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View Poll Results: Which mud client do you primarily use
MUSHclient 30 28.85%
zMUD/cMUD 22 21.15%
Portal 4 3.85%
RoAClient 3 2.88%
Gmud 7 6.73%
Mudmaster 2 1.92%
SimpleMU 3 2.88%
Pueblo 0 0%
Telnet 6 5.77%
None of the above (please post below which one) 27 25.96%
Voters: 104. You may not vote on this poll

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Old 11-01-2008, 02:16 PM   #31
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Re: The mud client poll

Quote:
Originally Posted by Mugo View Post
Where is tintin on that list! I use it because it quick as heck and i run osX so I use x11 as a shell. 1 window = main, 2.window = tells/gsays/says/assosciation etc. (tail -f chat.txt) :P

Tintin is great because its quick and simple. If I want to edit my warrior I use my fav txt editor to edit warrior.tt and go to town. Save. #load warrior.tt = bingo .. no rebooting or any BS :P

My 3 cents!
Hmm sorry! I was going by the most mainstream mud clients, but totally forgot about TinTin. Forgot about the Mac clients too. And I guess no one uses 'telnet' really unless they're forced to. Darn, there's no way to edit that poll.
 
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Old 11-01-2008, 11:14 PM   #32
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Re: The mud client poll

Its ok. Don't worry .. we all know that Telnet is the way of the future! *duck
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Old 11-02-2008, 12:54 PM   #33
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Re: The mud client poll

I use something called SecureCRT to log on to the shell, and then I use the shell to log on to the Mud.
It isn't a Mudclient, but it's good for building, which is basically all that interests me.

To tell the truth, I never used a Mudclient in my life.
I used to mud with plain telnet back in the old days. I used to have a crappy and really expensive dial-up connection back then too.
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Old 11-03-2008, 11:06 PM   #34
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Re: The mud client poll

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Originally Posted by Molly View Post
I use something called SecureCRT to log on to the shell, and then I use the shell to log on to the Mud.
It isn't a Mudclient, but it's good for building, which is basically all that interests me.

To tell the truth, I never used a Mudclient in my life.
I used to mud with plain telnet back in the old days. I used to have a crappy and really expensive dial-up connection back then too.
Yeah, shell programs are all you need for building. Putty, Secure CRT, X11 (for mac) .. I actually run tintin using multiple x11 windows.

Was actually quite useful on multi-play day on my fav mud. See screenshot :P

http://www.pmasalesgroup.com/multi_cap.jpg
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Old 12-08-2008, 10:04 PM   #35
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Re: The mud client poll

I play using JMC(Jaba Mud Client). I used GMud when I first began MUDing but moved into JMC because of the neat little scripts you can create with it. ZMud has some nice script properties but was just too confusing and too much to go through. Also, it seemed odd that JMC wasn't even listed and yet telnet was lol. Okay, maybe not odd just a little funny IMO.
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Old 12-09-2008, 09:27 AM   #36
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Re: The mud client poll

Never heard of a JMC, so I took a look.

Is it lacking on a lot of features, or did I miss them? Aliases? Multiple worlds open? Triggers?
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Old 12-10-2008, 06:22 AM   #37
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Re: The mud client poll

Zeno,

It looks like you missed something. The original (Runglish) help files for JMC are a pain to read; Jaba was (and is) a brilliant programmer but not a native English speaker (to say the least).

Certainly, JMC has aliases and triggers (the latter are called #actions). In fact, it was developed to be fully compatible with tintin++ and that was one of the reasons I choosed JMC when switching from a Unix station to a Windows box. Further on, JMC was the very first client to implement some powerful features (e.g. active scripting).

Jaba retired several years ago and opened the source code for the client. However, there are other groups of developers that keep working on JMC. You may have a look at:
Jaba MUD client v3.5
Jaba MUD client v3.5 :: New

P.S. Just as a historical fact, Jaba was an active player in ArcticMUD in ~1996-2003. Back at that time, other clients were lacking many important features and JMC was originally written just as a powerful client for personal use. I remember at least 2 or 3 other ArcticMUD players who also implemented their own clients, but unlike JMC, those applications were never made public domain and remained unknown to the MUD community.
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Old 12-10-2008, 08:31 AM   #38
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Re: The mud client poll

I use tintin++. It works most of the time. Although I hate when #split messes up sometimes.
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Old 11-16-2009, 07:38 PM   #39
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Re: The mud client poll

Wintin95 and the newest version Wintin.NET are used by at least 50% of our player base. Of course one of our creators was the developer but .net has everything a person could want from a client!

