![]() |
I'm trying to add so when you create a character, the race selection is based on what align you are. This shouldnt be too hard, but somehow it's not working for me. I will copy the error message and a bit of code here, if you know what my problem is, please let me know.
Error message: In function 'nanny': struture has no member named 'good' struture has no member named 'neutral' struture has no member named 'evil' And this is what I have added in Merc.h under pc_race_typ struct pc_race_type /* additional data for pc races */ { char * name; char who_name[6]; sh_int points; sh_int class_mult[MAX_CLASS]; char * skills[5]; sh_int stats[MAX_STATS]; sh_int max_stats[MAX_STATS]; sh_int size; int good; int neutral; int evil; }; I also added a TRUE or FALSE statements on every pc race in the race_table in const.c aswell. What am I missing here or is this too little information? Melker. |
I'm not familiar with Merc, but maybe I can help you if you include the code that references the align (or better yet, the whole "nanny" function)
|
It's not Merc, it's RoT code. Just that theres a file named
Merc.h. |
[code]
void nanny( DESCRIPTOR_DATA *d, char *argument ) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char newbuf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; char *pwdnew; char *p; int iClass,race,i,weapon; int pos; bool fOld; while (isspace(*argument)) argument++; ch = d->character; switch (d->connected) { default; bug( "Nanny; bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME; if ( argument[0] == '\0') { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer(d,"Illegal name, try another.\n\r",0); write_to_buffer(d,"(If you've used this name here before, and are no\n\r",0); write_to_buffer(d," longer able to, it may be because we've added a\n\r",0); write_to_buffer(d," new mobile that uses the same name. Log in with\n\r",0); write_to_buffer(d," a new name, and let an IMM know, and we will fix it.)\n\r",0); write_to_buffer(d,"\n\rName; ",0); return; } fOld = load_char_obj( d, argument ); ch = d->character; if (IS_SET(ch->act, PLR_DENY)) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)) { write_to_buffer(d,"Your site has been banned from this mud.\n\r",0); close_socket(d); return; } if (IS_SET(ch->comm, COMM_WIPED ) ) { write_to_buffer(d,"You have been wiped.\n\r",0); close_socket( d ); return; } if (check_reconnect(d,argument,FALSE)) fOld = TRUE; else { if ( wizlock && !IS_IMMORTAL(ch)) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if (fOld) { /* Old player */ write_to_buffer( d, "Password; ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { write_to_buffer( d, "The game is newlocked.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_NEWBIES)) { write_to_buffer(d, "New players are not allowed from your site.\n\r",0); close_socket(d); return; } write_to_buffer(d,"Final Days is not a role-playing MUD, but overly\n\r",0); write_to_buffer(d,"unreasonable character names will not be permitted.\n\r",0); write_to_buffer(d,"The immortal staff has final decision regarding names.\n\r",0); sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD; write_to_buffer( d, "\n\r", 2 ); if ( strcmp(argument, ch->pcdata->pwd )) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if (check_playing(d,ch->name)) return; ch->pcdata->socket = str_dup(d->host); if (check_reconnect(d,ch->name,TRUE)) return; sprintf(log_buf,"%s@%s has connected.",ch->name,d->host); log_string(log_buf); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch) ); ch->pcdata->socket = str_dup(d->host); if (IS_SET(ch->act,PLR_REROLL)) { int bplat, bgold, iq, aq, clan, clead, crank; sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); sprintf(newbuf, "%s", str_dup( ch->pcdata->pwd )); sprintf( argument, "%s", capitalize( ch->name ) ); bplat = ch->platbank; bgold = ch->goldbank; iq = ch->qps; aq = ch->questpoints; clan = ch->clan; clead = ch->clead; crank = ch->pcdata->clanrank; free_char( d->character ); d->character = NULL; fOld = load_char_reroll( d, argument ); ch = d->character; free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( newbuf ); newbuf[0] = '\0'; ch->pcdata->tier = 1; ch->pcdata->socket = str_dup( d->host ); ch->platbank = bplat; ch->goldbank = bgold; ch->qps = iq; ch->questpoints = aq; ch->clan = clan; ch->clead = clead; ch->pcdata->clanrank = crank; write_to_buffer( d, echo_on_str, 0 ); send_to_desc("{8=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[{xRaces{8]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n\r\n\r",d); pos = 0; for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; sprintf(newbuf,"%6s{8<{C%2d{8> {x%-20s"," ",race,race_table[race].name); send_to_desc(newbuf,d); pos++; if (pos >= 2) { write_to_buffer(d,"\n\r",1); pos = 0; } } newbuf[0] = '\0'; write_to_buffer(d,"\n\r\n\r",0); send_to_desc("Please select a race or type '{8help <race>{x' for more info; ",d); d->connected = CON_GET_NEW_RACE; break; } if ( IS_IMMORTAL(ch) ) { do_help( ch, "imotd" ); d->connected = CON_READ_IMOTD; } else { do_help( ch, "motd" ); d->connected = CON_READ_MOTD; } break; /* RT code for breaking link */ case CON_BREAK_CONNECT; switch( *argument ) { case 'y' ; case 'Y'; for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp(ch->name,d_old->original ? d_old->original->name ; d_old->character->name)) continue; close_socket(d_old); } ch->pcdata->socket = str_dup( d->host ); if (check_reconnect(d,ch->name,TRUE)) return; write_to_buffer(d,"Reconnect attempt failed.\n\rName; ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n' ; case 'N'; write_to_buffer(d,"Name; ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default; write_to_buffer(d,"Please type Y or N? ",0); break; } break; case CON_CONFIRM_NEW_NAME; switch ( *argument ) { case 'y'; case 'Y'; sprintf( buf, "New character.\n\rGive me a password for %s; %s", ch->name, echo_off_str ); ch->pcdata->socket = str_dup( d->host ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n'; case 'N'; write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default; write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD; write_to_buffer( d, "\n\r", 2 ); if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword; ", 0 ); return; } pwdnew = argument; for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword; ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password; ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD; write_to_buffer( d, "\n\r", 2 ); if ( strcmp( argument, ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password; ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer(d,"\n\r", 2 ); write_to_buffer(d,"You may be good, neutral, or evil.\n\r",0); write_to_buffer(d,"Which alignment (G/N/E)? ",0); d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT; switch( argument[0]) { case 'g' ; case 'G' ; ch->alignment = 750; break; case 'n' ; case 'N' ; ch->alignment = 0; break; case 'e' ; case 'E' ; ch->alignment = -750; break; default; write_to_buffer(d,"That's not a valid alignment.\n\r",0); write_to_buffer(d,"Which alignment (G/N/E)? ",0); return; } write_to_buffer(d,"\n\r",0); for ( race = 0; race < MAX_PC_RACE; race++ ) { do_help( ch, "NANNY_RACES" ); if (IS_GOOD(ch)) { do_help(ch,"GOOD_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); d->connected = CON_GET_NEW_RACE; break; } if (IS_NEUTRAL(ch)) { do_help(ch,"NEUTRAL_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); d->connected = CON_GET_NEW_RACE; break; } if (IS_EVIL(ch)) { do_help(ch,"EVIL_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); d->connected = CON_GET_NEW_RACE; break; } } break; case CON_GET_NEW_RACE; one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_help(ch,"race help"); else do_help(ch,argument); write_to_buffer(d, "What is your race (help for more information)? ",0); break; } race = race_lookup(argument); if ((race == 0) || (!race_table[race].pc_race) || (IS_GOOD(ch) && !race_table[race].good) || (IS_NEUTRAL(ch) && !race_table[race].neutral) || (IS_EVIL(ch) && !race_table[race].evil)) { send_to_char( "Invalid selection.\n\rEnter race name; ", ch ); return; } ch->race = race; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by|race_table[race].aff; ch->shielded_by = ch->shielded_by|race_table[race].shd; ch->imm_flags = ch->imm_flags|race_table[race].imm; ch->res_flags = ch->res_flags|race_table[race].res; ch->vuln_flags = ch->vuln_flags|race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; /* add skills */ for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; group_add(ch,pc_race_table[race].skills[i],FALSE); } /* add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer( d, "What is your sex (M/F/N)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX; switch ( argument[0] ) { case 'm'; case 'M'; ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f'; case 'F'; ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; case 'n'; case 'N'; ch->sex = SEX_NEUTRAL; ch->pcdata->true_sex = SEX_NEUTRAL; break; default; write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following classes are available;\n\r\n\r",0); if (ch->pcdata->tier != 1) { ch->pcdata->tier = 0; for ( iClass = 0; iClass < MAX_CLASS/2; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",1); } } else { for ( iClass = MAX_CLASS/2; iClass < MAX_CLASS; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",1); } } write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your class ? ",0); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS; iClass = class_lookup(argument); if ( iClass == -1 ) { write_to_buffer( d, "That's not a class.\n\rWhat IS your class? ", 0 ); return; } if (ch->pcdata->tier != 1) { if (iClass >= (MAX_CLASS/2)) { write_to_buffer( d, "That's not a first tier class.\n\rWhat IS your class? ", 0 ); return; } } else { if (iClass < (MAX_CLASS/2)) { write_to_buffer( d, "That's not a second tier class.\n\rWhat IS your class? ", 0 ); return; } } ch->class = iClass; sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf ); wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch) ); write_to_buffer(d,"\n\r",0); group_add(ch,"rom basics",FALSE); group_add(ch,class_table[ch->class].base_group,FALSE); ch->pcdata->learned[gsn_recall] = 50; write_to_buffer(d,"Do you wish to customize this character?\n\r",0); write_to_buffer(d,"Customization takes time, but allows a wider range of skills and abilities.\n\r",0); write_to_buffer(d,"Customize (Y/N)? ",0); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE; write_to_buffer(d,"\n\r",2); switch ( argument[0] ) { case 'y'; case 'Y'; ch->gen_data = new_gen_data(); ch->gen_data->points_chosen = ch->pcdata->points; do_help(ch,"group header"); list_group_costs(ch); write_to_buffer(d,"You already have the following skills;\n\r",0); do_skills(ch,""); do_help(ch,"menu choice"); d->connected = CON_GEN_GROUPS; break; case 'n'; case 'N'; group_add(ch,class_table[ch->class].default_group,TRUE); write_to_buffer( d, "\n\r", 2 ); write_to_buffer(d, "Please pick a weapon from the following choices;\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); d->connected = CON_PICK_WEAPON; break; default; write_to_buffer( d, "Please answer (Y/N)? ", 0 ); return; } break; case CON_PICK_WEAPON; write_to_buffer(d,"\n\r",2); weapon = weapon_lookup(argument); if (weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0) { write_to_buffer(d, "That's not a valid selection. Choices are;\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); return; } ch->pcdata->learned[*weapon_table[weapon].gsn] = 40; write_to_buffer(d,"\n\r",2); do_help(ch,"motd"); d->connected = CON_READ_MOTD; break; case CON_GEN_GROUPS; send_to_char("\n\r",ch); if (!str_cmp(argument,"done")) { sprintf(buf,"Creation points; %d\n\r",ch->pcdata->points); send_to_char(buf,ch); sprintf(buf,"Experience per level; %ld\n\r", (long)exp_per_level(ch,ch->gen_data->points_chosen)); if (ch->pcdata->points < 40) ch->train = (40 - ch->pcdata->points + 1) / 2; free_gen_data(ch->gen_data); ch->gen_data = NULL; send_to_char(buf,ch); write_to_buffer( d, "\n\r", 2 ); write_to_buffer(d, "Please pick a weapon from the following choices;\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); d->connected = CON_PICK_WEAPON; break; } if (!parse_gen_groups(ch,argument)) send_to_char( "Choices are; list,learned,premise,add,drop,info,help, and done.\n\r" ,ch); do_help(ch,"menu choice"); break; case CON_READ_IMOTD; write_to_buffer(d,"\n\r",2); do_help( ch, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD; if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') { write_to_buffer( d, "Warning! Null password!\n\r",0 ); write_to_buffer( d, "Please report old password with bug.\n\r",0); write_to_buffer( d, "Type 'password null <new password>' to fix.\n\r",0); } write_to_buffer(d,"\n\rWelcome to Final Days! Kill or be killed.