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This is a discussion on "In defense of all MUDs. Our genre's noteworthiness is being questioned." in the Top Mud Sites Tavern of the Blue Hand forum : If there is a real demand for this I could do it here, but would want to be personally "hands off" on it other than setting it up - would we end up with the same control issues over time? Would probably use Twiki as that is the one I have the most personal experience with, unless others feel strongly there's a better option? Incidentally, I own the domain 'mudwiki.com' which was redirected to mu.wikia.com but the domain itself was never used, so reassigning it to something else would do no harm. We've never ... |
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#181 |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 337
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
If there is a real demand for this I could do it here, but would want to be personally "hands off" on it other than setting it up - would we end up with the same control issues over time?
Would probably use Twiki as that is the one I have the most personal experience with, unless others feel strongly there's a better option? Incidentally, I own the domain 'mudwiki.com' which was redirected to mu.wikia.com but the domain itself was never used, so reassigning it to something else would do no harm. We've never had a code repository here and twiki has good handling of attachments so that's another benefit - being able to attach the code to the article covering it. In terms of data backup, for what it's worth TMS is backed up and ftped off-site nightly. |
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#182 |
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Member
Join Date: May 2005
Posts: 208
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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#183 |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 337
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
I can't imagine a reason why TMS would close period. I can imagine scenarios in which I personally no longer want to run it, mostly related to the fact that I just haven't had the time to make TMS what it could be, but to just shut it down and not let someone else run with it would seem like an awful waste. I never understand MudMagic closing that way, but Kyndig must have had his reasons.
When I picked up TMS it was on a domain forum (namepros.com) implying that there was probably more value in farming the URL for traffic than there was in actually running the site. That implication is probably true, the domain has enough "authority" and backlinks that even if the actual MUDs removed their links to it, all those mentions on more general sites would provide traffic for a long time which could be valuable to many other sites. Think of it in the context of what they pay per click on adsense for similar traffic. That was the reason I picked it up at all, to make sure it pretty much stayed as it is - true to MUDs. Redoing the forums and rewriting the voting was fun but way too time consuming. I like the way the forums turned out, but just never got to doing the same for the reviews and articles, adding graphs for voting history (I have it by day since the rewrite), etc. I've considered selling it, but not a week goes by that I don't turn down ads from non-MUD sites, usually growing MMOs, gold/power leveling "services" (we actually ran ads for a couple of those for a brief while but I cancelled/refunded them) and arcade sites. It would not seem reasonable to try to sell it with any kind of restriction on that because that's where the money is and presumably anyone buying it would do so as a business opportunity, so options are limited. I've also considered going in the other direction - trying to make it more relevant to MMO players so they also get exposure to MUDs while here. Have also considered taking on a "partner" to develop it out further, but it's not a big money maker and never will be while it is MUDs only, so anyone talented enough to make it work can already either (a) start their own site or (b) focus on a more lucrative subject. Not to make out that I'm being some kind of martyr in all this, it has been a good source of traffic for many MUDs, mine included. So, while people have an (understandable) concern about conflict of interest, hopefully there's also a little comfort from the flip side of that - vested interest in keeping it about MUDs. Hmm, I just spent a whole lot of time answering a question you didn't ask As for a wiki itself, haven't really thought about it. Wikis tend to get mirrored all over the place by content scrapers whether you like it or not anyway. I haven't thought this through, but don't see a big problem with making the wiki part of the site available as a download, either as a public download or just to a few key members/editors. How do other wikis handle this? |
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#184 |
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Senior Member
Join Date: Jun 2004
Posts: 292
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
I recall seeing those WoW gold farming adds on TMS a while ago, I personally think you made the right choice by removing them because adds like that make a site look cheap.
Once you have enough responsible editors with a vested interest and administrative powers a Wiki pretty much runs itself. It could grow out to become a valuable resource and bring in some revenue, and I doubt anyone will mind if it's 1 banner per page like on this forum. There might still be room for growth if MUDs manage to advertise themselves on text-based MMORPGs like Utopia. |
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#185 |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
I have no problems supporting any or all of the Wikis proposed. I've already started working heavily on Threshold's MU*Wiki entry (simply out of respect for Brody who's been advertising it for some time), and I had planned to copy it over to Mud Wiki (out of respect for Fred).
