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This is a discussion on "RPI, RPE, and Roleplay" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by Jazuela I have posted a poll on a site that I run just for RPI admins. There are 47 members, including admins, owners, imms, veteran players, and ex-staff members. I asked why they don't come here to answer your questions. I pointed out the link. Of the 47 members, 13 of them responded. Of those 13 responses, 12 responders chose "Who is Newworlds and why should I care about his opinion?" One responder chose "I don't participate in TMS forums." So there you have it. Nice poll Jazuela. Completely sided ... |
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#121 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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#122 |
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Senior Member
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Re: RPI, RPE, and Roleplay
You probably won't get that. They just don't care enough about the entire mud community to come here and post. It would take somebody close to them bringing to their attention this thread and the question. Their interests lie in their RPI muds, not TMS and the petty squabbles between New Worlds and the RPI players/admins who do choose to come here and argue for the RPI acronym.
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#123 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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#124 |
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Senior Member
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Re: RPI, RPE, and Roleplay
That's ridiculous. Everything we've said is reasonable. The term came into being from the RPI's. Just because the original admins or the current admins of those RPI's don't come here and join our "crusade" against New Worlds doesn't mean we're wrong. It also doesn't mean you're wrong, but I think you are.
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#125 |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: RPI, RPE, and Roleplay
Ultimately, it doesn't really matter, does it? These tags exist to help lazy players find games faster! (I include myself in that lazy player category.) In general, it's the "RP" in the whole thing that matters. For a few gamers who like to pen themselves into a little box, they will say things like "I will NEVER play an RPI!!" (See that? I bolded it and itlicized it.) or "I will ONLY play an RPI!!!!" MOST gamers, though, simply want to find a fun game that has the few basic things they enjoy. Some gamers say "I enjoy crafting". Very few gamers will say, "I want a crafting system with at least 200 ingredients and 2,000 recipes and 150 pieces of gear for crafters to sell, wear, and dance around in." (By the way, my new game does have that if anyone is looking for something that specific.)
For most people who are involved in RP-whatever, what they want is some form of RP with some game mechanics thrown in. For several, the presence of perma-death or lack thereof may make or break the game for them. For some others, open PK or the lack of an open PK system matters. Ultimately, a player is going to play the game they want to play regardless of what tag is on there. It seems kind of silly to me for people to get all peeved when someone posts wanting an RPI or advertising one when it doesn't EXACTLY fit with some nebulous definition just as it's silly for others to rage that they are definitely an RPI regardless of whether of that nebulous definition. If most RPI players don't care or even want to participate with the mud community, it doesn't really matter what RPI comes to mean outside of it, does it? And if those players don't care anyway, what's the point of using the RPI moniker? It seems better just to list the traits that your mud has or read what a player is looking for regardless of whether or not the three dreaded letters of R, P, and I are used. Every game is ultimately an RP-something: RP enforced, RP Intense, RP-banned-if-you-do-it, RP-only-if-you're-a-dork. All you old timers know very well that there's a new acronym popping up in the gaming world that doesn't make any sense or fit at all. (MMORPG anyone? MMOFPS?? MMOPPOTAMUS!) Ultimately, we have way too many people on Threshold that move in and out of all of these types of games to really care what exactly we are and what exactly else they play. I'm just glad to have them when we do and glad to have anyone else who wants to visit from whatever RP-thing they're from. |
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#126 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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#127 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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How do you define "authority"? Being an admin on an open RPI? Why does it have to be open? Why do they have to be an admin? Besides, what difference will it make if someone else comes in and speaks and says the same thing that's already been said? The facts don't change just because they're coming from someone else. Chances are I've spent more time researching RPIs over the last five years alone (to say nothing of the years before that) than most of the MU* community combined. I'm played every RPI that's opened, been administrator on one, turned down requests to join the staff of a couple others and started my own. I've also played nearly a thousand MU*s since being intruduced to them in 1997, several hundred of them for at least 25 hours and a couple dozen for hundreds of hours. These spanned the spectrum of types including RPIs, RPOs, RPEs, H&S, PvP, PK, MUDs, MUSHes, or what-have-you. I've played graphical RPGs as well. Can you claim the same? If not, what makes you think you can identify "someone of authority"? You are right about one thing. There's little reason to continue this thread. The "discussion" has been decidedly one-sided with a plethora of information and evidence presented to demonstrate why RPI is and has been a specific term for specific type of role-playing game. There's been no evidence presented to support any other definition or use except for arguments which fail to provide any logical or practical reason why the term should be used in any other manner. I'm about to go watch some football. Figuritively speaking, this game's pretty much over and it's been a blow-out. Now, if my alma mater wins, I'll be celebrating a second victory of the day. Later, Jason |
