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Re: Creating an economy
dont forget that a major sink can be made by putting a monetary cost along with an XP cost on things like leveling and training skills!
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Re: Creating an economy
That would not improve economic stability, new players would then be priced out of the market for essential virtual goods and services needed to play the game. The idea is to make the money sink dynamic, only taking money away from the people who have access of it.
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