\n\r",0); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char(ch); if ( ch->level == 0 ) { ch->perm_stat[class_table[ch->class].attr_prime] += 3; /* add this while initializing all the racial stuff for new characters */ ch->level = 1; ch->exp = exp_per_level(ch,ch->pcdata->points); ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->train = 40; ch->practice = 25; set_title(ch,"the adventurer."); //do_pack(ch,"self"); //obj_to_char(create_object(get_obj_index(OBJ_VNUM_M AP),0),ch); //obj_to_char(create_object(get_obj_index(OBJ_VNUM_W MAP),0),ch); //obj_to_char(create_object(get_obj_index(OBJ_VNUM_E MAP),0),ch); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); send_to_char("\n\r",ch); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { if ( ch->alignment < 0 ) char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLEB ) ); else char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } act( "$n has entered Final Days.", ch, NULL, NULL, TO_ROOM ); if (IS_IMMORTAL(ch) ) { wiznet("$N has entered Final Days.",ch,NULL, WIZ_LOGINS,WIZ_SITES,get_trust(ch)); do_look( ch, "auto" ); } else { sprintf(buf,"%s has entered Final Days.",ch->name); do_announce(ch,buf); do_look( ch, "auto" ); wiznet("$N has entered Final Days.",ch,NULL, WIZ_LOGINS,WIZ_SITES,get_trust(ch)); } if (IS_SET(ch->act,PLR_QUESTOR)) REMOVE_BIT(ch->act,PLR_QUESTOR); if (ch->pet != NULL) { char_to_room(ch->pet,ch->in_room); act("$n has entered Final Days.",ch->pet,NULL,NULL,TO_ROOM); } if (ch->mount != NULL) { char_to_room(ch->mount,ch->in_room); act("$n has entered the game.",ch->mount,NULL,NULL,TO_ROOM); add_follower(ch->mount, ch); do_mount( ch, ch->mount->name); } do_unread(ch,""); break; case CON_CHAR_REROLL; write_to_buffer(d,"The following races are available;\n\r\n\r",0); pos = 0; for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; sprintf(newbuf, "%6s%-24s", " ", race_table[race].name); write_to_buffer(d,newbuf,0); pos++; if (pos >= 2) { write_to_buffer(d,"\n\r",1); pos = 0; } } newbuf[0] = '\0'; write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; } return; } [/quote] Sorry didnt read the entire reply before. (I'm tired) heheh |
|
|
|
if ((race == 0)
|| (!race_table[race].pc_race) || (IS_GOOD(ch) && !race_table[race].good) || (IS_NEUTRAL(ch) && !race_table[race].neutral) || (IS_EVIL(ch) && !race_table[race].evil)) Looks like you are checking for the new attributes in race_table, but you've added them to the struct pc_race_type, not race_type, so you should be checking in pc_race_table (or adding them to race_type). |
|
I added the align stuff in both race_types in merc.h
it compiles good. But when I create a character, I get stuck. I can't choose races. *boggles* |
A bit more information and/or a copy-and-paste from the point in the login screen where you get stuck would really help.
|
Enter the name of your desired race: dwarf
Invalid selection. Enter race name: And it keeps doing that, doesnt matter what align or race a pick. |
Please post the appropriate part of the current version of nanny() - ie the part starting where I quoted earlier, and a few line below - plus the entry for dwarf in pc_race_table and in race_table.
|
[code]
if ((race == 0) || (!race_table[ch->race].pc_race) || (IS_GOOD(ch) && !race_table[ch->race].good) || (IS_NEUTRAL(ch) && !race_table[ch->race].neutral) || (IS_EVIL(ch) && !race_table[ch->race].evil)) { send_to_char( "Invalid selection.\n\rEnter race name; ", ch ); return; } [/quote] [code] { "dwarf", "Dwarf", 9, { 175, 150, 200, 130, 175, 175, 200, 200, 175, 175, 175, 140, 125, 170, 105, 140, 140, 170, 170, 140, 140, 140 }, { "bash" }, { 73, 63, 74, 53, 74, 59, 83, 63 }, { 80, 70, 81, 60, 81, 66, 90, 70 }, SIZE_MEDIUM, TRUE, /* Alignment good */ TRUE, /* Alignment neutral */ FALSE /* Alignment evil */ }, [/quote] [code] { "dwarf", TRUE, 0, AFF_INFRARED, 0, 0, RES_EARTH|RES_POISON|RES_DISEASE, VULN_WATER, SHD_TERRA, A|H|M|V, A|B|C|D|E|F|G|H|I|J|K }, [/quote] |
I assume the middle table of the 3 you posted is pc_race_table and the last is race_table.
If that is the case, then your nanny() code is checking for the alignment attributes in race_table, but you have put them in pc_race_table. Try changing the nanny() code to use pc_race_table() instead - eg if ((race == 0) || (!race_table[race].pc_race) || (IS_GOOD(ch) && !pc_race_table[race].good) || (IS_NEUTRAL(ch) && !pc_race_table[race].neutral) || (IS_EVIL(ch) && !pc_race_table[race].evil)) |
I did what you told me too, but now it doesnt seem to check the align anymore. Every race work for whatever align I pick.
|
Looking again at the code from nanny(), it looks like you were using the player's current race to check, not the race he is selecting (ie you were using ch->race, not race).
