Top Mud Sites Forum

Top Mud Sites Forum (http://www.topmudsites.com/forums/index.php)
-   MUD Builders and Areas (http://www.topmudsites.com/forums/forumdisplay.php?f=8)
-   -   I want to make a mud, Can anyone help me with tips (http://www.topmudsites.com/forums/showthread.php?t=249)

Tjnet88 01-30-2004 01:19 PM

Tips, URLs to a website where i can download something and start making my MUD, General info,Other kinds of URLs to help me(Please say whats in there and why i should read it) and Anything else to help me!

Jazuela 01-30-2004 03:51 PM

First, welcome to the forum, I noticed this is your first post. Next, a gentle scolding: You posted in the "Builder's Forum," which is supposed to be designated for builders to discuss building issues, not owners to discuss mud development issues.

I'm guessing (though I could be wrong) that this means you don't realize a builder isn't the person who actually starts up the creation process of the mud. If this is the case, I would urge you to learn the different terms used before trying to start one of your own.

Then, outline what kind of mud you want. A diku? A pure C-language? Some kind of SMAUG derivitive? Once again, if you don't know what these things are, you -really- need to learn the terms before you even start thinking about creating your own.

Will it be a roleplaying game primarily, or more of a hack-n-slash? Do you want classes and skillsets, or do you want something different? Different code bases specialize in different things, though many of them can be tailored by the coder to suit the needs of the mud owner.

Do you want to do all the coding yourself, or do you just want to write up the general theme and idea of the game and have someone else do the mechanical work?

I wish I could offer you more helpful information, but without any from your end there's no way anyone can really suggest things you should do. We don't know what you've already done, or know how to do, or know what you're looking for.

In the meantime, there are dozens of posts here (look for pretty much anything by Brody, KaVir (especially regarding Godwars), Ntanel, and yeesh - a few others as well for tons of info on existing codebases and alternatives to using existing codebases. Check the coder's folder, the mud admin folder, and those should give you enough data to pour over for awhile.

Jaewyn 01-30-2004 04:59 PM


Tjnet88 01-30-2004 09:37 PM

Yes okay heres all the info i can think of and awnsers to your questions

UNIQUE all the way
Yes i would like to give out the theme and ideas and have people help

Theme:FFX's Zanarkand city will be where everything is (After all if you dont know Zanarkand its about the size of a large state or more)
What to do IG: This will be somewhat based on TEC's play, Choose a class, Choose Human or Al bhed, Get a job get money mabye make your own buisness (all i can think of for now)
Classes: Chocobo raiser, Fiend fighter, Machina(Machine) Builder, Merchant/Trader, BLITZBALL PLAYER!!! Or just a citizen (More when i can think of them)
Blitzball: A kick butt sport, Football soccer and swimming combined!
Chocobo:Looks like a chicken and a Ostrage combined..Kinda
Currency: Zinny
How to script the game of Blitzball: I have no idea, I'll have to think about it i want fast pace kind of stuff i dont want swim north then west then kick ball into net, I want one large room or if possible(Wich is what i want) Rooms you can move around but everyone in the arena and inside the playing area can see the movments and where everyone is, Shooting passing catching ect ect skills will be added if you choose blitzball player as your class(There will have to be Requirments you will need to be a citizen and other stuff, Cant think of a good way to make it)
Blitzball playing field description: Its a giant orb in the center of a large arena the orb is filled with water (All blitzball players can hold the breathes for hours)
Jobs: Chocobo Racer/Manager
Chocobo ranch owner(Raise larger numbers of chocobos)
Agency owner (Advanced job, Veary veary hard to get must be Merchant/trader to start one) (Agency is like a franchise)
Blitzball player/manager/owner
Fiend hunter
Buisness owner
Transports:(Only these and no others unless i can think of more or change my mind) Chocobo, Walking, Airship and boat.
Airship:Airships are large machine ships that can hover pretty much or fly veary fast (They almost have Enersha) Some may be equiped with weapons and all of them have lots of walking and storing space
How to script Airship: At many places where you can land Airships (To land go to cockpit room and type land airship) then once outside (Must walk through ship to an exit and input password) and typing board will bring you to the door of the ship on the outside (Same as landing put in password and walk in, close door and walk to cockpit room).
Al bhed:Look just like human, enter game with Al bhed language (If you give me your Email, Thats if you will help me, I can give you a program that translates english to al bhed) but there eyes, Allways green, Have black swirl loops in them, No pupil or slight small pupils.
Housing: Everyone will be able to buy/rent/lease a house and they range from cheap to veary expinsive and can buy items and 'Place <item> on/in/under/onto <Object/ect>
(Posting second for fear of cut off)

