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This is a discussion on "MUD - What do you think it should stand for?" in the Top Mud Sites Tavern of the Blue Hand forum : Hopefully I won't mess up attaching the poll.... |
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| View Poll Results: What should MUD stand for? | |||
| Multi-User Dungeon |
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22 | 70.97% |
| Multi-User Dimension |
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3 | 9.68% |
| Multi-User Domain |
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4 | 12.90% |
| Other - please post your preferred acronym. |
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2 | 6.45% |
| Voters: 31. You may not vote on this poll | |||
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#1 |
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Senior Member
Join Date: Jun 2004
Posts: 292
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MUD - What do you think it should stand for?
Hopefully I won't mess up attaching the poll.
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#2 |
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Senior Member
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Re: MUD - What do you think it should stand for?
Monkey's Uncle's Delusion!
It was coined as Multi-User Dungeon so really that's good enough for me. Sure it sounds horrible since the term "dungeon" conjures images of tabletop gaming with really bad RPGs but in many cases such a concept certainly applies. Domain is a bit odd depending on the definition of "domain" being used though the term could apply. Dimension is simply poor in any regard as it ranges from pretentious to outright ridiculous. Last edited by prof1515 : 07-14-2010 at 12:20 PM. |
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#3 |
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Senior Member
Join Date: Feb 2006
Location: Seattle
Posts: 266
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Re: MUD - What do you think it should stand for?
It shouldn't stand for anything. At this point it's just a 'mud'.
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#4 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: MUD - What do you think it should stand for?
Bartle, Richard (2003). Designing Virtual Worlds. New Riders. pp. 9-10, 741. ISBN 0-1310-1816-7. "[pp. 9-10] TinyMUD was deliberately intended to be distanced from the prevailing hack-and-slay AberMUD style, and the "D" in its name was said to stand for "Dimension" (or, occasionally, "Domain") rather than "Dungeon;" this is the ultimate cause of the MUD/MU* distinction that was to arise some years later. [pp. 741] The "D" in MUD stands for "Dungeon" [...] because the version of ZORK Roy played was a Fortran port called DUNGEN."
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#5 | |
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Member
Join Date: May 2010
Home MUD: GateWay
Home MUD: Rocky
Home MUD: MUME
Posts: 37
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Re: MUD - What do you think it should stand for?
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#6 | |
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Member
Join Date: Dec 2009
Posts: 144
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Re: MUD - What do you think it should stand for?
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If I was making a game about heroes that travel through a structure, room by room, fighting opponents, then the association would be fine. It may be an above-ground forest and not a classic "dungeon", but the connotations are appropriate for the style of game I'd be building. If I was making a game where characters have relatively little need to explore the environment, and are interacting in non-combat ways with the environment and other inhabitants of the world (AI or other players) then "dungeon" really implies the wrong sort of game. Ironclaw Online, as an example, is a political renaissance-themed game, about joining guilds, building alliances, playing politics, and socially choosing sides. Although you can pull out a sword and attack someone, that's not the point of the game (And you'd get arrested unless you, y'know, played politics to avoid getting accused, or get let off the charge.) Although the game world is made out of a series of interconnected "rooms", there would be no need to walk into the cathedral unless your character wanted to pray or do some other religious action. There would be no need to explore unless you wanted to (because the cathedral is marked on the map), you could, theoretically, play the game fine without exploring more than five or so rooms. So when we talk about a "dungeon", we're giving the impression that the game is structured, vaguely, along D&D lines where you move from room to room, defeating opponents or other players. In games where the gameplay and philosophy is very dissimilar to that, "dungeon" is a misleading term. I'm not arguing it should be changed, I'm happy enough with the meaningless term "MUD", as Ide points out. That's a "game type" name in its own right, these days, regardless of what it originally stood for. Similarly, I'm happy for MUX to refer to either rules-light, or socially-focussed MUDs (and for MUX to be a subset of MUD.) The MUD/MUX distinction solves the above problem. Personally, I don't much care. I'll call my game either ICO, Ironclaw Online, "a MUD", "a MUX", or "a prose text roleplaying game" depending on who I'm talking to, and which term they are most likely to understand. |
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#7 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: MUD - What do you think it should stand for?
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I wonder if any Roguelike developers ever object to the name "Roguelike" on the basis that their game doesn't have rogues... |
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#8 |
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Senior Member
Join Date: Jun 2004
Posts: 292
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Re: MUD - What do you think it should stand for?
You can play Zork (originally Dungeon) here: http://thcnet.net/error/index.php
It's basically an adventure game that takes place in a virtual world described in text. There is no combat to speak off, just a lot of puzzles. |
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#9 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: MUD - What do you think it should stand for?
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#10 | |
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Member
Join Date: Jun 2010
Posts: 153
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Re: MUD - What do you think it should stand for?
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You had to be careful with those 'B' Drives, especially if you accidentally tore the paper used on the 8-inch floppies... Darrenn |
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#11 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: MUD - What do you think it should stand for?
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#12 |
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Member
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Re: MUD - What do you think it should stand for?