In the end, it'd be best if we could decide (or vote) on which one to support fully. That way, once I'm done with Threshold's I can slowly begin working through other muds, and I suspect others will help as well. To be honest, I prefer an independent Media Wiki wiki. That is, someone hosts it, downloads a copy of Media Wiki, and it runs excactly like Wikipedia (no ads) except for the lack of all templates. Threshold and I had thought to volunteer to set this up for the community, but we wanted to make sure that we didn't step on any toes. Our plan had been to create it, recruit experienced Wiki people to "police" it, and be the arbitrators. That way if someone sees something wrong (or inaccurate) about a mud listing, it could be investigated. I'll volunteer to set up the Wiki if we decide to go with any kind of Media Wiki type of software. (You can take a look at the Wiki I set up for our unreleased game at Main Page - Wikimalia.) Anyway, I guess this was kind of rambly, but we should kind of decide where we want this set up and which one we can support as a community. Hope that makes sense. |
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#186 |
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Member
Join Date: May 2005
Posts: 208
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
Somewhat off topic, but I found Haslage Net Electronics: Game & MudWorld Networks & Codebases that might be interesting to find pieces of MUD history. It mirrors for example The Mud Journal.
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#187 | |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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#188 |
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New Member
Join Date: Jan 2009
Posts: 3
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
The Wikia WikiMU* wiki appears to have a huge huge amount of roleplay logs and the like, which isn't really the area that I was picturing this Wiki focusing on. Given that another community seems to have adopted WikiMU*, it seems rude to take away their stuff for this purpose, hence the new WikiMUD.
Speaking just for myself, I DO want an encyclopedia-like resource, with facts and even analysis. There's other sites for mud ads and the like. As far as moving it... it's there now. I wouldn't overthink it, personally. An advantage to Wikia is that articles from Wikipedia can be trivially copied over, they have a built in command for it. Scandum, I am not editing Wikipedia, only WikiMUD. Frankly, I don't see any way for me to participate in editing Wikipedia on anything related to muds, virtual worlds, or even games in general, without a conflict of interest given my writings, profession, and presence on industry boards/etc. So I can only help Wikipedia entries indrectly. I am, however, providing sources to people editing Wikipedia, if I happen to find them. |
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#189 | |
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New Member
Join Date: Jan 2009
Posts: 3
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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#190 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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When I speak about the media attention, I am talking about the attention for the general issue of Wikiepdia's "deletionism" - not just people talking about Threshold. Threshold got the story started, but the "main issue" is about gaming history in general, preservation of obscure topics, and Wikipedia's role in preserving non-mainstream information. 20+ gaming blogs. Multiple gaming news sties including Massively.com. I was interviewed by a radio station Monday. I have been contacted by a couple of print sources, but until they actually run a story I don't want to jinx it. That's massive media attention in my opinion. Even the Wikipedia editors/admins noted the way they are deleting things like mad is getting a lot of negative media attention, and that they should be aware of it. But hey, be a negative Nancy if you want. I'm just happy that a story starting out about a MUD can still generate interest and concern from news sources that usually wouldn't show us any interest. It means our shared hobby still matters to a lot of people out there. It also means if we work together as a community, we can still attract some positive media attention. Those are all good things.Last edited by Threshold : 01-14-2009 at 12:00 AM. |
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#191 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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Hopefully some other folks around here can take this opportunity to archive that information as well for an additional backup (should that site every go down). |
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#192 | |||
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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Last edited by Milawe : 01-14-2009 at 12:09 AM. |
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#193 | |
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Member
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 47
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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That would be the work of Ntanel Stormblade. He used to run MudWorld and such. He's actually among the first people I met when I started learning to build for MUDs and such. Very nice guy. Sadly, I don't think he is active in the commuity much anymore. |
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#194 |
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Member
Join Date: Sep 2007
Location: Europe
Home MUD: Primordiax
Home MUD: Threshold
Posts: 178
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
I am pleased to see Threshold is now official, and someone managed to actually find the old article quoted as a resource. I was also amazed at how the Proffessional / Impartial editors who joined in dealt with this. The comparison between those who clearly had a vendetta and those who were just doing a job was so painfully apparent.
