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#1 |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 357
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Fact VS Opinion
I'll be honest, this thread is partly born out of my recent... frustration... with certain peoples attitude on here, although I do think it's part of a bigger trend in humans.
Why is it, exactly, we're so averse to admitting that our opinions are just that, opinions? Especially when it comes to the kind of MUDs, films, books, activities we enjoy and why we enjoy them. Someone who has a different opinion is inherently "wrong" in our mind, when in actual fact they're not wrong, just different. Game mechanics are NOT a science. Programming them is a science, but whether they're any good or not is completely down to opinion. We can point to certain mechanics that the majority seem to enjoy, but that once again doesn't inherently make them "correct". It just means more people enjoy them. If someone enjoys a mechanic that only a minority of people do, that doesn't make them wrong. It just means they enjoy something different to you. By the way, before anyone starts crying HYPOCRITE I'm well aware of my limitations and I do my best to try and recognise when I'm stating opinion and when I'm stating fact. Sometimes I fail, other times I succeed even if it just means not contributing to a discussion any more because I disagree with someone and realise we're both on opposite sides of the fence. What I'm basically getting at is that if someone on here says "Game mechanic A is awesome!" and you disagree, the correct response is "I disagree, because I don't like it. Here's why..." and NOT "You're wrong, and I'm going to prove to you why you're wrong." That's where a lot of the petty arguments on here stem from. The other person is NOT wrong, they just have a different opinion, and no matter how much you might wish to you're probably not going to change their mind if it's something they enjoy. Insulting them, calling them names, questioning their experience with lines like "if you were more experienced you'd agree with me because I'm right" is pointless and counter-productive. I don't know whether this will make anyone sit back and think a little before replying on here, but I hope it at least provides some food for thought. END RANT! ![]() |
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#2 |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Fact VS Opinion
Good try, Xerihae. When you've got discussions centered around a term that basically boils down to opinion and a deliberate attempt to create an "us vs. them" situation where either "us" or "them"'s choices are declared inferior by some, you're basically going to get a big nasty mess. The entirity of the argument is based on the opinion that something is "better" than something else but it's been disguised as fact, so unless the entire discussion is dropped, I think your attempts of making the world a better place
is going to be much like peeing into the wind. |
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#3 | |||
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Senior Member
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Re: Fact VS Opinion
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Your own statement above that "the entirety of the argument is based on the opinion that something is 'better' than something else" is one such example of how the points brought up were not discussed, merely turned into arguments regarding intent of the individual rather than the merit of the points themselves. While some may have very well based their arguments on a "something is 'better'" opinion, not everything said was the result of this method. I noticed there was a distinct lack of rational response to my own analysis and attempt to determine a core set of features to which the term RPI applied to. The only real response was claims that it was "my preference" when it was nothing of the sort. It was a list of shared features found on the first MUDs to which the term RPI was applied. The data was verifiable if anyone had bothered to verify it. Not many appeared to do so. Instead there were claims merely to the affect of what I prefered, something that barring an uncanny telepathic ability can not be achieved (and even if it could, they'd have discovered that my preferences extend to other features not found on that list). I'd like to see the discussion continue without the unnecessary bull****. Whether or not others feel the same, I can not say. All I can speak for in that regard is myself. Take care, Jason |
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#4 | ||||
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Fact VS Opinion
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Refrain from personal attacks on people's families, muds, and personal roleplaying abilities then? If you can't do that, put the people you can't stop flaming or hate so much you can't type straight on ignore. When I realized I was stooping to responding to flame bait and such, that's what I did. I acknowledge there are some personalities that I simply can't handle, and they bring out the worst in me. Last edited by Milawe : 04-29-2008 at 10:35 AM. Reason: typo again |
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#5 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Re: Fact VS Opinion
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--matt |
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#6 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,184
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Re: Fact VS Opinion
Great post Xerihae. Opinion has been the crux of most of the argument over roleplay and intensity.