Wintin.NET
text based rpg game
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Old 11-17-2009, 02:15 AM   #40
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Re: The mud client poll

I use jmc - jaba mud client. I have tried zmud and tintin++ but jmc is the ****! Btw I didn't know that jmc 3.5 exists! I was using 3.26 all the time. I am very curious about the fact that jmc is open source because I might be wanting to write a couple of modifications for it
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Old 11-17-2009, 05:20 PM   #41
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Re: The mud client poll

CMUD, hands down. Mushclient is a quality client as far as its featureset is concerned but can not compare to cmud in terms of user interface.
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Old 11-19-2009, 06:08 PM   #42
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Re: The mud client poll

zMUD on Vista. Don't see a need to upgrade to CMud.

zMUD above all the others listed, because of the breadth of options possible, gauges, DDE to Excel, databases, etc. All honey for power users.
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Old 11-20-2009, 03:07 PM   #43
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Re: The mud client poll

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Originally Posted by Zhiroc View Post
But one of the advantages of the way z/CMUD has done it is that the "data space" is independent of the scripting engine, which allows data to be shared no matter whether Lua or zScript is used.
There is an irony in that. The whole point of a non-shared variable space, or more specifically plugins, in the first place was to "prevent" interference between different sections of code, which might be using the same variables, for one reason or other. You can end up with a lot of problems when that happens. It does create some complications when passing data between different scripts, but there are methods to do it, and they are like most applications, in that they are "specific" to implementation, not just, "Through it all in the same basket and don't worry about what happens." We used to have code run in a single space, as one language, just in the master script, but, due to how it worked, it was a) hard to add to, b) could clobber existing variables, and c) if injected via a trigger or such, existed only temporarily in the code space, while executing, unless you created a function to call (it was these temporary injections that caused errors in data, since someone throwing together a scrap of code might use 'count' for something, only someone's script, added in earlier to the main file, also used it, and thus the injected code would screw up what ever the master script was trying to track.

In short, we concluded that this was actually a "disadvantage", and suggested strongly that it shouldn't happen. The only real drawback is that you then have to treat your scripts are "actual" separate code, and create a function to a) register compatible plugins with each other, b) process data passed between them, into the correct data space for the plugin that needs it. Hardly a huge problem, though perhaps initially complicated, since there is no "standard" code to do those things. The biggest issue has been load order, where if the plugin that needs to load last doesn't, it can lose track of what is loaded or not. But, the solution has been to simply have it ask on connect, or some other condition, where all plugins "must" have been loaded already. Though.. I think I might have an idea on that...
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Old 11-23-2009, 03:18 AM   #44
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Re: The mud client poll

I mainly use kmuddy, but starting to play with Mudlet more. Mudlet is a new, open source and cross platform, client that uses Lua for scripting. Pretty darn fast too.
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Old 11-23-2009, 09:30 AM   #45
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Re: The mud client poll

Quote:
Originally Posted by Baram
Mudlet is a new, open source and cross platform, client that uses Lua for scripting. Pretty darn fast too.
It's good to see a new client being worked on, particularly as its cross platform, however AFAIK it doesn't yet support MXP which is a deal breaker for me. There's often discussion about ways we can enhance the presentation of MUD output and, while it is far from perfect, MXP is a well established way to do that.

Last edited by Orrin : 11-23-2009 at 09:30 AM. Reason: Added quote
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Old 11-24-2009, 07:08 PM   #46
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Re: The mud client poll

Strangely enough...I actually use telnet. Oh, and Wintin95.

Unlike a lot of the Mudders that I know, I do not require triggers, macros or any other type of convenience. I've been using telnet, or some type of java-connector, for about...ten to eleven years. *shrugs*

I reckon it's all upon what you need. I don't need all the fancy bells and whistles to have a good time.
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Old 11-25-2009, 06:12 AM   #47
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Re: The mud client poll

tintin++ because it's fast, powerful, and runs on linux.
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Old 11-25-2009, 12:05 PM   #48
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Re: The mud client poll

Well I chose MUSH. My first few muds had their own clients (Darkness Falls on AOL and Gemstone/Dragonrealms)

Later I think I moved to Threshold who supported cMud - I think. Soon after a tried several other clients. I played a game where macros and scripts were needed for the boring stuff (the grind) in between the fun stuff (the RP), so I tried Zmud like everyone else had. I found it a little too much for me at the time. Plus, as a broke teen I didn't want to pay.

I moved to MUSHClient after a long time and I've never looked back. Back in the day, I never paid for it, but now that I actually have income coming in, I'd like to donate. It's a great client and infact, it is one of the reasons I started to like programming. After trying to figure out how to make scripts for Lusternia in Lua, I became curious and started learning more.

Also, I like that you can be in several different worlds at once without opening several clients. Its a godsend when playing two slow moving MUSHes.

Also, I've read the MUSHClient is pretty fast. When dealing with combat in the IRE games, it seems that the speed of the client pays a big difference. I wouldn't know from personal experience as my scripts were just for bashing and (trying to) keep my characters alive if I should happen into to combat by accident.