However, has anyone still got the link to the deletion discussion . final summary as I would love to read it. and good grief, Mendaliv.. or whever he was called changed from Delete to Neutral so well done. |
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#195 | |||
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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Hopefully, if things stay like this, other MUDs can point to this 2nd AfD as a reference if they ever have to deal with the same problem. Things were also moving in a positive direction for the acceptance of TMC and TMS as reliable sources. So good news all around. |
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#196 | |
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Senior Member
Join Date: Jun 2004
Posts: 292
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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![]() I could be the only one, but I'd much prefer Lasher setting up a media wiki. The mud.wikia thing is a great initiative, but with all the adds I doubt it'll ever turn into a major site everyone is willing to link / contribute to. |
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#197 |
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Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 337
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
I was going to comment on this last night, but figured I'm too close to the subject. When I checked the page last night, there were 7 banners in total, 2 for a weight loss program, 2 for online brokers and the closest to anything MUD related was for WoW.
I'm not overly motivated to put work into content that will be financed by placing ads for WoW on MUD related pages. I do realize this is somewhat hypocritical too. After all, having a banner ad on a forum is just another way of making money from user generated content, but it's still how I feel. |
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#198 |
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Senior Member
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
Just as an unofficial announcement, the Operating Committee of The RPMUD Network has voted to eliminate the clicky-voting traffic device when we debut our revamped site. We'll be concentrating on providing articles, critical reviews, and an array of resources including a search engine, building school, and hosting a series of events with the intention of both recognizing games via methods other than popularity (bye-bye clicky votes) as well as providing outlets for informational discussion and education regarding a variety of topics relevant to and beyond the MU* community (hopefully we'll receive interest in assisting and participating in this).
In short, we'll be aiming at creating a third-party, critical resource regarding RPE(nforced) MU*s that is hopefully of citation-worthy quality. Questions regarding the site can be directed to staff (-at-) rpmud.net though feel free to email me personally at falco (-at-) rpmud.net or drop me a PM here as well. I've been a little distracted these past couple of days between the weather (my ankles get more and more sore with every degreethat the temperature drops; fortunately the arthritis I developed in my hip and knee as a result of my auto accident hasn't been too bad) and the issues with my server but I promise to get back to you as soon as I possibly can! Jason Last edited by prof1515 : 01-15-2009 at 04:04 AM. |
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#199 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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#200 | |
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Senior Member
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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I'll be posting some suggestions in the upcoming days on ways to recast the community not only in a more responsible but also a more dignified light (want to run more of them by the RPMUD Operating Committee to determine the degree of assistance we can provide as a group so I can append the degree of involvement that more than just I can contribute to this effort). Jason |
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#201 | |
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Member
Join Date: May 2005
Posts: 208
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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About the wiki thing. I use Adblock Plus so I do not really get the ads, and if people feel disturbed by flashing ads and annoying sounds they might be playing then I really recommend to use advertisement block software. When things are moving around in those ads you are very tempted to look at them. It can definitely make it difficult to read articles. It is a shame people have been allowed to spam the Internet like this. I started use it when ads began to fill entire pages. It just got too far. |
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#202 |
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Member
Join Date: Apr 2007
Posts: 50
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
There are also MUDs that try to combine RP and what may be described as hack and slash and where one can go from one mode into the other. These are the category of MUDs that are deliberately RP Encouraged, not Enforced. These are MUDs where people RP, but also spend a lot of time talking OOCly (getting to know people from across the world) or killing stuff for exp. It is possible to go from one mode into the other in game, and being able to stand out of character at times without having someone breathe down your neck has its advantages. I am sure RP purists would say its "inferior" to a deeply immersive IC situation, but its an option a lot of people actually LIKE. Pushing for a regulation of the MUD community by RP purists, would be exclusionary both for non RP MUDs and mixed content MUDs like ours.