Tjnet88 01-30-2004 09:50 PM

(Just to let you know, Yes i am a fast learner, No i dont know alot of mud terms can you refer a url to help me learn?)
Leaving Zanarkand: You can only go so far (Mabye 10k rooms outside of Zanarkand) Wich will have Fiends left and right, No other citys...Mabye..Mabye player built and run citys but not sure on it.
Leveling: Yes
Hp:No We work with limb info like right arm is slightly bruised to no right arm or something(Like TECs health system)
Mana:Yes, Lol i just forgot to add the classes of white mage and black mage
Online staff names: (Ie: wizards gods immortals in other games) Rambans (Al bhed for Helpers)
How to script Machina builders: Take one item and another, Mabye more, Combine(If you can think of a better word please tell me) them and make Arm1 or just a part of the machina then combine all parts once done and there you go! a Mob pet (Think of commands for them later)
Well thats alot isnt it? I'm sure you get the idea, I have alot more if you want to hear later.

Ntanel 01-31-2004 12:56 AM

Your first mistake is wanting to start a MUD.  Why you ask?  Because you are just about to sell your soul to Satan.  Sleep, money, time, a life... Forget it all!  Run while you can!

If you think you can survive going without the joys of life, enjoy the advice you get. For the rest of your life the advice you get will become the pages of your bible.  Muhahahaha!

John 01-31-2004 02:14 AM

This is IMO. But if your going to ask people to hand you everything to you on a silver platter. Your going to fail.

Go search for links yourself. Not only will it be more rewarding, you'll begin to get a better idea of what mudding is about as you read websites by accident.

Sanvean 01-31-2004 10:00 AM


Tjnet88 01-31-2004 11:58 AM

I'm young, Most of my life is on the computer and in TV lol

Tjnet88 01-31-2004 11:59 AM

I'm looking for help not asking that everyone serve me, Thats why i started this post

Tjnet88 01-31-2004 12:02 PM

I'll check those URLs thanks and i know it will be alot of hard work but i can do it, Any more information from anyone is good.

Tjnet88 01-31-2004 12:26 PM

Okay i think ive found a place to Host my mud and a good mud client to run my mud
I need Builders...Um i think thats it, I still got some reading to do but thanks alot for those URLs! they really help

Lodes 01-31-2004 12:57 PM


Tjnet88 01-31-2004 01:12 PM

So then i just make a document with every detail of how i want this game created and if i do get people to build i have them read it, Correct?

Kyndig 01-31-2004 02:44 PM

explains step by step how to start up, compile and modify your first mud.

-Kyndig

Tjnet88 01-31-2004 03:11 PM

The html on that website is all messed up, Its hard to read, I'll need something that wont cunfuse me as much

Tjnet88 01-31-2004 03:15 PM

Nevermind i think i can understand it

Lodes 01-31-2004 11:52 PM


Jazuela 02-01-2004 07:58 AM


Tjnet88 02-01-2004 01:36 PM


Threshold 02-01-2004 03:12 PM

The #1 MOST important thing to do before starting your own mud is work as a staff member on AT LEAST one other mud for at least 1 year.

You will learn alot from working on another mud. You will see first hand either good or bad staff management (seeing either one is helpful). You will see how people deal with preventing (or failing to prevent) abuse either by players or by staff. You will see how people deal with game and class balance. These are invaluable lessons that cannot be well learned on your own.

By watching what works and doesn't work, you will obtain a greater understanding of what you are doing.

Furthermore, by being a staff member, you will have some understanding of what it is like to be in that position.

Jazuela 02-01-2004 04:33 PM

Square by square. If you're not willing to map out the game world, don't expect any builder or coder worth hiring to waste their time helping you out.

You can use MS Excel, or any of the dozens of map-creation programs available.

How can you even think to ask someone to help you build, when you can't even tell them exactly what you want to see, and where? I know as a builder if the admin said "create a zone, make it around 50 rooms, and put it northwest somewhere," I'd laugh and walk away. You couldn't even -pay- me to work with someone who doesn't care more about their own mud than I do.

When it comes to owning and running a MUD, there's no such thing as "can't I JUST." Toss that word the heck out of your vocabulary, friend. If you're not willing to put in 110% effort on your own project, don't expect anyone else to either.