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#7 | |
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New Member
Join Date: Apr 2008
Home MUD: Threshold
Posts: 5
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Re: Fact VS Opinion
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I agree. The basic problem with the whole RPI thing is, whether roleplay is 'intensive' or not is highly subjective. What enables and/or defines 'intensive' roleplay will vary from person to person. Therefore, the label RPI(Role Play Intensive) is an opinion, not a fact. This will lead to countless arguements as people try to establish it as a label for a certain feature set, no matter what that feature set is. If I go around telling people that my sexiness is more intense than theirs because I'm six feet tall, have long dark hair, and blue eyes, shouldn't I expect for all the sexy people with red hair and green eyes to either write me off as an arrogant idiot or argue against the IS(Intensely Sexy) label I give to myself and people like me? AFS, at first glance, seems to be a more reasonable label, as it's actually fact as far as I can tell. People saw a bunch of features they liked in Armageddon, and they started using them to make other muds that they liked. That says alot about the quality of Armageddon I think, and they deserve the kudos that they'd get via people using the AFS label. Last edited by outsider : 04-29-2008 at 01:30 PM. |
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#8 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Fact VS Opinion
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Or when someone says in a thread "please refrain from posting opinions." Well um.... what the heck is the point of a discussion if people are not allowed to post their opinions? Opinions are interesting. Opinions from knowledgeable parties (and most of the posters here are knowledgeable about muds) are even more interesting. We should delight in opinions and revel in them. Not deny they are opinions or demean them for being opinions. |
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#9 | ||
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Re: Fact VS Opinion
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By comparison, we're based off of DIKU/ROM. The percentage of our code that is still identical 14 years later to any version of DIKU/ROM is vanishingly small, but we're happy to disclose their role in helping us build our game. Quote:
You're making the case that the acronym RPI has commonly been applied to games with features similar to Armageddon. I don't think anyone's disputing that, in a historical sense. What is being more commonly disputed is if "Role-Play Intensive" is limited to only games which resemble that style. (And, to a lesser extent, who gets to make that decision.) "Armageddon Feature Set" is less ambiguous. It would be silly for a roleplaying game with vastly different code to call themselves that. But they may well have a legitimate claim of "intense roleplaying", and it's not clear where you (or they) could derive the authority of denying others the use of that term. |
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#10 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 714
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Re: Fact VS Opinion
If I saw that a game was an "Armageddon Feature Set," I would expect to find a game based loosely, or partly, on the Dark Sun campaign, in a Dune setting, where magic existed but was feared/hated by the general populace. I would expect permanent death, a semi-automated combat and crafting system, roleplay not -needed- to be enforced because it was assumed, instead, where the average player age was over 20, where metal was rare. A game where the helpfiles were available both in the game and on the website, where there was no "newbie school" or stock areas, where there was no "exp points" or levels visible to the players, where damage during combat didn't echo in the number of HPs lost. A game where there existed an emote system more complex than simple "verb lists" or "social lists," and a game where color was not a standard part of the text return. I'd expect a game with templars, and where dwarves are bald, not bearded. Where desert elves were thieves, where all elves took pride in their cleverness and ability to outwit or steal in one way or another and were not trusted by the general non-elven populace. And definitely - without exception, a game involving secret, scary psionics.
Funny though, I don't know of ANY other games with all of that, or even most of that. Half isn't enough to fulfill the requirements of someone looking for what they are *told* is an "Armageddon Feature Set." So it is even more ambiguous than RPI, because at least with RPI, all the games that belong to the initial group, share a large number of similar features, of which one is enforced/assumed roleplay. Only one of those games has the features that someone looking for an "Armageddon Feature Set" would be looking for, and that is Armageddon. Last edited by Jazuela : 04-29-2008 at 02:46 PM. |
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#11 | |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 339
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Re: Fact VS Opinion
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So, unless you're advertising "Armaggedon feature set but better than them!" which will bring around a whole new set of flames, why bother? |
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#12 |
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Member
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 47
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Oi!
