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This is a discussion on "RPI, RPE, and Roleplay" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by KaVir There are a few other muds out there that categorise themselves as "GodWars" style muds, and offer very similar gameplay, but claim not to be derived from the GodWars code. So the label doesn't just represent a codebase, it's also used to refer to a subgenre and general style of gameplay. Yep! That's my point. Even if the differences are minor, the branding is not confusing in cases like that. I don't think that definition is just wrapped up in the codebase. I do think that because there is a ... |
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#181 | |
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Senior Member
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Re: RPI, RPE, and Roleplay
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I'm not against the list established by Prof either; it's a pretty solid list of features. Still, the fact that there is an open-source engine helps to anchor that branding. You know what you get, generally, when you try to play a Godwars MUD. You know what you get, generally, when you try to play an RPI MUD. |
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#182 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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#183 | ||
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Member
Join Date: Apr 2008
Posts: 46
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Re: RPI, RPE, and Roleplay
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![]() You two are just determined to not get along, not agree, and fight at every turn. |
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#184 | ||
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Senior Member
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Re: RPI, RPE, and Roleplay
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The RPMUD Network's Operating Committee did indeed check all 360+ RP MUDs for which we could find a contact address. Each was checked to see if they were operating and open for players. So, you're wrong there. For the record there are 553 RP-enforced MU*s listed on TMS, TMC along with a few that were found by searching the web. Of them, over 360 had email addresses listed but a couple of them were not RP-enforced leaving just a tad over 360. Those without an email address were excluded from our check since we could not contact them and the purpose at the time was to email them about our elections (At a future date we will check the 200 or so that did not have email addresses listed before we put them into our database). Of those 360+ with email addresses, 225 of them are open for play. That's just over 60% of them and just a tad under 50% of all the RPEs in existance. Not 10% as you claim. So, wrong yet again. Of the 58 I listed there through a simple cut-and-paste, 21 of them are still active. I didn't have my USB drive handy to pull the list of open games with email addresses so I simply cut-and-pasted the first page (ie, the letter A) of the file that was on the computer I was sitting at. That file happened to be the raw list of games with email addresses from which we checked each and every one. The portion I pasted to my post was just those starting with the letter A. So, wrong again. However, if you want me to post 10% of the open games, here's that plus some extra just for kicks. As of December 2009, all of these games were running and open for play. Aabahran: The Forsaken Lands Aalynor’s Nexus Abandoned Realms Accursed Lands After… Age of Legends: Tales of the Lance Age of the Throne Akarian Dawn Aldria OpenMush Alveus: Hollow World Angel City MUSH Angelic Layer Ark of Fools MUX Armageddon Arqueth Arthenia: The Scarlet Dawn Avendar: Crucible of Legends Ashirion: The Broken Sphere AtlantisMUX Atonement Avendar: The Crucible of Legends Beleriand Between Darkness and Light Big Damn MUSH Black Sands BlackMUD Blademaster: The Age of Darkness Bleach MUSH: The Beginning Blood of Dragons Bloody Roar BrMUD BSG: Kharon (BSG: Resistance) Buffy MUD By Right of Blood Carrion Fields Castle D’Image Castle Marrach CastleMUD Celathryan: The Uncharted Chiaroscuro ChronoMuck The City By The Bay Colorado Dreams Corporate Expanse: From the Cradle The Cortex Cosmic Cuttlefish Cruentus Apocalypsis Crystal Cult of Man: Southern Cross CyberMUSH CyberSphere Daedal Macabre Dark Age of Cybertron Dark and Shattered Lands Dark Isles Dark Metal Dark Mists Dark Risings The Darkening Sun DartMud DBZ Cataclysm DC: 52 DCU: Legacies of Justice Deckeon Denver: Dark Alliance That's just those with names beginning with A, B, C or D. So, again, your claim that I couldn't name 10% of them is wrong. Quote:
Thus you're wrong yet again. Last edited by prof1515 : 03-12-2010 at 06:48 PM. |
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#185 |
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Senior Member
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Re: RPI, RPE, and Roleplay
Just for the record, the list of characteristics was the result of a group of four people, three of whom had a collective 30+ years of experience playing and staffing RPIs (and as it's been several years since the list was compiled, it would be approaching near to 40 years of collective experience with RPIs).