Jaewyn 02-01-2004 06:03 PM


Tjnet88 02-01-2004 08:59 PM

Yes i know, and i get the idea, Put in 110% get back 110%, Makes sense

Hephos 02-02-2004 10:10 AM


Lanthum 02-02-2004 12:58 PM


Tjnet88 02-02-2004 01:56 PM

I spent three days searching 4 differant search engines (Yahoo All the web Google somethign named website finder or something) and probly 50 key words in the searches so thats why i signed up for this forum waited another three days trying a few more searches still finding nothing and started this thread okay? and i'm not making everyone work for me i'm asking for help in something i know veary little of but now know a heck of alot more thanks to these nice people

Jaewyn 02-02-2004 02:05 PM

I went to Yahoo and typed this question... "how do i start a mud" and the first result page showed 3 or 4 great resources. What search term did you use in Yahoo?

Tjnet88 02-02-2004 06:08 PM

I didnt ask a question i did stuff like
Mud creater
Mud maker
Make a mud
Mud
Muding
Create a mud
stuff like that

Jazuela 02-02-2004 06:26 PM

It's creator, not creater.
It's MUD, not mud or Mud. It is case sensitive, because "mud" is just dirt mixed with water. MUD is an acronym that stands for Multi-User Dungeon.
It's MUDding, with 2 "d"s.
Creating a mud involves mixing water with dirt, as above.

In most cases, I don't bother trying to correct someone's spelling because it is rude to do so. But in your case - dood - if you don't even know how to spell what you're looking for, you probably shouldn't be trying to utilize the results.

If you had tried any of the following you'd have found tons of stuff, as I did:

MUD
MUD creation
coding MUDs
MUD codes
text games creation
text games codes

and made it case sensitive in the search options. I'm not a coder, nor do I own a MUD, nor have I ever had any interest in either. I'm also fairly new to the MUD world, having been secluded in a pay-to-play for 6 years before venturing out and learning that other types of text games existed. And yet, I had no trouble at all figuring this stuff out.

Now you know for next time though, but honestly for someone who claims to spend most of their life in front of the TV or on computers, your computer skills seem lacking. I would bone up on basic understanding of search engines before even thinking about creating a mud.

Lanthum 02-03-2004 08:23 AM

Trying to remember the phrases I used:

"i want to make" mud "help me"
"make a mud" tutorial
"i want to" mud help
"how to" "make a mud"

All of these brought up some great resources in Google.  The first one alone brought back 3,140 responses, and like I said the first 2 pages have at least 10 great sites.

Just something I have learned from my experience: when I have come here or mudconnector.com, or other places and asked a question that CAME ACROSS like help me, I don't know what to do without any extra info in it - people don't seem to be too helpful.  But when I've asked the same question like: I have a problem, this is what it is, and this is what I've done to try and fix it but it's not working - what am I doing wrong, people seem to help me more.  They know what I've already done, and know what NOT to repeat when helping me.

Hope that helps some.

eax 07-24-2008 12:40 PM

Re: I want to make a mud, Can anyone help me with tips
 
I dont even know whether to get involved in a mud seriously at this time or just play one :D , I have done a fair amount of coding and I know from this that muds are harder than what they may first seem. Thats seems like a good tip about getting involved as a member of staff in a mud though since one will see first hand the complexities of a succesful MUD I imagine? I am going to check out those links provided as well.

Thanks all!

Valg 08-18-2008 08:11 AM

Re: I want to make a mud, Can anyone help me with tips
 
As a quick note, you're replying to a post that is four years old, so it might be worth creating a new thread on the appropriate forum to get more current resources. Some advice is timeless, but there are a number of websites that exist now that didn't exist in 2004.

Fizban 09-01-2008 02:58 PM

Re: I want to make a mud, Can anyone help me with tips
 
There's also a number of websites that existed in 2004, but don't now...

Newworlds 09-02-2008 12:25 PM

Tips on Making a MUD
 
I think the advice by Jazuela and Threshold is the best of this thread (quoted below). Follow what they say and you will not be caught by many surprises.

Here is some advice that I always tell people that are debating about playing a MUD or making a MUD: PLAY A MUD!

Having run a successful MUD for over four years now (and enjoying the headaches somewhat), if I had any tiny inkling of the difficulty in maintaining and running a MUD when I put together NW, I would have run from that project like a forest fire. :) It is the main reason I said above to read what Jazuela and Threshold say. This advice will go a long way.

------------------------------------

Fizban 09-02-2008 02:37 PM

Re: I want to make a mud, Can anyone help me with tips
 
I also suggest when starting a new mud up to download several different codebases, try doing similar things in all of them to find which one seems to be the best suited for what you want to do with it. I see too many people that use what their used to instead of looking into other options before they get started. I understand the concept of wanting to use what you always have, but I also know that the time it would take to learn a new system is often far less than the amount of time you can save by using said new system if it is better designed than the other system you were previously familiar with.


All times are GMT -4. The time now is 04:13 PM.

Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Top Mud Sites.com 2022