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This is a discussion on "RPI, RPE, and Roleplay" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by Newworlds You have a real strange belief that many Admins in the MUD community are out to lie and deceive players, even to the point of claiming someone could be a homophobe, rapist, and even murderer (completely uncalled for and beyond insulting). I did not claim that anyone in the MUD community was a homophobe (though I do know of at least two), a rapist or even a murderer. I said those are amongst the types of people with which I do not get along. While some may not accurately define their games in "your" ... |
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#61 | ||||||
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Senior Member
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Re: RPI, RPE, and Roleplay
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Is a text-based role-playing game like Armageddon a multi-user domain/dungeon/dimension? Answer: Yes. Why? Because it is multi-user though the terms "domain", "dungeon" or "dimension are all questionable. It's also a Multi-User Domain/Dungeon/Dimension or MUD, a specific term meant to apply to a particular type of multi-user game. Is Yahoo! Spades a multi-user domain/dungeon/dimension? Answer: Yes. Why? Because it is multi-user and the terms "domain", "dungeon" or "dimension" are as equally questionable as with a text-based role-playing game. But Yahoo! Spades is not a Multi-User Domain/Dungeon/Dimension (MUD). Or, to use the NFL example.... Were the old American Football League teams (pre-merger) national football league teams? Answer: Yes. Why? Because these teams were found throughout the nation and played American football. Question: Were the old American Football League teams (pre-merger) National Football League (NFL) teams? Answer: No. Why? Because they did not meet the qualifications to be NFL teams until after the NFL and AFL merged. Like it or not, the term Role-Play (or Role-Playing) Intensive was applied to refer to specific games featuring a specific set of characteristics and is therefore a proper term. Example: Question: Is Armageddon a RPI MUD? Answer: Yes. Why? Because it possesses all of the characteristics of a RPI MUD. Question: Is Newworlds' MUD a RPI MUD? Answer: No. Why? Because it lacks some of the characteristics shared by RPI MUDs. As role-play intensive is a subjective term and easily confused with Role-Play Intensive (RPI), calling a game such is questionable and possibly deceptive. Calling a game a Role-Play MUD, Role-Playing MUD or RPI is either erroneous or outright deceptive if it does not meet the characteristics of a RPI MUD. The first (lower case) example is a generic term with little value, especially given the ability to be easily confused with the formal term for a specific type of game (the capitalized, formal term). Furthermore, calling a game role-play intensive because it has "intense role-play" is not only subjective but also incorrect English since "role-play intensive" does not mean "intense role-play". Finally, calling a game role-play intensive (lower case) just to evade the technicality is deceitful if the intent is to intimate that the game is a RPI MUD. Given the presence of RPI MUDs for well over a decade, the community awareness of them and the immense amount of discussion on this subject, there are very few people who could reasonably claim their game is role-play intensive without knowing that they are intimating the formal term. And by the way, chess utilizes real-time. You play chess at the same rate in a computer-simulated version as you would in a real version of the game. It does not utilze what is called Real-Time Strategy (RTS) though. Last edited by prof1515 : 09-20-2009 at 09:17 PM. |
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#62 | ||||
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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Likely you will try to talk your way out of the semantics written above which is your style in any argument, hence your arguments are always surface level. Quote:
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The rest of your post was a feeble attempt at bringing RPI into the same category as the other, clearly definable, terms. |
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#63 |
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Re: RPI, RPE, and Roleplay
I don't think Prof was calling you any of those words. He was stating people he doesn't get along with and told you to pick from the list, which was obviously a quip at you, it was a good one since you think he was insulting you but he really wasn't.
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#64 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
You have a dangerously warped sense of humor if you think this is a quip for fun. It is disgusting and should not be representative of TMS.
Last edited by Newworlds : 09-21-2009 at 12:10 AM. |
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#65 |
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Senior Member
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Re: RPI, RPE, and Roleplay
He's not representing the forums, just himself. An open forum is where you're allowed to speak your mind. If you get offended you don't have to talk to him, put him on ignore and be done with it. So far he's winning the argument though. You're both taking petty jabs at each other, which is fine, but the facts are on his side as much as you don't want to admit it.