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#186 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
Yes yes, I suppose I am terribly wrong. Just for kicks I randomly grabbed 5 names of your fantastically accurate list and found the following:
1 was open and running. 3 could not be found TMS Mud Database. 1 had a website and was listed as closed. Yep, I'm wrong. ![]() |
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#187 |
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Member
Join Date: Apr 2008
Posts: 46
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Re: RPI, RPE, and Roleplay
I'm just going to break this down, to see if I have it right. I'm trying to follow this argument, but maybe I'm missing something.
Prof was arguing for RPI as a way to further delineate between different muds to make it easier for people to find the type of mud they're seeking. He made a claim that there were 350 RP-enforced muds out there that someone would have to sift through. NewWorlds then laughed at his claim and said that was a ridiculous number. No one would have to "weed" out that many muds in order to find one they liked. Prof then produced a list from a search of TMS that indicated that his number of 350 was at least close. That list was indicative of what a newbie would experience if they searched "rp mandatory" muds on TMS. NewWorlds then said the list was bunk because once you start weeding (my use of the word now) out the muds that are no longer open and such, the number drops drastically. Now here's my question. Isn't that the exact point? A newbie would do the search then have to start going to the muds (weeding) to find one that was open. NewWorlds... this just seems like a silly line of argument you're making. I just don't get it. What are you trying to prove with it? How does it fit your agenda? Are you just trying to show that prof is wrong and that's it? I don't see how this point (were it even valid) really helps you out one way or the other. Please enlighten me as to your motives here. |
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#188 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
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Obviously a bad argument if I confused you with it and likely shouldn't have said anything. |
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#189 | |
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Member
Join Date: Apr 2008
Posts: 46
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Re: RPI, RPE, and Roleplay
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Ahh, I get your point, now. Sorry, as I was just trying to keep tabs. You know that you and prof do keep me entertained, but I like to keep the argument sorted out and straight in my head. ![]() |
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#190 | ||||
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Senior Member
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Re: RPI, RPE, and Roleplay
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Collectively, just putting together the list took somewhere in the realm of 40-50 hours of work (checking those with webpages for contact info, etc). The list totalled 553 games. A second list was then made of those games with an email address. This list consisted of 360+ games (I could say 363 but originally it had a few more which were found to not be role-playing enforced but rather PK MUDs that had mislabeled themselves either on TMS or TMC). From that list, the 7 members of the Committee divided up the list and checked each one to see if we could connect. This took three weeks of anywhere from 4 to all 7 of us checking for about 3-5 hours each Monday when we hold our meetings. Thus the verification of those 360+ games took the group approximately 40-50 more hours of checking. If we could log into the game and verify that it was open for play then that game was put on a third list. This final list comprised 225 games that were role-play enforced, were open for play and had an email address that we could contact. A portion of this list was the second one I posted consisting of the games starting with A, B, C and D. As of the 1st of December 2009, the list was completely accurate. Quote:
"Quality" is a subjective statement and I made nor do I make any judgement as to how many of them are "quality". Activity is something that depends on a variety of factors not the least of which is the timing during which one logs on. I never made such distinctions, I simply presented the number of games verified by the Committee. It's far, far, far more than 20. Last edited by prof1515 : 03-13-2010 at 02:59 PM. |
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#191 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: RPI, RPE, and Roleplay
LOL. You aren't the only one entertained. Seriously though, I agree with some that say it is bad for business on all sides and should probably just ignore whatever comes up regarding RPI.
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#192 |
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Member
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 47
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Re: RPI, RPE, and Roleplay
As one of the people on said Committee, Newworlds, I can fully vouch for the lists that Prof speaks of. It was annoying as **** having to go through all them, but he is quite correct. You should know by now that you can contact me to get the inside scoop on those things, lol.
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