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This is a discussion on "RPI, RPE, and Roleplay" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by Newworlds My summation is this: Should Roleplay Intense or Intensive MUDs be allowed to use the term RPI without hostility, arguments, or insults over such usage? Yes. I have two questions for you. Why would roleplay intense, intensive, enforced or whatever else MUDs even want to use the term RPI, and what is the value in trying to broaden the meaning of the term in order to apply it to a wider subset of MUDs?... |
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#91 |
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Member
Join Date: Jul 2008
Name: Matt
Posts: 108
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Re: RPI, RPE, and Roleplay
I have two questions for you. Why would roleplay intense, intensive, enforced or whatever else MUDs even want to use the term RPI, and what is the value in trying to broaden the meaning of the term in order to apply it to a wider subset of MUDs?
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#92 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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#93 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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Those MUD's that are RPE aren't as uptight about the term, in my opinion. The term is also much more straightforward and direct. |
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#94 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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Not necessarily broaden it, but rather not allow the definition to only be reserved for this group. |
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#95 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: RPI, RPE, and Roleplay
Well I'm talking about pure H&S or powergaming MUDs, so let's assume they've chosen to use a similar definition of RPG as most video games. They consider themselves "RP Enforced" because the players are forced to play a character (rather than as themselves as they could in a chatroom), and their skills and fighting abilities are determined by that character. In effect, it's a definition that could be applied to all MUDs.
But do you think that all MUDs should be allowed to list themselves as RPE without hostility, arguments, or insults over such usage? |
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#96 | ||
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Senior Member
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Re: RPI, RPE, and Roleplay
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Original Use: Applying to games with the clear definition of possessing 19 characteristics, a total of less than 3 dozen games since the term was coined. Different Use: Applying to more than those 31-32 games and therefore conceivably applying to hundreds of games without any clear definition. How is that not broadening the definition? |
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#97 | ||
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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You might respond, "Why should they, they coined the phrase?" My answer would be, "Because you will always have people using the term to your chagrine and it will probably be misconstrued for a long time." |
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#98 | |||
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Senior Member
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Re: RPI, RPE, and Roleplay
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There also really isn't a precise term for anything though. "ARMMUD" might lead players to expect the use of classes for determining skill selection (Harshlands and SoI derived RPIs allow the player to select their skills individually). A term like RPI-19 would probably be just as confusing if the term RPI were used by other games because they're still quite similar. Short of literally coming up with a name like "Levelless, Traditional-Class-Lacking, Description-Based, et cetera, et cetera, et cetera featuring all 19 characteristics, youre not going to have a precise term. Furthermore, if RPIs shouldnt use the term because its not precise, why should any other MUD? The precise argument also fails to take into account that the term is precise as it has an original context to which it was applied. Discerning the characteristics, 19 in total, which were shared by those games to which the term was first applied is pretty damned precise especially given the vague nature of most terms in the MU* community. Also, even if RPIs used a new term, how would RPI players come to learn of it? As has been noted, there aren't that many of them that frequent these forums. Less than a tenth of the RPI players I know look at TMS and even fewer have accounts here. So even if a new term were created, let's just use ABCXYZ as an example, most would probably not know of it and continue using the term RPI. They wouldn't know that the games they've known of as RPI for nearly a decade and a half are now called ABCXYZ, especially if the term RPI was still being used by dozens if not hundreds of other games out there. In addition, there are over 350 RPEs out there and if the term RPI is used simply as a substitute for RPE, what's to keep games without enforced role-play from then using the term? They can literally point to the original definition which applied to a total of only 5-6 games (and only 31-32 games in a decade and a half) and then to the broader use which could include over 25 times as many existing games and justifiably ask, "Why can't we use it too?" In fact, by the precedent that would be established, the only justification that they'd need is simply to use it then argue that they think they should be entitled to and that the 350 formerly-RPE games are being "elitist" or any other term that has been applied to the original RPIs for arguing their use of the term. The terms Role-Play Intensive, Role-Playing Intensive and RPI were in use for years before the roots of the present controversy began. This controversy stems not from the inaccuracy of the term but from the misuse of the term, either through ignorance or deceit, by games that were not like those to which it had been describing for years. RPIs coming up with a new term or being prohibited from using the term as they had since its creation are not solutions. The real solution to this problem are educating the community and upholding standards. Jason |
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#99 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
While you make several good arguments for the RPMUD organization promoting your groups RPI style games I still believe the acronym too open to interpretation.
