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This is a discussion on "RPI, RPE, and Roleplay" in the Top Mud Sites Tavern of the Blue Hand forum :

Originally Posted by Jazuela I have posted a poll on a site that I run just for RPI admins. There are 47 members, including admins, owners, imms, veteran players, and ex-staff members. I asked why they don't come here to answer your questions. I pointed out the link. Of the 47 members, 13 of them responded. Of those 13 responses, 12 responders chose "Who is Newworlds and why should I care about his opinion?" One responder chose "I don't participate in TMS forums." So there you have it. Nice poll Jazuela. Completely sided ...



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Old 10-03-2009, 03:01 PM   #121
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Re: RPI, RPE, and Roleplay

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Originally Posted by Jazuela View Post
I have posted a poll on a site that I run just for RPI admins. There are 47 members, including admins, owners, imms, veteran players, and ex-staff members. I asked why they don't come here to answer your questions. I pointed out the link. Of the 47 members, 13 of them responded. Of those 13 responses, 12 responders chose "Who is Newworlds and why should I care about his opinion?" One responder chose "I don't participate in TMS forums."

So there you have it.
Nice poll Jazuela. Completely sided and unsubstatiated. It does nothing to continue this thread. I still see no reason to continue this thread without someone of authority speaking on behalf of the so-called "RPI's".
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Old 10-03-2009, 03:16 PM   #122
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Re: RPI, RPE, and Roleplay

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Originally Posted by Newworlds View Post
Nice poll Jazuela. Completely sided and unsubstatiated. It does nothing to continue this thread. I still see no reason to continue this thread without someone of authority speaking on behalf of the so-called "RPI's".
You probably won't get that. They just don't care enough about the entire mud community to come here and post. It would take somebody close to them bringing to their attention this thread and the question. Their interests lie in their RPI muds, not TMS and the petty squabbles between New Worlds and the RPI players/admins who do choose to come here and argue for the RPI acronym.
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Old 10-03-2009, 03:27 PM   #123
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Re: RPI, RPE, and Roleplay

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Originally Posted by Delerak View Post
You probably won't get that. They just don't care enough about the entire mud community to come here and post.
I agree and the reason it is hard to continue the thread with any reasonable discussion that hasn't already been presented.
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Old 10-03-2009, 03:29 PM   #124
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Re: RPI, RPE, and Roleplay

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Originally Posted by Newworlds View Post
I agree and the reason it is hard to continue the thread with any reasonable discussion that hasn't already been presented.
That's ridiculous. Everything we've said is reasonable. The term came into being from the RPI's. Just because the original admins or the current admins of those RPI's don't come here and join our "crusade" against New Worlds doesn't mean we're wrong. It also doesn't mean you're wrong, but I think you are.
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Old 10-03-2009, 04:16 PM   #125
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Re: RPI, RPE, and Roleplay

Ultimately, it doesn't really matter, does it? These tags exist to help lazy players find games faster! (I include myself in that lazy player category.) In general, it's the "RP" in the whole thing that matters. For a few gamers who like to pen themselves into a little box, they will say things like "I will NEVER play an RPI!!" (See that? I bolded it and itlicized it.) or "I will ONLY play an RPI!!!!" MOST gamers, though, simply want to find a fun game that has the few basic things they enjoy. Some gamers say "I enjoy crafting". Very few gamers will say, "I want a crafting system with at least 200 ingredients and 2,000 recipes and 150 pieces of gear for crafters to sell, wear, and dance around in." (By the way, my new game does have that if anyone is looking for something that specific.)

For most people who are involved in RP-whatever, what they want is some form of RP with some game mechanics thrown in. For several, the presence of perma-death or lack thereof may make or break the game for them. For some others, open PK or the lack of an open PK system matters. Ultimately, a player is going to play the game they want to play regardless of what tag is on there.

