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FuskerMud - MUD Details
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MUD Name FuskerMud
Telnet Address fuskermud.net:7777
HomePage fuskermud.net
Language English
Location Denmark
Admin Name Jamez, Sting
Theme Hack-N-Slash
Brief Desc FuskerMud is a freindly, social Mud. Fuskermud is derived from Diku-Gamma 0.0.
Date Added 18th April, 2009
Codebase DikuMUD - Heavily modified Diku Gamma 0.0
World Size Large (6001-10000 rooms)
World Originality Mostly Original
Game Rating Not Specified
Player Killing No Playerkilling
Roleplaying Accepted
Online Status Fully Operational
Category Social
Ranking Category Game-Social
Avg Players Online 6-10
Year Created 1991
Vote URL http://www.topmudsites.com/vote-fuskermud.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Equip saves on exit
  • Private Messaging System
  • In-game Forums
  • Accepts Reviews
  • Free to Play

FuskerMud - MUD Description
Are you an old-school mudder? One for whom
Midgaard feel like a second home? Quick…what’s the
path from temple square to the Assassin’s Guild? Your
fingers never forget these things. Fondly rembember the
thrill of killing trees? Do you ever sometimes feel
that newer muds have become so hugely feature-rich and
complex that all the math and tactics take all the fun out
of the pure hack-n-slash? That, in retrospect, four
classes and a handful of skills and spells were plenty
to have a good time?
Or are you brand-new to mudding? Want to cut
your teeth on something simple and straightforward, not
having to read a textbook just to get into the game and
see if it’s for you?
Or do you play a modern Mud, but have always been
curious about that text about something called “Gamma” at
the login prompt and those strange, Scandinavian-sounding
names? Wonder what life was like back at the damn of mudding
time?
If any of these ideas intrigue you, then you shoud
definitely try FuskerMUD!
FuskerMUD is one of the oldest Dikus still in
existence. And it’s about as close as you’ll come these
days to the original gamma experience. That doesn’t
mean here aren’t any enhancements, of course. In fact, the
code is highly reworked. But always, the philosophy has
been to keep as close as possible to the classic gameplay.
Warrior, Thief, Cleric, Wizard. That’s all you get to
start with…though once you max out these, there’s an
Avatar class to keep progressing in. Yes, some areas
are stock, but sometimes those old areas are, get this,
actually FUN TO PLAY IN! And don’t worry, there’s plenty
of original areas too.



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