Have you changed that, or are you still using ch->race ? I suggest you check your code for IS_GOOD(), IS_NEUTRAL() and IS_EVIL(). If there's no obvious errors there, I suggest you add some debugging code to show what is going on - eg print out the values of IS_GOOD(), IS_NEUTRAL(), IS_EVIL(), and the values of pc_race_table[race].good etc. |
I've changed that. And it's still ignoring the align check.
And I've also compared the values in merc.h and in the nanny part in comm.c and it should work... |
Merc.h
[code] #define IS_GOOD(ch) (ch->alignment >= 350) #define IS_EVIL(ch) (ch->alignment <= -350) #define IS_NEUTRAL(ch) (!IS_GOOD(ch) && !IS_EVIL(ch)) struct race_type { char * name; /* call name of the race */ bool pc_race; /* can be chosen by pcs */ long act; /* act bits for the race */ long aff; /* aff bits for the race */ long off; /* off bits for the race */ long imm /* imm bits for the race */ long res /* res bits for the race */ long vuln; /* vuln bits for the race */ long shd; /* shd bits for the race */ long form; /* default form flag for the race */ long parts; /* default parts for the race */ bool good; bool neutral; bool evil; }; struct pc_race_type /* additional data for pc races */ { char * name; /* MUST be in race_type */ char who_name[6]; sh_int points; /* cost in points of the race */ sh_int class_mult[MAX_CLASS]; char * skills[5]; /* bonus skills for the race */ sh_int stats[MAX_STATS]; /* starting stats */ sh_int max_stats[MAX_STATS]; /* maximum stats */ sh_int size; /* aff bits for the race */ bool good; bool neutral; bool evil; }; [/quote] [code] case CON_GET_ALIGNMENT; { switch ( argument[0] ) { case '1'; ch->alignment = 1000; break; case '2'; ch->alignment = 750; break; case '3'; ch->alignment = 500; break; case '4'; ch->alignment = 250; break; case '5'; ch->alignment = 0; break; case '6'; ch->alignment = -250; break; case '7'; ch->alignment = -500; break; case '8'; ch->alignment = -750; break; case '9'; ch->alignment = -1000; break; default; send_to_char("Sorry thats not a valid alignment.\n\r\n\r",ch); return; } } write_to_buffer(d,"\n\r",0); for ( race = 0; race < MAX_PC_RACE; race++ ) { do_help( ch, "NANNY_RACES" ); if (IS_GOOD(ch)) { do_help(ch,"GOOD_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); d->connected = CON_GET_NEW_RACE; break; } if (IS_NEUTRAL(ch)) { do_help(ch,"NEUTRAL_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); d->connected = CON_GET_NEW_RACE; break; } if (IS_EVIL(ch)) { do_help(ch,"EVIL_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); d->connected = CON_GET_NEW_RACE; break; } } break; case CON_GET_NEW_RACE; one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_help(ch,"race help"); else do_help(ch,argument); write_to_buffer(d, "What is your race (help for more information)? ",0); break; } race = race_lookup(argument); if ((race == 0) || (!race_table[race].pc_race) || (IS_GOOD(ch) && !race_table[race].good) || (IS_NEUTRAL(ch) && !race_table[race].neutral) || (IS_EVIL(ch) && !race_table[race].evil)) ch->race = race; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by|race_table[race].aff; ch->shielded_by = ch->shielded_by|race_table[race].shd; ch->imm_flags = ch->imm_flags|race_table[race].imm; ch->res_flags = ch->res_flags|race_table[race].res; ch->vuln_flags = ch->vuln_flags|race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; // ch->alignment = race_table[race].good; // ch->alignment = race_table[race].neutral; // ch->alignment = race_table[race].evil; [/quote] |
Looks like you've lost the code that should immediately follow the bit we've been discussing -
[code] { send_to_char( "Invalid selection.\n\rEnter race name; ", ch ); return; } [/quote] |
Add some simple debugging routines..
