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Dark Rifts - MUD Details
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MUD Name Dark Rifts
Telnet Address darkrifts.net:5000
HomePage www.darkrifts.net
Language English
Location USA
Admin Name Cyliena, Krynor, Leekle, Relax, and Zelgar
Theme Fantasy/Modern
Brief Desc "Countless millenia ago, the great gods took on a bet to see who could form a better world. The Elements gave birth to the lands of Torlall, split into two realms, one devoted to the old ways of magic, and the other to technology..."
Date Added 23rd August, 2008
Codebase Lp MUD - SCB (1.0.700111) derived from TMI-2
World Size Huge (10001-20000 rooms)
World Originality All Original
Game Rating Completely G rated
Player Killing Restricted Playerkilling
Roleplaying Accepted
Online Status Fully Operational
Category Not Listed Here
Ranking Category Game-Multigenre
Avg Players Online 1-5
Year Created 2003
Vote URL http://www.topmudsites.com/vote-darkrifts.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Private Messaging System
  • Accepts Reviews
  • Free to Play

Dark Rifts - MUD Description
A world within a world--the planet Torlall. One that existed twice but was tied together by strands of energy. Brought forth were the Elements--Earth, Fire, Water, Air, and Spirit. They created many marvelous places and beings, but could not decide. So the Immortals stepped forth, to govern Magic and Science.

The "Dark Rifts" refers to what mortals believe is the nothingness. This nothingness spans between the two realms--Magic and Science. Without the Dark Rifts, Torlall would not be as it is today.

We feature 4+ cities, 8 professions/guilds, and over 65 unique areas. Professions such as PsiCorps, LGM, and Martial Artists, amongst others, can be found in the realm of Science. Gracing the lands of Magic are guilds such as the Chaos Wizards, Qanai-Katal, and Boch Larude. The wide variety of areas in each realm allows for continued progression of mortal characters. Dark Rifts also has clubs, which are social-centric groups, relating to various things. Examples of open clubs are SINISTER!, Legion, and Relic Seekers. While the clubs are mostly for fun, some do offer alternative ways of advancing your character.

There are 15 races to choose from, some found only on select realms. Examples of some races are: Avariel, Brakian, Halfling, Koa, Ssirith. Our races are diverse in their characteristics, slight drawbacks, and advantages.

Dark Rifts is now more newbie friendly, pushing off the race and realm selection until you're either ready or level 6, whichever comes first. Each person starts on an island between the realms, which gives lots of helpful hints to assist with learning the terminology and functionality of the mud. The Isle of Muri, as it is called, also has equipment available to newer players, as well as a bank, store, advancement room, cemetery, areas to fight in, and a sneak peek at what the city views of Magic and Science look like!

DR has a dedicated group of coders and players that regularly log in. On January 11, 2007, our status officially changed from beta to live. The mud experienced a period of downtime in late 2007/early 2008, but now has a new, stable home.



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