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#61 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,184
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Re: Looking for RP-focused MUD with as little combat as possible
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I have no idea how you'd keep any kind of playerbase with this type of odd programming. As for Threshold's reasons. They are purely roleplay and style reasons. Similar to choosing permadeath over resurrection death or remorting over not remorting. You either like it or you don't and both styles have pros and cons to them. |
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#62 | |
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Senior Member
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Re: Looking for RP-focused MUD with as little combat as possible
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#63 |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Re: Looking for RP-focused MUD with as little combat as possible
Not particularly, I was just commenting in general on the legacy features common in many older muds. I have no vested interest in any roleplaying muds, although I do like internally consistancy, and prefer not to enter the game butt-naked after logging off fully dressed. However (as I mentioned in my previous post) I recognise that different people have different preferences, and that some might prefer their equipment vanishing for roleplaying reasons or whatever else.
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