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#66 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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I have pointed a lot of non mudders to TMS for the purpose of educating them on MUDs and it is this type of attitude that embarrasses me about our genre. |
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#67 | |
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Member
Join Date: Apr 2008
Posts: 44
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Re: RPI, RPE, and Roleplay
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#68 | |
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Re: RPI, RPE, and Roleplay
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#69 |
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Senior Member
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Re: RPI, RPE, and Roleplay
I disagree with Prof on plenty of things, but you're making the assumptions that I support all of his opinions? Whatever, no point in trying to argue against that, apparently you know every conversation I've ever had with him.
I think it's obvious you're getting frustrated and offended. That's going to happen in arguments where both sides think they're right, and begin to resort to ad hominem, but so far you're not providing any facts against the stance of the 'RPI' argument. Just like in the other thread we argued in. So now you're going to lobby for us to be banned and apologize? Typical behavior of those who can't win the debate with facts. |
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#70 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: RPI, RPE, and Roleplay
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For example one could argue that almost every mud has enforced/mandatory roleplaying, on the basis that you're required to play the role of a fictional character. But would you really want every mud listing itself as RP enforced/mandatory? |
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#71 | ||||||||
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Re: RPI, RPE, and Roleplay
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Now, if I called you a mentally-retarded bastard child of a serial rapist and a really ugly horse then that would be an insult. However, I'm not calling you that since I know nothing of your parents or the circumstances of your birth. So, no apology is needed and sure as hell none is coming. Quote:
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Again, my 3-year old niece understands this so why can't you? Quote:
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Again, your lack of knowledge in regard to this is why I call you ignorant. Your inability to comprehend this is why I call you a moron. They're not insults so much as they're observations. RPI is a formal term which has been used by a small group of MUDs with a particular set of policy and code characteristics. Like it or not, they are and I'm correct. Quote:
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Nor am I calling for or suggesting you be banned for it. Quote:
Jason |
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#72 | |
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Re: RPI, RPE, and Roleplay
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#73 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
Your arguments are now starting to belittle even your own niece. This is the highschool debate tactic: "my 3 year old niece knows more than you do!", "My 3 year old niece can type better than you can", "My 3 year old niece can understand RPI better than you." What are you, in junior high? Have you failed to notice that your 3 year old can't even read this forum. At least make real arguments and comparisons. And of course I was right, you tried to explain your fax pas by delving into semantics and free speech.
As for countering your arguments. Yes, I have done so, countless times. Your issue is that you believe, however wrong, that only your presentation is accurate, though you couldn't substatiate any of it with fact. Examples: 1. The term RPI you claim was established years ago. There is no fact to substatiate that claim. 2. RPI is as valid an acronym as the terms RPE, NFL, and Real-Time. No, is is not. Why? I told you why and either: a. You couldn't understand it (like your 3 year old niece whom you tend to tantrom like). 2. You pretended I didn't. 3. You are ignorant of the concept of litmus. So I'll explain it again. NFL, RPE, and Real-Time can all be proven by a singular yes or no question. RPI cannot. 3. I said your posts, not your posts on this thread, ALL of your posts. Go back and read from when you first became a member Prof. You constantly use the tired argument of this person or that person is ignorant, uneducated, etc etc. Like this makes you seem more educated? I think not. 4. You make outlandish insults then claim freedom of speech. Prof, you remind me of a history professor that writes his own history book and claims everyone else is wrong and uneducated and a moron if they don't accept your book as fact, despite the hundreds of invalid, unsubstatiated, and subjective claims contained within the book. As for misinterpretation. Look in the mirror. |
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#74 | ||||||||
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Re: RPI, RPE, and Roleplay
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Unfortunately, Arm does not list all of their old discussions, only those they chose to archive. Hence, finding an earlier example of its use that has been saved may be more difficult. Nevertheless, this proves that the term Role-Play Intensive was already in common use by 2001 as was the acronym RPI. Here, we have Armageddon's rules from 2000. They haven't changed much since then and thus were in place in 2001 when the term RPI was in use to describe Armageddon. Note that numerous policies found in the 19 characteristics of RPIs are found in Arm's rules in 1997 (and today) such as separation of IC and OOC information, a concentration on in-character behavior and a policy against simultaneous multiple characters. As the term was in obvious use by that point to describe Armageddon and you have yet to provide any proof that it was being used to describe any other games, at the very least it suggests that the 19 characteristics shared by Armageddon and Harshlands comprise elements of the definition of RPI. It could be argued, since I have yet to find any old threads relating the term to Harshlands, that the definition of RPI could therefore be even more exact in its detail although I first enountered the term RPI in regard to both Arm and Harshlands back in early 2000(again, documentation from that period is fragmentary). So where's your proof that it was being used to describe any other games at this time? Quote:
The following comments by you don't really constitute countering my points because they have nothing to do with the question of the term RPI. They're the result of your lame attempt to use personal attacks and claims of insult in lieu of defending your position but I thought I'd address them anyway. Quote:
Again, you also bring up the topic of my education. I don't haul out my degrees in the forums to make points but you seem obsessed with referencing them. You really are insecure about that aren't you? So how far did you get before you dropped out? Tenth grade? Eleventh? Quote:
Lame, dude. Lame. Quote:
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Last edited by prof1515 : 09-21-2009 at 07:58 PM. |
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#75 |
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Senior Member
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Re: RPI, RPE, and Roleplay
Newworlds, you've also ignored Kavir's question. Why not give him an answer? Hmm?
