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Worlds of Carnage by Rohl

Established in 1992, Worlds of Carnage (WOC) is a fantasy- based, hack-slash-cast MuD based on a significantly modified Diku system. The game is run by highly active immortals who have constantly enhance and extended the skills & spells and capabilities of the game, and who are often open to suggestions direct from the player base.  

There are no in-game restrictions in WOC with regard to your character's race (10 available) and their primary and minor "dedicated" class combinations. The quality of your skills and spells on your character are instead based heavily on your attributes (STR/CON/WIS/DEX/INT and CHR) which grow from your initial allocation with your levels up to their pre-defined racial maximums. As a result the number of character builds possible in-game is huge and enables you to refine a character to meet you ideal playing style and RP. The races on WOC all have their own benefits and disadvantages. From a troll that may gain large amounts of hit points and regenerate at a better rate than others, to gnome who are by far the most intelligent race, to the reptiles whose skin hardens with age providing additional well needed armour.

"Dedication" of your classes is an important term in the scheme of things. Choosing a primary dedication is the same as choosing a class. Choosing a dedication means being able to practice specific skills and spells that are not available to those who have chosen that class as a non-primary class. When choosing a class there is an option to stay with a pure dedication e.g. Shaman-Shaman. This will give a higher spell and skill quality, but it lacks the potential flexibility of a dual-class. Dual classes pay slightly for their flexibility with a penalty to the skills of their secondary class.  

Current options to dedicate/dual class include:
- Warrior
- Mage
- Thief
- Cleric
- Black Knight
- Paladin
- Shaman
- Druid
- Ranger
- Necromancer

There is a limit of 75 levels for a character, at which point they become a Living Legend. However, characters do not max out as they can continue to gain in experience. hitpoints, mana and moves. The same applies for practice sessions which are used to practice skills from teachers found around the world or from tomes.  

Players who may get tired of a given character and class build have an option to rebirth at level 60. This will restart the character completely with a penalty of 1/4 the maximum experience. This can be beneficial or in some cases detrimental depending on how effective your new chosen race and class combination is.  However, rebirth experience is recorded and may work towards "super races" in the future.  

WOC is compromised of 3 continents so far, Cythera, Carnage, and the islands surrounding Crete. Some areas have multiple quests that can be complete for either tomes to practice from, or very nice equipment to better your character. There is a huge amount of flexibility to be had on WoC in terms of characters. The classes, races, and equipment are all well balanced offering options of many different (and sometimes challenging) combinations. This system is great for getting away from the carbon copy effect of everyone having the same "best" equipment and "best" class/skills.  

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