It seems kind of silly to me for people to get all peeved when someone posts wanting an RPI or advertising one when it doesn't EXACTLY fit with some nebulous definition just as it's silly for others to rage that they are definitely an RPI regardless of whether of that nebulous definition. If most RPI players don't care or even want to participate with the mud community, it doesn't really matter what RPI comes to mean outside of it, does it? And if those players don't care anyway, what's the point of using the RPI moniker? It seems better just to list the traits that your mud has or read what a player is looking for regardless of whether or not the three dreaded letters of R, P, and I are used.

Every game is ultimately an RP-something: RP enforced, RP Intense, RP-banned-if-you-do-it, RP-only-if-you're-a-dork. All you old timers know very well that there's a new acronym popping up in the gaming world that doesn't make any sense or fit at all. (MMORPG anyone? MMOFPS?? MMOPPOTAMUS!) Ultimately, we have way too many people on Threshold that move in and out of all of these types of games to really care what exactly we are and what exactly else they play. I'm just glad to have them when we do and glad to have anyone else who wants to visit from whatever RP-thing they're from.
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Old 10-03-2009, 04:24 PM   #126
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Re: RPI, RPE, and Roleplay

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That's ridiculous. Everything we've said is reasonable.
You misread my post. I said, "...that hasn't already been presented."
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Old 10-03-2009, 04:39 PM   #127
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Re: RPI, RPE, and Roleplay

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Originally Posted by Newworlds View Post
Nice poll Jazuela. Completely sided and unsubstatiated. It does nothing to continue this thread. I still see no reason to continue this thread without someone of authority speaking on behalf of the so-called "RPI's".
The poll may not be scientific but I believe you'll find the general opinion across the RPI community to be the same.

How do you define "authority"? Being an admin on an open RPI? Why does it have to be open? Why do they have to be an admin? Besides, what difference will it make if someone else comes in and speaks and says the same thing that's already been said? The facts don't change just because they're coming from someone else.

Chances are I've spent more time researching RPIs over the last five years alone (to say nothing of the years before that) than most of the MU* community combined. I'm played every RPI that's opened, been administrator on one, turned down requests to join the staff of a couple others and started my own. I've also played nearly a thousand MU*s since being intruduced to them in 1997, several hundred of them for at least 25 hours and a couple dozen for hundreds of hours. These spanned the spectrum of types including RPIs, RPOs, RPEs, H&S, PvP, PK, MUDs, MUSHes, or what-have-you. I've played graphical RPGs as well. Can you claim the same? If not, what makes you think you can identify "someone of authority"?

You are right about one thing. There's little reason to continue this thread. The "discussion" has been decidedly one-sided with a plethora of information and evidence presented to demonstrate why RPI is and has been a specific term for specific type of role-playing game. There's been no evidence presented to support any other definition or use except for arguments which fail to provide any logical or practical reason why the term should be used in any other manner.

I'm about to go watch some football. Figuritively speaking, this game's pretty much over and it's been a blow-out. Now, if my alma mater wins, I'll be celebrating a second victory of the day.

Later,

Jason
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Old 10-03-2009, 04:47 PM   #128
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Re: RPI, RPE, and Roleplay

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Originally Posted by Milawe View Post
\
Every game is ultimately an RP-something: RP enforced, RP Intense, RP-banned-if-you-do-it, RP-only-if-you're-a-dork. All you old timers know very well that there's a new acronym popping up in the gaming world that doesn't make any sense or fit at all. (MMORPG anyone? MMOFPS?? MMOPPOTAMUS!) Ultimately, we have way too many people on Threshold that move in and out of all of these types of games to really care what exactly we are and what exactly else they play. I'm just glad to have them when we do and glad to have anyone else who wants to visit from whatever RP-thing they're from.
God Wars certainly doesn't associate itself with roleplay. Plenty of MUDs don't. That's why people get their panties in a bunch. Why does it irk me? Because when I go to a mud advertising itself as an RPI I expect to find the RPI traits that I found at the 3-4 other RPI's I played at. If I don't find that, I'm agitated at the MUD for wasting my time. It's almost a pathetic attempt to steal away RPI players, when in fact all you'll do is shy them away as soon as they see the mud isn't what they thought it was. You're just getting your mud a bad reputation with the RPI mud players is all.
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Old 10-03-2009, 05:07 PM   #129
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Re: RPI, RPE, and Roleplay