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#100 |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: RPI, RPE, and Roleplay
I have avoided getting involved in this discussion because of how flamey it was from the get go, but this point needs to be made:
Coining a term does not give the "coiner" any control over its use or definition. To believe otherwise is not just silly but a recipe for a lifetime of frustration. I am sure the makers of AIDS diet candy were not terribly happy when a fatal disease was given the same name (which subsequently drove their 50+ year old company out of business in short order). |
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#101 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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#102 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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To use your example, you won't find any doctors coining diseases with the acronym of AIDS because it causes confusion. Imagine if someone used the term to describe a genetic predisposition to catching the common cold. Would you like to be the patient that the doctor walks in and tells that they've "...got AIDS" or the person who contributes to research only discover it's for a cure for some obscure condition that just means someone gets the sniffles instead of the condition resulting from HIV? I doubt it. Jason |
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#103 | |
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Member
Join Date: Sep 2007
Location: Europe
Home MUD: Primordiax
Home MUD: Threshold
Posts: 178
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Re: RPI, RPE, and Roleplay
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:-) |
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#104 |
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Senior Member
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Re: RPI, RPE, and Roleplay
LOL
In other words, Threshold's argument used an example involving an acronym being used in two completely different fields. That isn't the case with the term RPI where you've got an established term being used by others to describe something else in the same field (ie, text-based gaming). It would be akin to doctors using the term AIDS to refer to a head cold. |
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#105 | |
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Member
Join Date: Jan 2006
Posts: 213
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Re: RPI, RPE, and Roleplay
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You may all resume your former argument... |
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#106 |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: RPI, RPE, and Roleplay
Don't even bother using facts or logic with talking to Prof. He still thinks the people who coin a term have some kind of magical and absolute control over how that term evolves or gets used in the future.
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#107 |
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Senior Member
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Re: RPI, RPE, and Roleplay
Once again you're arguing against the person rather than the facts. Just because most people think a spider is an insect doesn't make it an insect. Hence even if many people think RPI means anything they want it to mean doesn't mean they're correct either.
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#108 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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Forget about the years of usage as Player Kill. That's hogwash. I can use it anyway I want regardless of the established usage of the acronym for decades. |
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#109 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Re: RPI, RPE, and Roleplay
If Delerak gets to use PK to mean Player Knights, then I feel we need to include Paradiddle Knuckling, which is a drummer technique for my game's bard class. My game is definitely not PK - killing players is strictly against the rules. We do have CvC, which is Character vs. Character, and I feel that the people who -insist- that PK means player killer should be instructed that PK doesn't mean player killer at all since (hopefully) no players are being killed. I feel you should all immediately change it to CvC, and allow PK to mean paradiddle knuckling and player knights.
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#110 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: RPI, RPE, and Roleplay
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That's the whole point. They are free to use those terms however they want. I invite you, Delerak, or anyone else to use those acronyms however you want. If the general populace finds it absurd, you'll only embarrass yourself. I guess we should thank you and Delerak for providing another example of why people are completely free to call their game an RPI if they think Role Playing Intensive suits their game. Thanks! |
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#111 | |
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Member
Join Date: Jul 2008
Name: Matt
Posts: 108
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Re: RPI, RPE, and Roleplay
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The question is should MUDs that are not RPIs by the current definition exercise this freedom to broaden the use of the term. Whether you agree with prof and his list of 19 features or not, the term RPI has come to have a specific meaning much narrower than the words role-play intensive might otherwise suggest. I don't run an RPI and have never actually played one, but if I see a game advertised as an RPI I can form a picture of what features and what style of game it might be. The term is useful precisely because it has a specific meaning. What exactly is to be gained by encouraging a broader use of the term? Who exactly does it help? Certainly not the players of RPIs who are going to have difficulty finding new games to try because of all the MUDs now calling themselves RPIs. Certainly not the MUDs that are going to get new players looking for an RPI logging in and complaining that the MUD doesn't have the features of an RPI. By trying to broaden the definition of the term RPI and insist that those MUDs now calling themselves RPIs adopt some new acronym I think you're attempting to solve a problem that simply doesn't exist. |
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#112 |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: RPI, RPE, and Roleplay
The only part of the question I am involved in is whether or not the person who coins a term controls how it is used once it has been released in the wild. And my point was they do not.