Substitute the following code where appropriate in your nanny() [code] ... if ((race == 0) || (send_to_char("Checking if(!race_table[race].pc_race...\n",ch),!race_table [race].pc_race) || (IS_GOOD(ch) && send_to_char("Hey, you're good! ;D\n",ch),!race_table[race].good) || (IS_NEUTRAL(ch) && send_to_char("Hey, you're neutral! ;|\n",ch),!race_table[race].neutral) || (IS_EVIL(ch) && send_to_char("Hey, you're evil! Muahahaha! >;)\n",ch),!race_table[race].evil)) ...[/quote] and post the output you get when attempting chargen again. |
First of all, I wanna apologize for not being able to answer more quickly than this, I've been out of town w/o a connection.
I couldnt even compile those lines... This is the error messages I get. That's on the stuff I was suppose to try and add to the code. comm.c: 1786: void value not ignored as it ought to be comm.c: 1786: warning: left-hand operand of comma expression has no effect comm.c: 1787: void value not ignored as it ought to be comm.c: 1787: warning: left-hand operand of comma expression has no effect comm.c: 1788: void value not ignored as it ought to be comm.c: 1788:warning: left-hand operand of comma expression has no effect |
Please refer to my previous post, and try adding back the code which appears to be missing, and see what happens after that.
|
|
Please post the current version of the 3 blocks of code which you posted earlier at my request - namely the 'if' check which is causing the trouble, and the race_table and pc_race_table entries for one race (eg dwarf) labelled so we can see which is which.
|
in comm.c
[code] case CON_GET_ALIGNMENT; { //int Race; switch ( argument[0] ) { case '1'; ch->alignment = 1000; break; case '2'; ch->alignment = 750; break; case '3'; ch->alignment = 500; break; case '4'; ch->alignment = 250; break; case '5'; ch->alignment = 0; break; case '6'; ch->alignment = -250; break; case '7'; ch->alignment = -500; break; case '8'; ch->alignment = -750; break; case '9'; ch->alignment = -1000; break; default; send_to_char("Sorry thats not a valid alignment.\n\r\n\r",ch); // show_align(ch); return; } [/quote] in merc.h [code] struct race_type { char * name; /* call name of the race */ bool pc_race; /* can be chosen by pcs */ long act; /* act bits for the race */ long aff; /* aff bits for the race */ long off; /* off bits for the race */ long imm; /* imm bits for the race */ long res; /* res bits for the race */ long vuln; /* vuln bits for the race */ long shd; /* shd bits for the race */ long form; /* default form flag for the race */ long parts; /* default parts for the race */ bool good; bool neutral; bool evil; }; struct pc_race_type /* additional data for pc races */ { char * name; /* MUST be in race_type */ char who_name[6]; sh_int points; /* cost in points of the race */ sh_int class_mult[MAX_CLASS]; /* exp multiplier for class, * 100 */ char * skills[5]; /* bonus skills for the race */ sh_int stats[MAX_STATS]; /* starting stats */ sh_int max_stats[MAX_STATS]; /* maximum stats */ sh_int size; /* aff bits for the race */ bool good; bool neutral; bool evil; }; [/quote] In const.c [code] { "dwarf", TRUE, 0, AFF_INFRARED, 0, 0, RES_EARTH|RES_POISON|RES_DISEASE, VULN_WATER, SHD_TERRA, A|H|M|V, A|B|C|D|E|F|G|H|I|J|K, TRUE, /* Good align */ FALSE, /* neutral align */ FALSE, /* evil align */ }, [/quote] |
[code]
case CON_GET_ALIGNMENT; { //int Race; switch ( argument[0] ) { case '1'; ch->alignment = 1000; break; case '2'; ch->alignment = 750; break; case '3'; ch->alignment = 500; break; case '4'; ch->alignment = 250; break; case '5'; ch->alignment = 0; break; case '6'; ch->alignment = -250; break; case '7'; ch->alignment = -500; break; case '8'; ch->alignment = -750; break; case '9'; ch->alignment = -1000; break; default; send_to_char("Sorry thats not a valid alignment.