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Originally Posted by Delerak View Post
God Wars certainly doesn't associate itself with roleplay. Plenty of MUDs don't. That's why people get their panties in a bunch. Why does it irk me? Because when I go to a mud advertising itself as an RPI I expect to find the RPI traits that I found at the 3-4 other RPI's I played at. If I don't find that, I'm agitated at the MUD for wasting my time. It's almost a pathetic attempt to steal away RPI players, when in fact all you'll do is shy them away as soon as they see the mud isn't what they thought it was. You're just getting your mud a bad reputation with the RPI mud players is all.
Well, it seems like then that would just be bad for my mud if I were to use the RPI moniker. (Which I don't, thank goodness!) Thus, it would be my problem and my bad name, wouldn't you say? I go on tons of games that have features I don't like or get bored of quickly that aren't advertised or listed. And then I find a lot of games that have features that don't make the list. Very few games are EXACTLY what they say they are, and honestly, if I didn't have a clue what RPI meant, which lots of people clearly don't considered the number of times this topic has come up and people (mostly players) still keep using it however they want, except that it means Roleplay-SOMETHING, does it really matter? Seriously, I'm not going to hold it against Armageddon that it's label as an RPI if I actually liked the game. Same as I'm not going to hold it against New Worlds if they decided to call themselves a non-graphical MMORPG if I end up liking the game.

I think it's a little laughable to claim that people want to "steal away" RPI players. You can't steal anyone away unless they like the game they're playing. Anyway, I'm guessing you don't find this whole topic as funny as I do.
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Old 10-03-2009, 05:29 PM   #130
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Re: RPI, RPE, and Roleplay

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Originally Posted by Milawe View Post
Ultimately, a player is going to play the game they want to play regardless of what tag is on there.
If they can find it. But as you pointed out earlier, it's the tags that help the players find the game/s they want to play. That's why listing sites such as TMS have options that mud owners can select, so that players don't have to manually search through every listed mud.

Regardless of peoples personal views on the term "RPI", I would hope that most mud owners recognise that diluting the meaning of established terms reduces the value of search engines and increases the difficulty of finding games with specific criteria, which in turn is detrimental to both players and mud owners. You might call players lazy for relying on search options, but the fact is that while players aren't going to play a game they hate, few of them are willing to try all 1849 of the muds listed on TMS until they find the one that's right.

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Every game is ultimately an RP-something:
Not really. Many games don't care about RP at all - it's simply irrelevant to the game.
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Old 10-03-2009, 07:51 PM   #131
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Re: RPI, RPE, and Roleplay

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If they can find it. But as you pointed out earlier, it's the tags that help the players find the game/s they want to play. That's why listing sites such as TMS have options that mud owners can select, so that players don't have to manually search through every listed mud.
Yep, and I still stand by the opinion that MOST people looking for RP are only looking for the first two letters and really don't mind what comes next. That's why you run into so many people who have absolutely no clue what an RPI is, how some people think it should be used, and why this topic keeps coming up. If people KNEW what it was, it wouldn't be "misused" so often, and we wouldn't be discussing it. As it is, it's usually a random person posting that they want an RPI mud and then 3-5 people telling them how they're so silly for thinking that what they want is an RPI because of X, Y, and Z.

Quote:
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Regardless of peoples personal views on the term "RPI", I would hope that most mud owners recognise that diluting the meaning of established terms reduces the value of search engines and increases the difficulty of finding games with specific criteria, which in turn is detrimental to both players and mud owners. You might call players lazy for relying on search options, but the fact is that while players aren't going to play a game they hate, few of them are willing to try all 1849 of the muds listed on TMS until they find the one that's right.
Quite right, which is why I don't use the term RPI for any of my games, nor am I interested in using it. RPI is not one of the "categories" with which you can actually label your mud for any ranking or sorting purposes on TMS, so I don't really see how you are going to "search" for it anyway. You can search for roleplay mandatory or roleplay encouraged or accepted. (Maybe you can search for roleplay banned. I don't think I've seen that listing, though.) There's no roleplay intensive listing. Why? Because there's only a FEW people who really care beyond whether or not roleplay exists on a mud. Some people don't want it at all. Some people must have it. Everything else is just a feature set.