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#76 | |||||
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
Since the student of roleplay can't help himself from throwing insults and railroad other threads, I dragged his latest attempt to bring the topic of RPI to the forefront and will respond to his sewage here.
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I guess this is what you wanted isn't it? Another post of insults so you could reply in kind. You thrive on this type of tripe don't you? Well, sometimes it is the more intelligent one that knows when to stop arguing with idiots. Such a sad thing it is but I'm imagining you will happily post another 2 pages of garbage for us to dig through and it will go back and forth until I stop wasting my time with you or until you decide to make another lame RPI post or claim you have proven yourself like some cackling insane man on the corner yelling about global warming and saying he is right because no one stops to listen. |
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#77 |
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Member
Join Date: Apr 2008
Posts: 44
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Re: RPI, RPE, and Roleplay
Even though your flame was hilarious I wish you had left this thread alone New Worlds. I do not understand why both of you can't just agree to disagree and stop the insults. This thread should be locked.
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#78 | ||
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Senior Member
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Re: RPI, RPE, and Roleplay
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As far as the topic at hand. I really don't think there's anything else that can be posted. This topic obviously has two to three sides. The RPI fanatics. The anti-RPI fanatics. And those who don't really care either way. |
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#79 | |||||||||||||
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Re: RPI, RPE, and Roleplay
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[QUOTE}2. RPI is copyrighted by a company out of Texas. Better check in with them to use the term or perhaps you will define it for them?[/quote] Wrong, trademark is the term you're looking for, not copyright. However, a trademark only extends to the areas that it is applied for. But in this case you're wrong yet again because they have trademarked their particular logo and seal. They have trademarked the phrase "Why not change the world?", not "RPI". This is yet another example of your lack of intelligence. Quote:
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So your statement is wrong, yet again. Quote:
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Jason |
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#80 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
There are two threads full of discussion, definitions, links, and discourse on this topic. Regurgitating it all for your limited memory is something you may enjoy, most do not.
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#81 |
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Senior Member
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Re: RPI, RPE, and Roleplay
And I'm asking you to please stop relying on personal attacks and misquotes and post something to defend your position or else concede and stop deliberately making dishonest statements.
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#82 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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The thread is about RPI, RPE, and Roleplay. The thread was started because of your railroading another thread. Do not take the position that you were not. The OP asked the discussion to stop on the other thread and you would not stop so I brought it here. If you need a reference to that thread that proves this here it is: Looking for RP-focused MUD with as little combat as possible You claim constantly about misquotes and misunderstandings, but even as I read back through this entire thread I noticed you making assumptions and ignoring questions put before you. (example: post 23 if you need one). You also make misrepresentations utilizing an interpretation of the english lanquage or semantics. (Example: post 21) Here you claim the RPI Network is not your site you just pay the bills. Legally it IS your site. Legally you can ban every member of the commitee whether they want you to or not. Unless you have written bylaws and legal documents to control the site, the site is yours and yours alone to be owned and operated by you alone. To be shutdown, discontinued, or modified with you as the ultimate control to do so. Personal Attacks: After reading through the thread it is clear I did throw some unnecessary insults. Deliberately making dishonest statements? I deny that accusation. The argument, in my understanding, boils down to who may use the term RPI and who may not. My contention is that any game that is Roleplay Intense or Intensive may use the term RPI at leisure. Your contension (correct me if I am wrong) is that only those that follow the 19 points outlined by your group may use this term. Looking through threads, MUDs that claim to be RPI and RPE I saw a lot of confusion and disagreement about the term and no evidence (despite a few RPI references) that would proclude anyone from using the term as I outlined above. A similar argument could be made for using the term MUD which is also ambiguous, in that only MUD's begun in 1980(some say the 70's) under the original codebase when the term MUD was first used may call themselves a MUD. It is my understanding that the 19 points you bring up about RPI were not all utilized when the term RPI (according to you) was first established. In fact, many if not all of the games you refer to have changed drastically since. I ask this question then. Do you think no MUD should use the term RPI except as accepted by your group under the guidelines you established? |
