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#1 |
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New Member
Join Date: Nov 2010
Posts: 1
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Looking for a mud
Hello all,
I am looking for a good mud to dedicate some downtime to. Here's kind of what I like. I don't mind hack-and-slash, as long as it is not the only thing driving the game. I like to have other stuff to do, crafting, some quests, I really like muds that allow for a lot of customization by the player. I'm not to picky on everything else. It seems like most muds have dragons and demons running around, so I'm not going to exclude those, I just want a well-rounded mud to get into. All I will exclude is Hellmoo. Thanks, ~Sorressean |
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#3 |
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Member
Join Date: Jun 2010
Posts: 172
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Re: Looking for a mud
Ironclaw is good for play, and the Staff is open to Player input.
Darren Brimhall |
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#4 |
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Member
Join Date: Apr 2008
Home MUD: Alter Aeon
Posts: 99
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Re: Looking for a mud
Alter Aeon may be what you're looking for. There's a huge amount of stuff to do other than hack and slash, and the new player areas are pretty quest heavy if that's your thing. It's actually possible to level a character without ever killing anything, but I wouldn't recommend that as a goal for a new player.
-dentin Alter Aeon MUD - An Online RPG |
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#5 |
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Member
Join Date: Jan 2011
Posts: 82
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Re: Looking for a mud
This describes nearly every mud to some extent. I'd honestly just start at the top of the TMS list and work your way down, seeing what you like. For example, Aardwolf is primarily hack and slash driven, but there's some questing and other elements. New Worlds is mostly a mix of combat and roleplaying, but other elements like quests and their version of crafting are there, but kind of occur off to the side. Each of the Iron Realms muds is fairly combat driven, but there are a whole bunch of secondary skills, item making skills, and the like. And so on. Once you've tried out 20 or so muds, you'll probably have a better idea about the specific combat, questing, roleplaying, and crafting mix you're looking for.
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#6 |
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Member
Join Date: Jun 2004
Name: Ben
Location: Zelienople, PA
Home MUD: Adventures Unlimited
Posts: 62
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Re: Looking for a mud
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#7 |
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Member
Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 195
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Re: Looking for a mud
Among the many, many MUDs your description covers is Lost Souls.
We particularly excel in the area of character customizability. We've been developing in a somewhat different direction from most MUDs for a while, though, so be prepared for past experience to not be a completely reliable guide. |
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#8 | |||
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,184
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Re: Looking for a mud
90% of our players devote 100% of their downtime to NWA as well as 50% of there work/school time.
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Crafting. We have specific guilds dedicated to this. Quests. Built right into the storyline and roleplay of the game. So no manual or list of quests, you find them in the body of the epic adventure. Intense. Seriously intense! Quote:
We have everything else. Houses, Ships, Caravans, Invasions, Religions, Kingdoms, Wars, et al. Check out the ships, pets, religions and even story driven and intelligent invasions. Yes groups of defenders 20 to 100 strong join forces to defend hordes of intelligent agressors with siege engines, projectile weapons and insanely thought out siege type combat. If you wanted you can even check out the novel you can read online that gives you an epic historical background to the game. Quote:
92.34% (and the .34% are the gnomes) of the players agree that NWA is robust and well rounded and has one of the best functionalities to really get intense, quality adventure and roleplay in one place. We also have a staff and playerbase that are extremely helpful to new roleplayers. Dammit, we are hellmoo. Just Kidding, but if we were it would be one hell of a cow. ![]() I invite you to spend a week on NWA and see where it takes you. |
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#9 |
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Member
Join Date: Jan 2011
Posts: 82
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Re: Looking for a mud
Newworlds' last line indirectly makes a really good point. As you're trying out each of these suggestions, unless you're really turned off by what you see, give each mud a week. For a decent mud, it takes about that long to really get a sense for gameplay, roleplaying, and all of the features. If you're still having fun after a week, it's probably a good mud to stick with. If it's been a whole week and you're still bored and find everything cumbersome, clumsy, and incomprehensibly tedious despite your best efforts to learn and give the mud a fair chance, find another mud to try. Not that it really needs saying. It's just that I've seen a lot of people try a mud and leave after a day based on their very initial impression.
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#10 |
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Member
Join Date: Jun 2010
Posts: 172
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Re: Looking for a mud
Newworlds just about has me sold on it.
Far better than what I've spent nearly ten years playing. darren Brimjhall |
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