Anyway, MUSHclient is the best!
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Old 12-18-2009, 08:51 AM   #49
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Re: The mud client poll

I voted RoA... but I also use Midpssh on the blackberry
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Old 12-31-2009, 07:23 AM   #50
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Re: The mud client poll

I'm old school, so I'm using Gmud. Never ran into much trouble with it, so never needed to look for a replacement.
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Old 05-17-2010, 09:41 PM   #51
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Re: The mud client poll

TELNET

Because it was what I started with. I am of the pre-client generation. <g>

I have tried some clients of course. Zmud, POWWOW (still use for MUME since it has specials for that mud) or POWTTY (under Windoze). But all in all for nostalgia's sake (main reason I mud still) I prefer telnet. It's also clean and simple and lets me concentrate on the mud not the interface to the mud. The only thing I've ever missed while telnetting is the ability of a client to up arrow and repeat/edit a command. That's all. That's really the only good thing a client has to offer.

Hmmm actually I use MS-KERMIT a MS-DOS terminal program with its origins in 1989. It's mainly for kermit file transfers but it also functions as a telnet program. I have edited its keys to let me use the keypad as a shortcut to move. I am not sure that is possible with telnet. I guess it depends on what telnet. VAX telnet? UNIX telnet? Windoze telnet? I guess MS-KERMIT is DOS telnet with a few extras. Hmmm quite a few come to think of it. Session Logging, Keyboard redefinition, Scrollback. Okay I guess I should have voted OTHER! <rolls eyes> It's hardly plain telnet I just realized. I DID use plain telnet for many years.
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Old 05-20-2010, 02:13 PM   #52
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Re: The mud client poll

I use kmuddy because i love the output windows and guages (have the chat channel fired off to another output window, took a bit of trigger tinkering and still get a few false positives but its getting there!)
i also parse the HP SP EP output to show a graphical guage of my health etc....

i have also used kildclient which is great too
and tf when im in a terminal
but i havent quite worked out how to get macros working in tf
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Old 05-20-2010, 04:03 PM   #53
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Re: The mud client poll

This poll seriously sucks.

(I've since fallen hard for Mudlet)
 
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Old 05-22-2010, 10:06 PM   #54
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Re: The mud client poll

Z/Cmud is the only one with all the features I need. Most notably spellcheck (with the little red underline -it's all that hides my idiocy from the world- and a split screen.
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Old 06-01-2010, 08:51 PM   #55
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Talking Re: The mud client poll

Quote:
Originally Posted by Fifi View Post
Z/Cmud is the only one with all the features I need. Most notably spellcheck (with the little red underline -it's all that hides my idiocy from the world- and a split screen.
Beware if wards that ore spilled correctly bit stall wring.

;-) ;-) ;-)
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Old 06-02-2010, 05:21 PM   #56
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Re: The mud client poll

Quote:
Originally Posted by Fifi View Post
Z/Cmud is the only one with all the features I need. Most notably spellcheck (with the little red underline -it's all that hides my idiocy from the world- and a split screen.
Well... Mushclient has had spellcheck for a while now. Its also, recently, added scriptable windows, which includes graphics, as well as text, and finally, a plugin that uses these to run a mapper. Still some work going on with that, but it works, unlike the simple system that was in it before.
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Old 06-05-2010, 12:06 PM   #57
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Re: The mud client poll

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Originally Posted by shadowfyr View Post
Well... Mushclient has had spellcheck for a while now. Its also, recently, added scriptable windows, which includes graphics, as well as text, and finally, a plugin that uses these to run a mapper. Still some work going on with that, but it works, unlike the simple system that was in it before.
Does that translate to a split screen so easy a child can do it?
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Old 06-05-2010, 01:24 PM   #58
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Re: The mud client poll

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Originally Posted by Fifi View Post
Does that translate to a split screen so easy a child can do it?
Well... Probably not. But the nice thing about it is the source is available, so someone that knew how to do that could. lol Mind, the first one to do so would have a harder time managing it.
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Old 06-07-2010, 07:03 PM   #59
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Re: The mud client poll

I was a longtime user of GMud. It was the first client introduced to me and did everything I needed, honestly. Whenever I bring someone new to the world of MUDding, I tell 'em to download GMud.

Now that I'm advanced in age (finally "heroed," heh), I wanted a client that could do more, something I could toy around with outside of the norm. I settled on MushClient.

I've dabbled with z/cMud...I honestly don't understand why anyone would use either one of those clients when you have to pay for them...and MushClient, at least to me, does more for free.

So I'm a fan.
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Old 06-14-2010, 03:09 PM   #60
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Re: The mud client poll

Could someone make a better, more updated poll?
 
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