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#203 | |
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Senior Member
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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#204 |
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Senior Member
Join Date: Jun 2004
Posts: 292
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
How ultimately divided the community is became clear to me a few days ago when I created the Multi-User Dungeons category on Wikipedia as an umbrella category for all mud related articles. I promptly got reverted when I tried to include the MU* games category - being told that MUSHes in no way wish to be identified with MUDs (which is rather odd given most articles in the category were muds) - so I ended up creating a MUD games category and moving most of the MU* games content to it.
Apparently a long coming divorce in cyberspace. |
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#205 | |
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Member
Join Date: May 2005
Posts: 208
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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The reason I got confused was that to me it felt like yet another TMS/TMC website, and to tell the truth I had never heard of "RPMUD Network" before. Neither did a search on Google reveal it. Searching TMS I got a clue that RPIMUD Network @ RPIMUD.com might be its website? Edit: Also who/what is the "RPMUD Committee"? |
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#206 | |
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Senior Member
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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Case in point, the RPMUD Operating Committee decided that critical reviews conducted by the site would not be subject to exemptions. Likewise, recognition would not be limited merely to those games who chose to participate in the community. In order to ascertain an informed comparison we can not exclude, whether by request or by absence of participation in the community, games which possess the similarities to their peers regardless of whether they might be above or below the average mark of the field. We realize this might upset some games, especially those who fail to measure up in comparison to their peers, but the basis of fairness is not to favor, either positively or negatively, any group either through its inclusion or exclusion from the whole. It is impossible to gain a comprehensive understanding of anything without examining every possible bit of available data. |
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#207 | |
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Member
Join Date: Apr 2007
Posts: 50
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
I resent the unwarranted personal attack inherent in your statement. I think it may be better to listen to the person making a point before going on the offensive.
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...to recast the community not only in a more responsible but also a more dignified light (want to run more of them by the RPMUD Operating Committee to determine the degree of assistance we can provide as a group so I can append the degree of involvement that more than just I can contribute to this effort). Now there is no problem with the mission of making the MUD community dignified. However, you say you want more MUDs to be run by the RPMUD Operating Committee. It appears to be a group of RPI MUDS. According to RPIMUD Network @ RPIMUD.com you need to be a RPI MUD to join. What are the characteristics of such a MUD- they are listed on the same page- and rule out the participation of games that attempt to straddle both RP and normal game mechanics. My argument was that while its GREAT to make MUDs more serious entities, it doesnt have to be an exercise lead by purely RPI MUDS alone.I was actually replying to Aeran and his comment about how there are other things to MUDs besides RP. Yes, you may have meant that you want to do your bit with the resources available with you and maybe I didn't make my point clear enough from the start. It can be a badly worded post, without being a post based on not reading things or one written with bad intent. Next time, however, please assume good faith on forum entries as much as the Wikipedia and ASK what I meant instead of launching an attack. I hope we go back to the original topic- without getting sidetracked into another RPI-RP-non RP MUD discussion. We have had another thread on this already. |
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#208 | ||
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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My point with my post earlier was that some of the groundwork we've already gone over in terms of defining the substance and goals of our site might prove useful to other niches of the community, be it pure H&S, PvP, or whatever in organizing for themselves critical review and resource sites providing more substantial content and functionality for their particular sub-genre of MU*s. If the Operating Committee approves, I'll elaborate more as to the discussions, concepts and conclusions we've reached in redesigning our site. Jason |
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#209 | ||||
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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Jason Last edited by prof1515 : 01-15-2009 at 12:14 PM. |
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#210 | |
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Member
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 47
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Re: In defense of all MUDs. Our genre's noteworthiness is being questioned.
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Actually.. let's go back to exactly what he said instead of taking part of it out of context. *** I'll be posting some suggestions in the upcoming days on ways to recast the community not only in a more responsible but also a more dignified light (want to run more of them by the RPMUD Operating Committee to determine the degree of assistance we can provide as a group so I can append the degree of involvement that more than just I can contribute to this effort). *** He will be posting suggestions after running his suggestions by the RPMUD Network Committee. It's really not that hard to understand what was said, and that is a far cry from saying he wants the MUDs to be ran by the RPMud Committee. That'd just be plain dumb. |
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