As for the rest of the debate, I find it utterly pointless. |
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#113 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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#114 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
Something needs to be said here and it is a strong reason I find it pointless to continue this discussion.
I reviewed these more than 400 posts between the two threads related to RPI and I've found one thing in common. While several Admin/Owners of RPE and other styles of Muds have commented why RPI is a global term for all games, not a single Admin or Owner of any open game called an RPI by the RPMUD group has made a single comment about this discussion. I found this astonishing. Please correct me if I missed something and am wrong about this. Is there a reason to continue this discussion without a singular voice from someone in authority (meaning an owner of one of the original games) making some comment on their own position? Is it possible that they don't even care for the term or would be entirely happy with a better, more definable term. |
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#115 | |||||||
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Senior Member
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Re: RPI, RPE, and Roleplay
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From Haiwolfe, former head administrator of Shadows of Isildur: Quote:
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#116 |
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Senior Member
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Re: RPI, RPE, and Roleplay
I will also point out that Delerak's RPI may very well have opened, at least for beta testing, before he decided to shut down the project.
The 19 characteristics were the result of a round table of several RPI admins and players (from Harshlands, Shadows of Isildur and Armageddon) who basically sat down, figuritively in an AIM chat room, and examined the original RPIs of which there was consensus as to the application of that term. These three (Armageddon, Harshlands and Forever's End) were examined for the characteristics that they shared in common that were not typical of the average stock MUD. The result was the list of 18 characteristics (a 19th was pointed out a few months later in another discussion) consisting of both code and policy philosophy including the "four most important" listed by Traithe in the above discussion from 2005. This list was then compared to other MUDs past and present. The result was a list of slightly under two dozen (at that time) which met the same conditions. A comparison today reveals a total of 32 in the last fifteen years. Finally, I'll also point out that the RPMUD Network has three terms for role-play enforced games, along the lines of what Haiwolfe suggested while taking into account Traithe's observation of either being or not being RPI. There is RPI (Role-Play Intensive) for those games meeting the original application of the term, there is RPE (Role-Play Enforced) for games which possess a policy of required/enforced role-play, and there is RPO (Role-Play Oriented) for those games which not only feature a policy of required/enforced role-play but also additional features not conforming to the more specific term of RPI but clearly being different than the standard RPE. Now, that's a lot of information. Where, I ask, is any evidence for the history or value of the term RPI having any justifiable use besides that which has been so thoroughly outlined above? Jason Last edited by prof1515 : 10-03-2009 at 07:20 AM. |
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#117 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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If you visit the forums of any RPI mud they have very tight-knit communities that border on fanaticism for that one game. That unfortunately is something that breeds an almost outsider-like quality to each RPI mud, hence they do not visit forums such as these, they stick to their own forums and could care less what mud sites think of them. |
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#118 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
I get same responses from the same people. Nothing has changed. The people you quote are no longer owning or running the games I speak about above.
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#119 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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What difference does it make anyway if a game is open or not? You've heard from various admins from the RPI community. I own and run a RPI in development. Why does my view suddenly become more important when we open? The only difference between being in development and being open is that you allow players onto your grid. As a result, your request seems rather pointless. |
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#120 | |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Re: RPI, RPE, and Roleplay
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So there you have it. |
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