFS, at first glance, seems to be a more reasonable label, as it's actually fact as far as I can tell. People saw a bunch of features they liked in Armageddon, and they started using them to make other muds that they liked. That says alot about the quality of Armageddon I think, and they deserve the kudos that they'd get via people using the AFS label. Last edited by outsider : 04-29-2008 at 01:30 PM. |
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#8 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 693
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Re: Fact VS Opinion
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Or when someone says in a thread "please refrain from posting opinions." Well um.... what the heck is the point of a discussion if people are not allowed to post their opinions? Opinions are interesting. Opinions from knowledgeable parties (and most of the posters here are knowledgeable about muds) are even more interesting. We should delight in opinions and revel in them. Not deny they are opinions or demean them for being opinions. |
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#9 | ||
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 634
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Re: Fact VS Opinion
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By comparison, we're based off of DIKU/ROM. The percentage of our code that is still identical 14 years later to any version of DIKU/ROM is vanishingly small, but we're happy to disclose their role in helping us build our game. Quote:
You're making the case that the acronym RPI has commonly been applied to games with features similar to Armageddon. I don't think anyone's disputing that, in a historical sense. What is being more commonly disputed is if "Role-Play Intensive" is limited to only games which resemble that style. (And, to a lesser extent, who gets to make that decision.) "Armageddon Feature Set" is less ambiguous. It would be silly for a roleplaying game with vastly different code to call themselves that. But they may well have a legitimate claim of "intense roleplaying", and it's not clear where you (or they) could derive the authority of denying others the use of that term. |
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#10 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 598
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Re: Fact VS Opinion
If I saw that a game was an "Armageddon Feature Set," I would expect to find a game based loosely, or partly, on the Dark Sun campaign, in a Dune setting, where magic existed but was feared/hated by the general populace. I would expect permanent death, a semi-automated combat and crafting system, roleplay not -needed- to be enforced because it was assumed, instead, where the average player age was over 20, where metal was rare. A game where the helpfiles were available both in the game and on the website, where there was no "newbie school" or stock areas, where there was no "exp points" or levels visible to the players, where damage during combat didn't echo in the number of HPs lost. A game where there existed an emote system more complex than simple "verb lists" or "social lists," and a game where color was not a standard part of the text return. I'd expect a game with templars, and where dwarves are bald, not bearded. Where desert elves were thieves, where all elves took pride in their cleverness and ability to outwit or steal in one way or another and were not trusted by the general non-elven populace. And definitely - without exception, a game involving secret, scary psionics.
Funny though, I don't know of ANY other games with all of that, or even most of that. Half isn't enough to fulfill the requirements of someone looking for what they are *told* is an "Armageddon Feature Set." So it is even more ambiguous than RPI, because at least with RPI, all the games that belong to the initial group, share a large number of similar features, of which one is enforced/assumed roleplay. Only one of those games has the features that someone looking for an "Armageddon Feature Set" would be looking for, and that is Armageddon. Last edited by Jazuela : 04-29-2008 at 02:46 PM. |
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#11 | |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 237
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Re: Fact VS Opinion
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So, unless you're advertising "Armaggedon feature set but better than them!" which will bring around a whole new set of flames, why bother? |
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#12 |
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New Member
Join Date: Apr 2008
Posts: 11
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Oi!
![]() ![]() ![]() Now we are getting into the whether or not AFS is the right thing to use. *bangs head on desk*Instead of just parroting myself over and over.. I'm just going to point to the other thread in which I posted my reasons for having coined the AFS term. It was merely an example to illustrate a point. Determining the Origin and Meaning of RPI |
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#13 | ||
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 693
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Re: Fact VS Opinion
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For that matter, why do people play any MUD other than the MUD? A classification based on historical relationship does not imply that the originator is the best. Last edited by Threshold : 04-29-2008 at 04:17 PM. |
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#14 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,509
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Re: Fact VS Opinion
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#15 |
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Member
Join Date: Jul 2006
Location: Rochester Hills, Michigan
Posts: 44
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Re: Fact VS Opinion
I really really don't see why people are bickering over the definition of "Armageddon Feature Set" and "Role-Play Intensive". Their vague terms, as they should be. There's no reason to try and define "Role-Play Intensive" muds as being those with specific features. A RPI is a mud that is roleplay is a fundamental part of the game, plain and simple. What some people may consider to be intensive may not be all that intensive to others. Does that mean that the mud is an RPI? No. Does it mean the mud isn't an RPI? No. Does it mean anything? No, other than that people can agree to disagree.
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