![]() ![]() ![]() Now we are getting into the whether or not AFS is the right thing to use. *bangs head on desk*Instead of just parroting myself over and over.. I'm just going to point to the other thread in which I posted my reasons for having coined the AFS term. It was merely an example to illustrate a point. Determining the Origin and Meaning of RPI |
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#13 | ||
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Fact VS Opinion
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For that matter, why do people play any MUD other than the MUD? A classification based on historical relationship does not imply that the originator is the best. Last edited by Threshold : 04-29-2008 at 04:17 PM. |
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#14 |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Re: Fact VS Opinion
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#15 |
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Member
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Re: Fact VS Opinion
I really really don't see why people are bickering over the definition of "Armageddon Feature Set" and "Role-Play Intensive". Their vague terms, as they should be. There's no reason to try and define "Role-Play Intensive" muds as being those with specific features. A RPI is a mud that is roleplay is a fundamental part of the game, plain and simple. What some people may consider to be intensive may not be all that intensive to others. Does that mean that the mud is an RPI? No. Does it mean the mud isn't an RPI? No. Does it mean anything? No, other than that people can agree to disagree.
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#16 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,184
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Re: Fact VS Opinion
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#17 | |
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Senior Member
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Re: Fact VS Opinion
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For example... Armageddon features ranged weapons. Ranged weapons were not found in Harshlands. Armageddon features accounts. Harshlands did not. etc. This is the same problem one would face if it were called the Shadows of Isildur feature set. Not all RPIs have literacy code, swim code, hands in place of an inventory, etc. Even while Shadows of Isildur's code is the basis for over three-quarters of the RPIs open or in development right now, it doesn't encompass all of them. Likewise, how Armageddon achieves some of the similarities common to RPIs is also different. For example... Armageddon displays skills without any assessment of aptitude. Harshlands utilized a three (later four) term scale. Both kept precise assessment of skill aptitude vague through though. Armageddon used account systems to differentiate players. Harshlands (originally) used email addresses alone. Both identified players and limited them to a single character at a time however. Describing RPIs through the use of "Armageddon feature set" could lead to all of Armageddon's features being considered. As Jazuela pointed out, there's only one game with that set. Likewise, someone who is not familiar with Armageddon would have no greater understanding of what the term meant than if one simply said RPI, though at least with that term they would have the basic motivating philosophy that underlines feature and policy implementation: role-play. |
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#18 |
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Member
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 57
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Re: Fact VS Opinion
How many threads do we really need for the RPI debate? Perhaps a new forum be could added for RPI-specific discussion.
-obit |
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#19 |
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Senior Member
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Re: Fact VS Opinion
Oh crap, I can't believe I'm getting involved, but I just can't help myself..
The problem is RPI endangers mud playerbases all around the world. So in their fear that they are going to lose players they simply argue against any evidence that the roleplay system, and in essence the roleplay itself will greatly outdo their own. I am on a mission to prove this point and I shall soon. I'm tired of arguing my point on forums and getting no where. |
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#20 | |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 357
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Re: Fact VS Opinion
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If I was running a MUD, I wouldn't feel threatened in the slightest. Why? Because in my opinion, your favourite games (or at least the three you mention a lot) do not espouse the "best" roleplay out there. Firstly, what is the best is entirely an opinion, and last I checked no-one had the right to define what is the best roleplay. Secondly, I don't enjoy permadeath in the way you like it, nor do I like certain other features in that set, so to me it's not the best roleplay because it detracts from my enjoyment of roleplay and I wouldn't want to play there. Thirdly, as a MUD admin I would be far more interested in attracting players who enjoy the same type of RP as myself and not the kind who enjoy the type found on the games you enjoy. And lastly, I'm fairly certain people can enjoy more than one feature set. I've enjoyed plenty of different games in both the MUD world and other games despite wildly varying features. I also enjoy different types of roleplay depending on what kinds of mood I'm in, which would indicate for me that not only is the "best" roleplay opinion-based but also circumstance-based. Once again I have to mention this fact, as it seems to be an almost constant basis for those who enjoy so-called RolePlay Intensive MUDs: What constitutes good RP does not have to equal what most accurately reflects real life! I find it amazing how many people make this error. Yes, for you, that's what is the best RP, but realistic does not automatically equal best! It's your opinion, nothing more. You enjoy RP on games where the mechanics accurately reflect the mechanics of real life. I don't enjoy RP with some of those features. Both of us are right, because it's all based on our opinion. There are no facts to state that your preferred style of RP is the best, or that your preferred game mechanics make for the best RP. |