Quote:
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Not really. Many games don't care about RP at all - it's simply irrelevant to the game.
That would fall under RP-completely irrelevant to the game, or as I posted above, "RP-banned-if-you-do-it, RP-only-if-you're-a-dork". My point being that the RP part of it is pretty much the only important part of the entire moniker, not that all games or muds are centered around RP. :P
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Old 10-03-2009, 08:34 PM   #132
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Re: RPI, RPE, and Roleplay

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How do you define "authority"? Being an admin on an open RPI? Why does it have to be open? Why do they have to be an admin?
It would be nice to discuss this issue with the owner of the team, not a cheerleader. (I'm speaking metaphorically, I'm not calling you a cheerleader directly).
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Old 10-03-2009, 08:50 PM   #133
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Re: RPI, RPE, and Roleplay

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Originally Posted by Milawe View Post
Yep, and I still stand by the opinion that MOST people looking for RP are only looking for the first two letters and really don't mind what comes next.
Then I'm afraid we'll have to agree to disagree. Particularly when "what comes next" includes things like:

Quote:
Originally Posted by Milawe View Post
That would fall under RP-completely irrelevant to the game, or as I posted above, "RP-banned-if-you-do-it, RP-only-if-you're-a-dork".


Quote:
Originally Posted by Milawe View Post
RPI is not one of the "categories" with which you can actually label your mud for any ranking or sorting purposes on TMS, so I don't really see how you are going to "search" for it anyway.
In the paragraph you quoted I was speaking about mud terms in general - I said "established terms" (i.e., not just RPI) and "search engines" (plural). Different search engines do provide different options (such as MudBytes pay-for-perks), while some (such as TMC) allow you to search through the mud descriptions as well.
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Old 10-03-2009, 09:54 PM   #134
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Re: RPI, RPE, and Roleplay

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Originally Posted by Newworlds View Post
It would be nice to discuss this issue with the owner of the team, not a cheerleader. (I'm speaking metaphorically, I'm not calling you a cheerleader directly).
Nobody is claiming ownership. That's absurd. We're just claiming that the acronym came from a certain place to describe a certain type of MUD with a certain amount of features. It's quite simple really.
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Old 10-04-2009, 01:24 AM   #135
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Re: RPI, RPE, and Roleplay

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Then I'm afraid we'll have to agree to disagree. Particularly when "what comes next" includes things like:
So in God Wars, people don't play a role?

You enter your RL age, bench press, etc. and then perform mundane everyday tasks?
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Old 10-04-2009, 02:45 AM   #136
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Re: RPI, RPE, and Roleplay

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So in God Wars, people don't play a role?

You enter your RL age, bench press, etc. and then perform mundane everyday tasks?
We chat about it - sure. You don't play a role, you play yourself. The code and system used is there to add variety to the world which is completely designed towards pkilling, not roleplaying.
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Old 10-04-2009, 02:52 AM   #137
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Re: RPI, RPE, and Roleplay

Seriously...

Can't this just be dropped? Neither side is going to change the other side's mind. Deal with it!

I will admit, I side with Prof and Delerak on the issue of what RPI 'stands for'. However, that is not because I am a huge fan of that style of game. In fact, I've played them and given them a chance only to find that I heavily dislike them. As an avid roleplayer, I love the concept of what was attempted, but the current codebases out there to support it all see lacking and quite frankly hacked together. As such I will generally avoid an RPI. Perhaps a modern version of an RPI codebase could fix some of the issues I have with the current versions out there.

Now despite that, I really think RPI term should be left to mean those '19 things'. One reason is that most thing the Intensive part is speaking of the quality of RP in the games. I can hoenstly say that s not the case.. Intensive for them means that it take quite a bit of effort just to do any tiny little thing. The games really are pretty much simulations. I've not seen any other MUD hit the sheer level of complexity that RPIs have... aside from the healing system in IRE games.