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#83 | |
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Member
Join Date: Apr 2003
Posts: 202
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Re: RPI, RPE, and Roleplay
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When writing a novel or story an author will often write an elaborate back story. They have no interest in including said story in the published text, but the richness of the backstory will be be felt in the subtext and the way the story hangs together. Almost a ghost facet of the text. The think command does the same thing. Only the player thinking sees their thoughts, but it makes their rp deeper and richer and more fleshed out. Other players won't see the thoughts but they will see the depth that stems from those thoughts. In an RPI that's more than important it's crucial. In an IRP, I have to assume, from your question, it has less or no value. So, this is why RPIs are different, and why they continue to use a command that you perceive as outdated. |
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#84 | |||||
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Senior Member
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Re: RPI, RPE, and Roleplay
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I've also mentioned that I'd be happy to cease paying the bills if someone else would do so. While I suppose I could shut down or discontinue the site by refusing to pay for its hosting, I have no intention of doing so. I'd also welcome an arrangement to guarantee I couldn't by the creation of an independent funding source to ensure that hosting was automatically paid. As for modifying the site, I could not any more than any other member of the Operating Committee. In fact, there's plenty I could not do as I do not have the passwords for full access. Only the site's webmaster, one of the other Operating Committee members, has those. I do not. Quote:
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#85 | |||||
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Senior Member
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Re: RPI, RPE, and Roleplay
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Another example of a characteristics which some felt was necessary for RPI was the existence of ranged weapon code. Again, Armageddon had this but Harshlands, FEM and many other RPIs did not. It was only with the spread of the SoI RPI Engine that this feature again spread in use. There are variations on how the RPIs enforce the policy characteristics. For example, citing their setting, Armageddon has far less emphasis on RP in the deserts outside of the cities. This, however, is also subject to interpretation as I have seen examples of the staff taking deliberate action to enforce RP in those areas when players do disregard the setting. Such variations are therefore more the case of staff diligence and time than they are examples of non-RP policies. Also, as has been pointed out, there are disagreements over what constitutes "role-play" and thus such variations are also subject to the differences in the interpretation of role-play rather than a lack of a RP-enforcement policy. On Harshlands, there are areas which are not described but that's because those areas of the game were never completed and were locked off for some time. At some point they unlocked the gates allowing access in but as it's on the extreme edge of the game world, very few players ever go there. Likewise, in 2002 they allowed alternate characters for a single event to allow players without characters in that particular region the ability to participate in the major battle that was to occur. However, these characters were only on the game for that event and never again. They also opened a separate and isolated area of the game for "alternate characters" but these characters do not have contact with the rest of the game making this area function as a separate miniature game unto itself. The same could apply to the OOC arena in SoI's Guest Lounge. For code variations beyond the 19 characteristics, I do think it's possible to further distinguish particular sub-types of RPI MUDs though in many cases it's rather unnecessary. Still, a breakdown of RPI MUDs tends to reveal several sub-types. 1. Armageddon-type RPI: Armageddon is the sole representative.* 2. Harshlands-type RPI: Dark Horizon seems to be the sole remaining representative. 3. SoI-type RPI: A variation on the Harshlands-type, most of the RPIs presently in existence conform with this game. 4. Southlands-type RPI: It appears Southlands is the only remaining operating game of this type. *Black Sands uses the SoI RPI Engine but is changing their code mechanics to more closely resemble the way in which Armageddon displays some information. As such, it could be argued that it's either Arm-type or SoI-type. However, as they're still in open beta the final result remains to be seen. There are also several other projects in development which are creating new RPI-useable codebases and thus may also be handling the code mechanics in ways which would warrant labeling as a new type of RPI. My own project would fall under this category as we'll still possess the 19 characteristics but in other ways will be doing things differently than any of the other RPIs. Quote:
For games which do not possess these 19 characteristics, I tend to use the terms Role-Play Oriented (RPO) and Role-Play Enforced (RPE). Another person on the forums here used Role-Play Focused. Role-Play Enforced is fairly easy to define as the only characteristic of such games is the existence of a required RP policy. I coined the term Role-Play Oriented (RPO) as a catch all to describe games which weren't simply RPE but didn't necessarily have all 19 characteristics of RPI. Coming up with a clearer definition than that is difficult because of the number of variations possible. With some of those 19 characteristics, you could get nine games with 17 characteristics but each could be missing two completely different ones! Sure, names and acronyms could be devised for each different variation but without a significant number of games conforming to this variation, it becomes a bit unnecessary. Hence the catch-all term of RPO, a term with the RPMUD Operating Committee also uses. Please understand that while some people may associate RPI with "higher quality RP", such a conclusion is subjective and such association is therefore not accurate. If anything, it's been my observation that the RPIs have suffered an overall decline in the quality of the RP typically found on them in the decade since I first started playing them. On one hand, one could simply suggest that this is due to the greater number of RPIs open and the increased playerbase size on the older ones but it appears to be more than just that. In any regard, the term RPI is not a reference to the quality of role-play. Finally, I appreciate your more civil tone of your last post. Thank you very much. Take care, Jason |
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#86 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Re: RPI, RPE, and Roleplay
I don't think it boils down to "who may use" the term and "who may not." I think it boils down to "to whom does the term, AND its common attributes apply, and to whom it does not."
As I've said in another thread (in similar terms)...if most people who have seen the color green, define it in a certain way, and a blind guy comes by and says "no no, that's not green, THIS is green" and defines it a different way, well the blind guy may very well be correct, and the rest of the people may very well be incorrect. But.. It doesn't matter. If the people who defined green say, "We're having a party, come on by, you have to wear green to get in" and you show up wearing purple, you ain't getting in. EVEN if you say "this IS green." NewWorlds doesn't agree that RPI means what most of the people *who actually use the term* think it means. New World's game isn't an RPI, and it never was an RPI. He didn't know that, because he didn't understand the "generally regarded as standard" usage of the term. He knew its definition: "Roleplay Intensive." He was absolutely correct. And his game really IS roleplay intensive. However, the three letters, used as a term - RPI "Are Pee Eye"..don't -only- mean "roleplay intensive." It means that, along with certain criteria that has become generally regarded by the community as standard, for that specific term. Not the specific term "roleplay intensive," but the specific term "RPI." The term -could- mean "Real Pigs are Interesting" for all it matters, and it wouldn't change a thing. Only games that include the majority of certain criteria will fit that category. NewWorlds is welcome to call his game Roleplay Intensive - his game really does have some great intensive roleplay afterall, so the term is appropriate. However, it is not an RPI. If he uses the term RPI, no board police will come down and arrest him, no one will sue him, no one will siteban him. His entry on the TMS listings might be edited if he says officially on his listing that it's an RPI, but other than that, he's not doing anything *wrong.* What he's doing, is wearing a purple jumpsuit and walking over to a bunch of green jumpsuit-wearing people, and telling them that he's wearing green and that all of the green-wearing people are wrong. That's not wrong, it's just dumb. Or perhaps color blind. As far as I know, neither is a crime. |
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#87 | |||
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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The rest of your presentation ended on how I'm dumb or blind, so I won't comment on it as I see it as argumentative opinion. |
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#88 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
My summation is this:
Should Roleplay Intense or Intensive MUDs be allowed to use the term RPI without hostility, arguments, or insults over such usage? Yes. |
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#89 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: RPI, RPE, and Roleplay
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Should pure H&S or powergaming MUDs be allowed to use the term "RP Enforced" to refer to themselves in their listings and adverts without other MUD owners responding with hostility, arguments or insults? When players post on these forums asking for RP-oriented MUDs, should I be permitted to recommend my MUD without other MUD owners disagreeing with my recommendation? |
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#90 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Re: RPI, RPE, and Roleplay
Furthermore, if my game is about wars between gods, can I call my game a Godwars game and advertise it as such, and even name it "The Godwars Mud" without hostility, insults, and arguments?"
If my game has as its theme, three new worlds, can I call my game NewworldsIII and advertise it as such, without hostility, insults, and arguments? If my game is about Redundant Partial Integrity, can I call it an RPI and advertise it as such, without hostility, insults, and arguments? If my game has a Dog that Is Killing in the Underworld, can I call it a DIKU and advertise it as such, without hostility, insults, and arguments? |
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