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Necromium - MUD Details
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MUD Name Necromium
Telnet Address
MUD Forums
Java/Web Client
Language English
Location USA
Admin Name Jaguar
Theme Where Death is a Way of Life
Brief Desc Completely free, totally addictive! Large original world with an overhead map. Newbie friendly. Active Admins. Multi-tier clan system. Restricted PK. Custom multiclass system with unlimited character development. Ships, 5 continents and built-in triggers!
Date Added 10th February, 2003
Codebase CircleMUD - Has been greatly edited.
World Size Gigantic (20001+ rooms)
World Originality All Original
Game Rating Not Specified
Player Killing Restricted Playerkilling
Roleplaying Accepted
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Medieval
Avg Players Online 16-20
Year Created 1996
Vote URL
  • Supports ANSI Color
  • Supports MCCP
  • Graphical MUD
  • Has Quests
  • Class Based System
  • Level Based System
  • Multiclassing
  • Has Clans/Cabals
  • Equip saves on exit
  • Private Messaging System
  • In-game Forums
  • Accepts Reviews
  • Free to Play
  • Hiring Builders

Necromium - MUD Description
Mankind awoke from the second age remembering little of the past. Much of what was once common knowledge has become legend or myth. The world is new; reborn from ashes as would a phoenix from the flames. And so the third age is a time of rebirth and rebuilding. It is also a time for future legends to be forged...

Necromium has been around since 1996 (almost voting age!) - a highly customized CircleMUD base, with fairly consistent development, especially in the last 3-4 years.

At our peak, we maintained a playerbase of 60-70 players online at all times, 24/7... sadly, in the last few years, that has dwindled thanks to a lack of voting/advertising push, where we now peak at around 18-20. A new influx of players could be just the thing to bring a whole lot more fun into an already-addictive game! (We have many players who have played for 12-15 years).

We have a very large world (about 31,000 rooms in just over 130 original zones), spanning 5 continents (separated by some large oceans), with a beautiful automatically-generated & builder-customized overhead map to go with it.

A short list of some of the many cool features we have that players seem to love:

• Many large equipment runs that require large groups of co-operative play
• Five continents separated by a large ocean
• Ships and ocean combat
• Built-in customizable triggers that save with your character
• Online player "armory" for viewing others' equipment, training, and stats
(ex: )
• Equipment stat tweaking system to allow for nearly unlimited customization
• Automated tour for new players
• The Necromium Academy, a clan designed to help new players find answers and friends
• Extensive help files that are easy to navigate
• Friendly and knowledgable Player Assistants
• Full multiclassing system with 16 classes and a total of 165 levels
• Endless player development through a Character Points system, allowing for nearly unlimited choice of customization
• Restricted player killing
• Dragon Battles - fight other players (or staff!) on a perfectly level playing field, to test your skills
• Automated damage and healing tracking and reporting
• Overhead automapping of all zones
• Numerous coded and scripted quests
• A multi-tiered clan system that allows for wars between Houses
• Player owned real estate
• Full color and prompt configurability
• Active forums
• Dragoncards, an original card game
• Hiring builders
• - help, game info, forums, and more
• - A customized web-based client to connect to Necromium

We would love to see you in our neck of the woods!

-Jaguar, head Immortal and coder of Necromium

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