It does need to be acknowledged that words and terms *do* change over time. It's happened in many religious circles, where a word used to mean one thing but it became a buzz word and everyone started using it, until now the original group to whom the word applied pretty much is told they know nothing and that they are utterly wrong. Granted some of the old-timers get very irate over the use of it by the new kids. However, quite a few, on both sides, are quite willing to acknowledge that what they do is not the same thing, but both are valid in their own right.

That is exactly what has happened here. Noone is going to agree on what the term should mean. People have a different interpretation of just what RPI means. SOme say it refers to the level of work it takes to play the game. others say it refers to the quality or just how heated the RP can be. Both are valid interpretations of it. Who cares which is 'more right'? The only thing you can do is decide for yourself what it means and look at it fromt hat. Yes it means you have to filter through a few other things that claim to be RPI but don't fit your interpretation, but there's so few MUDs really that you can handle it.. you are grown up afterall (I hope). The other side to that coin is you need to stop getting mad when someone says they don't agree with your interpretation... esp the game owners. If you list yourself as RPI, but a site that lists muds has a different interpretation of the term, don't go nutso over the fact that you can't be listed as RPI. Just abide by the definitions that site uses.

Now all that said... everyone please just shut up about this mess. It's been going on for freaking ever and it gets nowhere. The same things are said over and over.. by BOTH sides.. and hen devolves into name calling and flame baiting. Just get over yourselves.


PSA.. Yes I am one of the committee members of RPMUD (formerly RPImud.net). Stop calling us all Prof's minions and puppets. I most certainly am not his meat puppet. I've agreed with him in some cases, and I've disagreed in others. Seriously though, this argument needs to die and be buried forever. You've all just been making an ass of yourselves by arguing round and round and going nowhere. No one is going to win the argument.

I'm off my soapbox now.

Kerrida
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Old 10-06-2009, 03:11 AM   #138
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Re: RPI, RPE, and Roleplay

It seems pretty simple to me, as a player who has played a ton of different games, owned/staffed for a few successful (and unsuccessful) MUDs from different genres - and generally doesn't care much for game vs game politics.

RPI was a term that was definitely related to Harshlands, ARM and various others from that genre. If you want to tag your MUD as an RPI if it doesn't have permadeath or a core focus on really specific roleplaying (anal retentive roleplaying to some more H+S geared players, I'm sure) ... okay. Go for it. But, you're misleading most people who know what the term RPI has generally been defined as (even if it is unspecific) and confusing newbies who won't understand the difference between a New Worlds and a Shadows of Isildur.

I think of RPI as a code-engine, mostly, with a few games that have created similar styles/systems on their own engines. If I were to try an RPI that wasn't permadeath and had OOC channels (or OOC chatter on regular says/tells), I would be disappointed.

The easiest thing would be to give up the fight and coin your own phrase; I just don't see why there needs to be a fight over the right to use RPI if you exist out of what has been the standard definition. Obviously you have the right, but would it not be better to find a more transparent phrase that would be less likely to confuse expectations for new players?

The RPI Community will never give up the term, willingly, and you cannot really argue that it was not created for that specific genre. Why fight over the word 'Intensive'?

I suggest this website.

Thesaurus.com | Find Synonyms and Antonyms of Words at Thesaurus.com

That is all.
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Old 10-06-2009, 01:31 PM   #139
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Re: RPI, RPE, and Roleplay

Quote:
Originally Posted by DonathinFrye View Post
The easiest thing would be to give up the fight and coin your own phrase
Exactly. Get a new phrase that is more reflective of the games that want to use RPI as has been suggested numerous times. Problem solved.
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Old 10-06-2009, 01:59 PM   #140
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Re: RPI, RPE, and Roleplay

Quote:
Originally Posted by Newworlds View Post
Exactly. Get a new phrase that is more reflective of the games that want to use RPI as has been suggested numerous times. Problem solved.
The issue I have with what you are suggesting is that there are definitely more people who recognize RPI as a specific genre than there are people who would rather use the term to describe a game that does not fit into that genre. In fact, the codebase that new RPIs use is literally called the RPI Engine. What I was suggesting, and not in a combative manner, was that fighting against the definition that an entire genre of games has used since its inception to describe their genre is wasteful; it would be far more friendly to the community and to potential players on games that exist outside of this genre (RPI) to not appropriate a confusing term when it is easier (and more specific) to use or create their own term.