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#128 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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#129 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: RPI, RPE, and Roleplay
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I think it's a little laughable to claim that people want to "steal away" RPI players. You can't steal anyone away unless they like the game they're playing. Anyway, I'm guessing you don't find this whole topic as funny as I do. ![]() |
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#130 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: RPI, RPE, and Roleplay
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Regardless of peoples personal views on the term "RPI", I would hope that most mud owners recognise that diluting the meaning of established terms reduces the value of search engines and increases the difficulty of finding games with specific criteria, which in turn is detrimental to both players and mud owners. You might call players lazy for relying on search options, but the fact is that while players aren't going to play a game they hate, few of them are willing to try all 1849 of the muds listed on TMS until they find the one that's right. Not really. Many games don't care about RP at all - it's simply irrelevant to the game. |
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#131 | ||
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: RPI, RPE, and Roleplay
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That would fall under RP-completely irrelevant to the game, or as I posted above, "RP-banned-if-you-do-it, RP-only-if-you're-a-dork". My point being that the RP part of it is pretty much the only important part of the entire moniker, not that all games or muds are centered around RP. :P |
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#132 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
It would be nice to discuss this issue with the owner of the team, not a cheerleader. (I'm speaking metaphorically, I'm not calling you a cheerleader directly).
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#133 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: RPI, RPE, and Roleplay
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In the paragraph you quoted I was speaking about mud terms in general - I said "established terms" (i.e., not just RPI) and "search engines" (plural). Different search engines do provide different options (such as MudBytes pay-for-perks), while some (such as TMC) allow you to search through the mud descriptions as well. |
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#134 |
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Senior Member
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Re: RPI, RPE, and Roleplay
Nobody is claiming ownership. That's absurd. We're just claiming that the acronym came from a certain place to describe a certain type of MUD with a certain amount of features. It's quite simple really.
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#135 |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: RPI, RPE, and Roleplay
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#136 |
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Senior Member
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Re: RPI, RPE, and Roleplay
We chat about it - sure. You don't play a role, you play yourself. The code and system used is there to add variety to the world which is completely designed towards pkilling, not roleplaying.
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#137 |
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Member
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 47
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Re: RPI, RPE, and Roleplay
Seriously...
Can't this just be dropped? Neither side is going to change the other side's mind. Deal with it! I will admit, I side with Prof and Delerak on the issue of what RPI 'stands for'. However, that is not because I am a huge fan of that style of game. In fact, I've played them and given them a chance only to find that I heavily dislike them. As an avid roleplayer, I love the concept of what was attempted, but the current codebases out there to support it all see lacking and quite frankly hacked together. As such I will generally avoid an RPI. Perhaps a modern version of an RPI codebase could fix some of the issues I have with the current versions out there. Now despite that, I really think RPI term should be left to mean those '19 things'. One reason is that most thing the Intensive part is speaking of the quality of RP in the games. I can hoenstly say that s not the case.. Intensive for them means that it take quite a bit of effort just to do any tiny little thing. The games really are pretty much simulations. I've not seen any other MUD hit the sheer level of complexity that RPIs have... aside from the healing system in IRE games. It does need to be acknowledged that words and terms *do* change over time. It's happened in many religious circles, where a word used to mean one thing but it became a buzz word and everyone started using it, until now the original group to whom the word applied pretty much is told they know nothing and that they are utterly wrong. Granted some of the old-timers get very irate over the use of it by the new kids. However, quite