What it originally meant certainly is important but Domain always appealed to me more. It fits pretty much any genre of MUD perfectly. Dungeon has always made me think of hack n slashy MUDs. You know like the old text dungeon crawlers...
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#13 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: MUD - What do you think it should stand for?
Yes, but that's the beauty of it. Nostalgia is great.
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#14 |
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Member
Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 195
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Re: MUD - What do you think it should stand for?
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#15 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: MUD - What do you think it should stand for?
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#16 |
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Member
Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 195
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Re: MUD - What do you think it should stand for?
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#17 |
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New Member
Join Date: Nov 2010
Posts: 27
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Re: MUD - What do you think it should stand for?
Multi User Drug
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#18 |
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Member
Join Date: Mar 2010
Posts: 45
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Re: MUD - What do you think it should stand for?
Will never be better than 'Multi Undergraduate Destroyer'
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#19 |
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New Member
Join Date: Nov 2010
Posts: 27
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Re: MUD - What do you think it should stand for?
Ha! That one is perfect! I'll try to think of something better, but I think thats gotta be the best one.
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#20 |
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Member
Join Date: Mar 2010
Posts: 45
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Re: MUD - What do you think it should stand for?
I take no credit
![]() That one's been around for ages. |
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#21 |
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New Member
Join Date: Jul 2007
Posts: 22
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Re: MUD - What do you think it should stand for?
I recall the term "MUDD" being the predecessor of "MUD," referring to Multi User Dungeon Dwelling. It was just shortened after a period of time.
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#22 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: MUD - What do you think it should stand for?
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"I promised to get in touch with Roy Trubshaw and nail this "how did the D in MUD come to be there?" question once and for all. I've now done so, and having exchanged a few emails and jogged each other's memories, here's the Authorised Version: The D came first. As Roy says, "We wanted to call it something and DUNGEN was the best adventure game that we had played up until then. (I was never really very keen on Haunt!)". The D has always stood for "Dungeon" and the fact that the acronym was also a word was a secondary (though not unimportant) consideration. He didn't start with an acronym and work backwards; he wanted to write something that was like a multi-user DUNGEoN. It wasn't the case that Roy thought Adventure games would be called "Dungeons", because even then they were being referred to in the context of ADVENTure. He might have named it after that program if it had been better than DUNGEoN, but it wasn't. The "MUDD" title in the listing I have from 1979 was because someone else (Keith Rautenbach, an undergraduate in the year above Roy) went through commenting the code and put in two Ds, probably because he thought it was a reference to Dungeons & Dragons. It never was, and the file that refers to "MUDD" is itself called MUD.MAC (.MAC for the MACRO-10 assembly language). |
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#23 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: MUD - What do you think it should stand for?
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#24 | |
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Member
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Re: MUD - What do you think it should stand for?
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Last edited by iovan : 01-30-2011 at 06:55 PM. Reason: Bleh typo'd use as user. Too much coding and not enough sleep. |
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#25 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: MUD - What do you think it should stand for?
From my perspective, Dungeon at least leans toward D&D and roots back to the start of Text games (all being dungeons and the first really being just DM's computer method of building a dungeon). Domain reminds me of an Internet Domain, a network, anything but gaming.
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#26 |
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Member
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Re: MUD - What do you think it should stand for?
From my perspective, Domain is all encompassing and can fit a variety of themes while Dungeon sounds limited to hack'n'slash fantasy. Why should a large expansive non-fantasy MUD be labeled strictly as Multi User Dungeon? It just doesn't seem to apply to a broad enough theme range in my view. What will those who have never experienced MUDs think of the name in regards to the text game that uses the label? Their first impression will be pretty much as you describe for the word Dungeon in the context of games. That may be woefully inaccurate to the text game in question who identifies itself as a MUD but not a fantasy MUD with any roots in D&D.
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#27 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: MUD - What do you think it should stand for?
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But the original MUD is named after the single-player adventure game Dungeon, and our genre is named after the original MUD, therefore we are running Multi-User Dungeons whether we like it or not. |
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#28 | |
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Member
Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 195
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Re: MUD - What do you think it should stand for?
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On Wikipedia there's necessarily a sourcing dimension to the argument, but that's the ethical dimension from my point of view, minus the usual fight I have with Scandum about his Dikucentrism and pooh-poohing anything he sees as Tiny-related, such as the Domain and Dimension expansions. While we're here, I think a far better poll would have been a multiple-choice one that allowed you to select all expansions for MUD that you consider valid. Edit: So I made one; let's see how this poll does. It also includes every bizarre expansion for MUD that I've ever heard of. Last edited by chaosprime : 02-01-2011 at 01:34 PM. |
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#29 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Re: MUD - What do you think it should stand for?
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Supposing that MUDs are just Joe's hobby - professionally, he's the founder of a company that manufactures palmtop computers. If he decides that the word "personal" is too icky-touchy-feely, and that for him "PC" stands for "palmtop computer", then he can certainly use that in his marketing. Or he can even make up a new name entirely if he wishes. But his product is a PC, and will still be categorised by others as a type of "personal computer". |
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#30 | |
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Member
Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 195
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Re: MUD - What do you think it should stand for?
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