I don't have anything against non-RPIs, but it is fruitless to tell an entire community of games and players that they need to re-name their engine and genre. It's just not going to happen.
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Old 10-06-2009, 02:58 PM   #141
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Re: RPI, RPE, and Roleplay

Just to be clear, I don't think that most of us are fighting against RPI being used by RPI advocates as they see fit. (At least I'm not. I'm pretty sure I used the term correctly and participated in the discussion to actually give it a more specific definition a couple of years ago.) There's simply a good bit of people who simply don't know what it means or what it stands for, and harshing on those people doesn't do anyone a bit of good.

By now, though, I'm sure all the regular participants of TMS do know what it is.
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Old 11-20-2009, 04:04 PM   #142
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Re: RPI, RPE, and Roleplay

In the light of fairness and keeping a thread from being derailed, I bring the following post from Jazuela over to this thread. The proper thread for spotlighting the inconsistancies in the RPI group. For some background, this comes from the thread where a player is trying to find a new MUD to play. He tries out Armeggedon but can't figure out some of the commands (not suprisingly):
Quote:
Originally Posted by Jazuela View Post
Of course you could've asked what command to use. That's what the "ooc" command is for. You'd just type:
ooc What command do I use to trade with you?
and it would come out:
The green-haired man oocs, "What command do I use to trade with you?"
And the guy would've responded, using the same command, something like:
The blue-skinned man oocs, "give axe blue" or "give bladed 3.figure", check out the "give" help file.
Excuse me? Armeggedon has OOC right in the game? Some green haired man is talking in ooc right in a tavern in front of the whole intensive roleplay. I boggle at this. Someone explain to me how this keeps the sanctity of roleplay in tact.

Next we have an example of how SOI handles OOC:
Quote:
Originally Posted by Jazuela View Post
All RPIs have some method of getting OOC information across to new players. Shadows of Isildur has a whole area devoted to it, in-game, where helpers show up as anonymous gnomes.
An ooc gnome shows up to help people in Game? No offense Jazuela, but I seem to remember you ripping on RPE games that had ooc "channels". Okay, sorry, but it is much better to have a tunable ooc channel where you never come out of ic no matter what than an ooc gnome popping into the game and completely destroying the environment.

Just another example of why RPI is a term that defined as a single category of games. Unless, RPI denotes any game where you can break into ooc anytime you want, which would mean that all RPI's are not RPE's because we do not allow such breaking of character in the game environment.
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Old 11-20-2009, 04:25 PM   #143
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Re: RPI, RPE, and Roleplay

I think that you misunderstood what Jazuela was suggesting on the other thread.

Both ARM and SOI have an "ooc" command that may be used by newbs if they are overwhelmingly lost, need help and there is no administration to immediately provide them with answers online. However, both games strictly prohibit the use of that command for any other reason but the need for emergency help.

As far as the "gnomes" thing goes ... I'm not so sure where that idea came from, but it actually isn't true. There is a "Guest Lounge" on SOI that players can log into as a randomized avatar. It is seperate from the rest of the game world, and there, they can ask other players in the Guest Lounge questions, or freely petition for administrative aid.

There are no global OOC chat channels. Hopefully that clears up how ARM and SOI help players via OOC communication client-side.
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Old 11-20-2009, 04:38 PM   #144
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Re: RPI, RPE, and Roleplay

Quote:
Originally Posted by DonathinFrye View Post
I think that you misunderstood what Jazuela was suggesting on the other thread.