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#21 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Re: Fact VS Opinion
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Generally, it isn't roleplaying. What you call roleplaying serves to attract a very small niche of players to a particular game and drives most other people away. The only threat it poses is to a MUD that adopts that style of play in the hopes of attracting large numbers of players, as that very style of play ensures most people will have no interest in the MUD. --matt |
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#22 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,184
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Re: Fact VS Opinion
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Which brings up the same point I bring up on each of these threads. Why is this being discussed by ad-hoc defunctionaries and even being continued as a discussion when the 3 MUD's that coined the phrase have never even once weighed in on the issue? |
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#23 | |
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Senior Member
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Re: Fact VS Opinion
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#24 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Fact VS Opinion
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That is one of the many reasons I always felt Ian McKellen got robbed when he lost the best supporting actor Oscar to Jim Broadbent (in a movie nobody even saw, Iris) who played a real life person. But most importantly, it is arrogance to the highest degree to universally declare that the type of role play and the type of features one likes to be the best. That is probably why folks like prof and Delerak are being mostly ignored for the most part now (I wish we could get stats on how many people used the forum ignore feature on them by now). This has also been the legacy and the history of the RPI term defenders (note that I said "RPI term defenders", not "RPI players"). Their defenses drip with arrogance and elitism that "their" way is the best. Well, their way isn't the best, and they need to understand and accept that. The real reason they hate every term other than RPI is the other terms don't have an implied superiority to them. It really is that simple. |
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#25 | |
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Senior Member
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Re: Fact VS Opinion
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The same goes for any label, I don't want to visit a godwars mud that isn't godwars, I don't want to visit a star wars mud that isn't star wars. |
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#26 |
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Member
Join Date: Dec 2007
Posts: 83
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Re: Fact VS Opinion
Fact: Your Crusade to Defend All That is Termed RPI has more or less petered out.
Opinion: It's because your opinion is yours, and not widely shared, nor genuinely valid. Fact: Strife and Mayhem are defined as major problems. Opinion: What you do is more like annoyance and driveling. I stated the above for demonstrative purposes only, to edify those who do not fully read topic titles, or have difficulty understanding that one person's perception set (hereafter abbreviated PER SE) does not constitute perceptions others ought to perceive (hereafter abbreviated POOP). The POOP on the topic of RPIs being better for roleplay is stinky. I say that PER SE. What seems to rankle is that people don't just gobble up POOP and call it dinner. Me, I still like hamburger, even if it perma-deaths me before I get a chance to enjoy my apple pie. I can just run through the drive-in a second time, order apple pie, and pretend like I'm two people. I'm sure it fools everyone, mainly myself, that somehow, I'm a better customer and a smarter consumer, because I went through the drive-in twice, and still got my apple pie. That's my POOP, and it's sticking to you. |
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#27 |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Re: Fact VS Opinion
Because the only people who really care are (1) the admin who consider their muds roleplaying-oriented, and are offended that they don't qualify as RPI muds, and (2) a handful of players who like to be able to use the term "RPI" when searching for their preferred style of mud.
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#28 | |
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Member
Join Date: Jan 2006
Posts: 213
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Re: Fact VS Opinion
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That is a fact, which means your post was just an opinion. If you had perhaps added a qualifier of "most" instead of the word "only" in your first sentence, or possibly a few more options, it could have been fact. |
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#29 |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Re: Fact VS Opinion
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#30 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Fact VS Opinion
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