a few, on both sides, are quite willing to acknowledge that what they do is not the same thing, but both are valid in their own right. That is exactly what has happened here. Noone is going to agree on what the term should mean. People have a different interpretation of just what RPI means. SOme say it refers to the level of work it takes to play the game. others say it refers to the quality or just how heated the RP can be. Both are valid interpretations of it. Who cares which is 'more right'? The only thing you can do is decide for yourself what it means and look at it fromt hat. Yes it means you have to filter through a few other things that claim to be RPI but don't fit your interpretation, but there's so few MUDs really that you can handle it.. you are grown up afterall (I hope). The other side to that coin is you need to stop getting mad when someone says they don't agree with your interpretation... esp the game owners. If you list yourself as RPI, but a site that lists muds has a different interpretation of the term, don't go nutso over the fact that you can't be listed as RPI. Just abide by the definitions that site uses. Now all that said... everyone please just shut up about this mess. It's been going on for freaking ever and it gets nowhere. The same things are said over and over.. by BOTH sides.. and hen devolves into name calling and flame baiting. Just get over yourselves. PSA.. Yes I am one of the committee members of RPMUD (formerly RPImud.net). Stop calling us all Prof's minions and puppets. I most certainly am not his meat puppet. I've agreed with him in some cases, and I've disagreed in others. Seriously though, this argument needs to die and be buried forever. You've all just been making an ass of yourselves by arguing round and round and going nowhere. No one is going to win the argument. I'm off my soapbox now. Kerrida |
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#138 |
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Senior Member
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Re: RPI, RPE, and Roleplay
It seems pretty simple to me, as a player who has played a ton of different games, owned/staffed for a few successful (and unsuccessful) MUDs from different genres - and generally doesn't care much for game vs game politics.
RPI was a term that was definitely related to Harshlands, ARM and various others from that genre. If you want to tag your MUD as an RPI if it doesn't have permadeath or a core focus on really specific roleplaying (anal retentive roleplaying to some more H+S geared players, I'm sure) ... okay. Go for it. But, you're misleading most people who know what the term RPI has generally been defined as (even if it is unspecific) and confusing newbies who won't understand the difference between a New Worlds and a Shadows of Isildur. I think of RPI as a code-engine, mostly, with a few games that have created similar styles/systems on their own engines. If I were to try an RPI that wasn't permadeath and had OOC channels (or OOC chatter on regular says/tells), I would be disappointed. The easiest thing would be to give up the fight and coin your own phrase; I just don't see why there needs to be a fight over the right to use RPI if you exist out of what has been the standard definition. Obviously you have the right, but would it not be better to find a more transparent phrase that would be less likely to confuse expectations for new players? The RPI Community will never give up the term, willingly, and you cannot really argue that it was not created for that specific genre. Why fight over the word 'Intensive'? I suggest this website. Thesaurus.com | Find Synonyms and Antonyms of Words at Thesaurus.com That is all. |
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#139 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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#140 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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I don't have anything against non-RPIs, but it is fruitless to tell an entire community of games and players that they need to re-name their engine and genre. It's just not going to happen. |
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#141 |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: RPI, RPE, and Roleplay
Just to be clear, I don't think that most of us are fighting against RPI being used by RPI advocates as they see fit. (At least I'm not. I'm pretty sure I used the term correctly and participated in the discussion to actually give it a more specific definition a couple of years ago.) There's simply a good bit of people who simply don't know what it means or what it stands for, and harshing on those people doesn't do anyone a bit of good.
By now, though, I'm sure all the regular participants of TMS do know what it is. ![]() |
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#142 | ||
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
In the light of fairness and keeping a thread from being derailed, I bring the following post from Jazuela over to this thread. The proper thread for spotlighting the inconsistancies in the RPI group. For some background, this comes from the thread where a player is trying to find a new MUD to play. He tries out Armeggedon but can't figure out some of the commands (not suprisingly):
Quote:
Next we have an example of how SOI handles OOC: Quote:
Just another example of why RPI is a term that defined as a single category of games. Unless, RPI denotes any game where you can break into ooc anytime you want, which would mean that all RPI's are not RPE's because we do not allow such breaking of character in the game environment. |
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#143 |
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Senior Member
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Re: RPI, RPE, and Roleplay
I think that you misunderstood what Jazuela was suggesting on the other thread.