Both ARM and SOI have an "ooc" command that may be used by newbs if they are overwhelmingly lost, need help and there is no administration to immediately provide them with answers online. However, both games strictly prohibit the use of that command for any other reason but the need for emergency help.
I'm not sure you are right there. From the example, the new player and the old player both use the command and it surely wasn't an emergency and it sounded like this is utilized frequently and with ease. In fact, we have noticed players (who come from those games) on NWA trying to utilize that type of command and even asking if there are "OOC says" in our game. So naturally I am confused as to this type of usage.
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Old 11-20-2009, 05:06 PM   #145
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Re: RPI, RPE, and Roleplay

Quote:
Originally Posted by Newworlds View Post
I'm not sure you are right there. From the example, the new player and the old player both use the command and it surely wasn't an emergency and it sounded like this is utilized frequently and with ease. In fact, we have noticed players (who come from those games) on NWA trying to utilize that type of command and even asking if there are "OOC says" in our game. So naturally I am confused as to this type of usage.
It's likely that those players you're referring to are not RPI players but rather players who have played games incorrectly calling themselves RPI (they might have tried out the RPIs as well but their impression of what is acceptable would appear to be derived from non-RPI MUDs). That's one of the problems with the abuse of the term: players who don't understand or adhere to the policies of RPI MUDs coming in with misconceptions based on the policies of non-RPI games which incorrectly describe themselves as RPI.

Arm, SoI, Harshlands and the other RPIs have strict policies against abuse of OOC. The ooc command is there only for those rare occassions when something needs to be communicated which is of an ooc nature. Players who overuse it have and will be punished (I recall having to tell a newbie once or twice not to overuse the command back when I admin'd on SoI).

Here's SoI's help file on the command:

Quote:
Communication: Ooc

Usage: ooc <message>

This command is similar to SAY, with the exception that it
can be used to ask out-of-character questions to other PCs -
it's ideal for asking questions about game mechanics and
commands, if you're unsure of how something works.

Be sure, however, to use it as sparingly as possible! Idle
OOC chitchat is highly discouraged here, and will quite
likely draw the ire of any observing admin. On the other
hand, using it to instruct new players and ease them
into the game is quite encouraged; remember, as a
more experienced player you can have a direct effect
on whether they choose to make SoI their home.

If using this command in such a way, please try to be
considerate of other players in the area currently RPing
and draw the new player into a quiet, empty room.

Be forewarned that this command is -never- to be used to
correct the roleplay of others, nor to correct typos
(yours or another player's). Not only does this convey
a very arrogant and elitist air, but it can also be a big
turn-off to anyone who may be the target of such actions.

If you are interested in helping in the bettering of others,
then you would be far better off leading by example. If
there is a particular problem that needs to be addressed,
please bring it to the attention of the staff. It is not
the job of players to act as roleplay police. This game
is here for the enjoyment of all, and any seen engaging
in such activity will not be reacted to kindly by the staff.

If you'd like to simply hang out and chat OOCly with your
fellow players, please find other means with which to do
so. The OOC lounge is currently closed due to problems with
abuse, but the discussion board on our website includes
an OOC forum, as well as options to get in touch with other
players through email or the various instant messaging
services, for those who so desire. We also host an IRC
server for the use of players (see HELP IRC).

Example:
> ooc How does the petition command work?
> ooc Can someone help me look in my pack?

See Also: Afk Say Tell Whisper

Last Updated: Tuesday, 05:23:28 pm, 25th January 2005, by Frisia
Note that for a time the OOC Lounge was even closed due to players violating the IC/OOC barrier. This is not allowed in RPIs and I can recall banning a player or two for doing so back in 2004.
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Old 11-20-2009, 05:44 PM   #146
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Re: RPI, RPE, and Roleplay

From Arm's help file.

Code:
OOC                                                         (Communication)

   This command is exactly like the say command, except that where
say is used to express "in character" (IC) speech, the ooc command is used
for "out of character" (OOC) speech. The only other important difference is
that say will always be translated for language differences and ooc will
not.
   Think before you use ooc. It is not intended for conveying IC
information, nor for discussions of the game mechanics, nor for extended
roleplaying debates, nor for getting around language barriers.
   It can have a detrimental effect on those around you, jarring them from
the atmosphere they've built up. If you have some comment to make, often
the OOC bulletin boards, e-mail to the game account, or the web discussion
board are more appropriate forums.
   Please note that any conversation with an immortal (a member of the
staff) is automatically "out of character."