Both ARM and SOI have an "ooc" command that may be used by newbs if they are overwhelmingly lost, need help and there is no administration to immediately provide them with answers online. However, both games strictly prohibit the use of that command for any other reason but the need for emergency help. As far as the "gnomes" thing goes ... I'm not so sure where that idea came from, but it actually isn't true. There is a "Guest Lounge" on SOI that players can log into as a randomized avatar. It is seperate from the rest of the game world, and there, they can ask other players in the Guest Lounge questions, or freely petition for administrative aid.There are no global OOC chat channels. Hopefully that clears up how ARM and SOI help players via OOC communication client-side. |
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#144 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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#145 | ||
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Senior Member
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Re: RPI, RPE, and Roleplay
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Arm, SoI, Harshlands and the other RPIs have strict policies against abuse of OOC. The ooc command is there only for those rare occassions when something needs to be communicated which is of an ooc nature. Players who overuse it have and will be punished (I recall having to tell a newbie once or twice not to overuse the command back when I admin'd on SoI). Here's SoI's help file on the command: Quote:
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#146 |
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Senior Member
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Re: RPI, RPE, and Roleplay
From Arm's help file.
Code:
OOC (Communication)
This command is exactly like the say command, except that where
say is used to express "in character" (IC) speech, the ooc command is used
for "out of character" (OOC) speech. The only other important difference is
that say will always be translated for language differences and ooc will
not.
Think before you use ooc. It is not intended for conveying IC
information, nor for discussions of the game mechanics, nor for extended
roleplaying debates, nor for getting around language barriers.
It can have a detrimental effect on those around you, jarring them from
the atmosphere they've built up. If you have some comment to make, often
the OOC bulletin boards, e-mail to the game account, or the web discussion
board are more appropriate forums.
Please note that any conversation with an immortal (a member of the
staff) is automatically "out of character."
Syntax:
ooc <message>
Examples:
> ooc Sorry, I have to go irl now.
("irl" means "in real life.")
> ooc afk
("afk" means "away from keyboard" and generally means that the player
has had to attend to something, but will be back very shortly.)
Notes:
Try to use the ooc command as little as possible, preferably never.
Imagine what a movie would be like if the actors and actresses kept
breaking out of their roles all the time--the movie would be awful.
Never ever use the ooc command to convey IC information. This is looked
upon very poorly by staff members.
See also:
gone, say, tell, wish
I rarely see people use it in taverns. Only if something like a bug occurs. In private places like apartments and clan compounds it is more prevalent. |
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#147 |
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Senior Member
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Re: RPI, RPE, and Roleplay
Expanding on Prof's post. I've seen players get both ooc and their wish (petition) commands revoked if they abuse it.
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#148 | |
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Member
Join Date: Jan 2006
Posts: 213
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Re: RPI, RPE, and Roleplay
We put an "owhisper" command in a couple years back, for when such things are needed.
Quote:
Of course, we are more of a "role-play expected" (not to be confused with a "role-play encouraged") game. |
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#149 |
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Member
Join Date: Sep 2005
Posts: 123
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Re: RPI, RPE, and Roleplay
As a total outsider, I am quite impressed by the Armageddon log. It's a nice piece of roleplay.
However, one small detail in it disturbs me so much that it actually in a way destroys the experience: Code:
His voice hoarse, you ask, in allundean:
"How about we do it the other way around, sharp-ear?"
If everything else has been coded so nicely to fit the roleplaying mode, why on earth hasn't this been fixed long ago? That said, allow me as a total outsider to also say that I am getting extremely tired of these endless threads about what honestly seems to be a non-issue. You guys should get a room. ![]() |
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#150 | |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Re: RPI, RPE, and Roleplay
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say (^me voice hoarse) How about the other way around, sharp-ear? it'd come out Your voice hoarse, you ask, in allundean... and the elf would see: His voice hoarse, the human asks, in allundean: From what I've heard, most people don't bother with the first-person viewing and don't really mind about the grammatical faux pas it creates. The only person who sees it "wrong" is the person typing it, and they know what they're trying to say. Considering that most muds don't even have any emoting system at all, and rely only on socials, it's a pretty big jump from mediocrity. |
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