Syntax:
   ooc <message>

Examples:
   > ooc Sorry, I have to go irl now.
   ("irl" means "in real life.")

   > ooc afk
   ("afk" means "away from keyboard" and generally means that the player
   has had to attend to something, but will be back very shortly.)

Notes:
   Try to use the ooc command as little as possible, preferably never.
Imagine what a movie would be like if the actors and actresses kept
breaking out of their roles all the time--the movie would be awful.

   Never ever use the ooc command to convey IC information. This is looked
upon very poorly by staff members.

See also:
   gone, say, tell, wish

I rarely see people use it in taverns. Only if something like a bug occurs. In private places like apartments and clan compounds it is more prevalent.
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Old 11-20-2009, 05:46 PM   #147
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Re: RPI, RPE, and Roleplay

Expanding on Prof's post. I've seen players get both ooc and their wish (petition) commands revoked if they abuse it.
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Old 11-20-2009, 11:37 PM   #148
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Re: RPI, RPE, and Roleplay

We put an "owhisper" command in a couple years back, for when such things are needed.
Quote:
Command : OWHISPER
Usage : OWHISPER [TARGET NAME] [MESSAGE]
Example : owhisper sherav don't kill them to quickly.
Owhisper allows an OOC (out of character) means of communication when such
things are needed. It is an in-room only command, and should not be abused.
Owhispers can be turned off with the QUIET command if a player wishes to not
receive them.
There are times when these is no other way to relay information, or ask questions, in a game. Such commands allow players to remain in character.

Of course, we are more of a "role-play expected" (not to be confused with a "role-play encouraged") game.
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Old 11-21-2009, 05:44 AM   #149
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Re: RPI, RPE, and Roleplay

Quote:
Originally Posted by Delerak View Post
A log from arm.
As a total outsider, I am quite impressed by the Armageddon log. It's a nice piece of roleplay.
However, one small detail in it disturbs me so much that it actually in a way destroys the experience:

Code:
His voice hoarse, you ask, in allundean:
     "How about we do it the other way around, sharp-ear?"
It's a minor detail, but it's really irritating, especially as it gets repeated.
If everything else has been coded so nicely to fit the roleplaying mode, why on earth hasn't this been fixed long ago?

That said, allow me as a total outsider to also say that I am getting extremely tired of these endless threads about what honestly seems to be a non-issue.
You guys should get a room.
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Old 11-21-2009, 09:10 AM   #150
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Re: RPI, RPE, and Roleplay

Quote:
Originally Posted by Anitra View Post
As a total outsider, I am quite impressed by the Armageddon log. It's a nice piece of roleplay.
However, one small detail in it disturbs me so much that it actually in a way destroys the experience:

Code:
His voice hoarse, you ask, in allundean:
     "How about we do it the other way around, sharp-ear?"
It's a minor detail, but it's really irritating, especially as it gets repeated.
If everything else has been coded so nicely to fit the roleplaying mode, why on earth hasn't this been fixed long ago?

That said, allow me as a total outsider to also say that I am getting extremely tired of these endless threads about what honestly seems to be a non-issue.
You guys should get a room.
It is fixed. The person chose not to use it, because he didn't care about how he'd see it. There's me, and all its fineries: !me, #me, %me, ^me, etc. etc. to place the enactor in various parts of the sentence. So if you did

say (^me voice hoarse) How about the other way around, sharp-ear?
it'd come out

Your voice hoarse, you ask, in allundean...

and the elf would see:

His voice hoarse, the human asks, in allundean:

From what I've heard, most people don't bother with the first-person viewing and don't really mind about the grammatical faux pas it creates. The only person who sees it "wrong" is the person typing it, and they know what they're trying to say. Considering that most muds don't even have any emoting system at all, and rely only on socials, it's a pretty big jump from mediocrity.
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