\n\r\n\r",ch); // show_align(ch); return; } } write_to_buffer(d,"\n\r",0); for ( race = 0; race < MAX_PC_RACE; race++ ) { do_help( ch, "NANNY_RACES" ); if (IS_GOOD(ch)) { do_help(ch,"GOOD_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); // Uncomment these if you use NiMUD DC(d) = CON_CHAR_GEN_RACE; d->connected = CON_GET_NEW_RACE; break; } if (IS_NEUTRAL(ch)) { do_help(ch,"NEUTRAL_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); // DC(d) = CON_CHAR_GEN_RACE; d->connected = CON_GET_NEW_RACE; break; } if (IS_EVIL(ch)) { do_help(ch,"EVIL_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); // DC(d) = CON_CHAR_GEN_RACE; d->connected = CON_GET_NEW_RACE; break; } } break; case CON_GET_NEW_RACE; one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_help(ch,"race help"); else do_help(ch,argument); write_to_buffer(d, "What is your race (help for more information)? ",0); break; } race = race_lookup(argument); if ((race == 0) || (!race_table[race].pc_race) || (IS_GOOD(ch) && !race_table[race].good) || (IS_NEUTRAL(ch) && !race_table[race].neutral) || (IS_EVIL(ch) && !race_table[race].evil)) ch->race = race; for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; group_add(ch,pc_race_table[race].skills[i],FALSE); } /* add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer( d, "What is your sex (M/F/N)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX; switch ( argument[0] ) { case 'm'; case 'M'; ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f'; case 'F'; ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; case 'n'; case 'N'; ch->sex = SEX_NEUTRAL; ch->pcdata->true_sex = SEX_NEUTRAL; break; default; write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } [/quote] Forgot that part in the last message, this is of course in comm.c |
I believe that the block in nanny() :
[code] if ((race == 0) || (!race_table[race].pc_race) || (IS_GOOD(ch) && !race_table[race].good) || (IS_NEUTRAL(ch) && !race_table[race].neutral) || (IS_EVIL(ch) && !race_table[race].evil)) ch->race = race; [/quote] should be [code] if ((race == 0) || (!race_table[race].pc_race) || (IS_GOOD(ch) && !race_table[race].good) || (IS_NEUTRAL(ch) && !race_table[race].neutral) || (IS_EVIL(ch) && !race_table[race].evil)) { send_to_char( "Invalid selection.\n\rEnter race name; ", ch ); return; } ch->race = race; [/quote] |
*sigh* I forgot to copy and paste that line again. I have too much commented out atm.... But those lines do not solve my problem.
|
I don't think it's possible for anybody else to solve the problem if the code we are given to look at is not the code you are actually running.
Best of luck solving the problem on your own. |
|
I'm sorry but I'm not gonna put up my code on the web.
Thanks for trying to assist me with my problem, even tho we couldnt solve it this time. |
heh.. found the problem with the snippet I gave you..
This should work: [code] if ((race == 0) || (send_to_char("Checking if(!race_table[race].pc_race...\n",ch),!race_table [race].pc_race) || (IS_GOOD(ch) && (send_to_char("Hey, you're good! ;D\n",ch),!race_table[race].good)) || (IS_NEUTRAL(ch) && (send_to_char("Hey, you're neutral! ;|\n",ch),!race_table[race].neutral)) || (IS_EVIL(ch) && (send_to_char("Hey, you're evil! Muahahaha! >;)\n",ch),!race_table[race].evil)))[/quote] I was missing 3 sets of parenthesis. |
Hi Melker -
If Thelenian's latest solution doesn't work, just cut and paste those functions which are in question (the nanny, the race_table, and anything else) to a single file post the file here as a code sample. Those functions would not be enough to replicate your entire sourcecode, nor would they likely function as standalones were someone stupid enough to 'steal' them and paste them into their own source. Along with that, would you please post a restatement of the specific problem you're having and the desired result you want to achieve. I think I'm not alone in saying that, in light of the amount of responses here, it would benefit everyone to see this reiteration. |
|
My code in the nanny part in comm.c
[code] case CON_GET_ALIGNMENT; { //int Race; switch ( argument[0] ) { case '1'; ch->alignment = 1000; break; case '2'; ch->alignment = 750; break; case '3'; ch->alignment = 500; break; case '4'; ch->alignment = 250; break; case '5'; ch->alignment = 0; break; case '6'; ch->alignment = -250; break; case '7'; ch->alignment = -500; break; case '8'; ch->alignment = -750; break; case '9'; ch->alignment = -1000; break; default; send_to_char("Sorry thats not a valid alignment.\n\r\n\r",ch); // show_align(ch); return; } } write_to_buffer(d,"\n\r",0); for ( race = 0; race < MAX_PC_RACE; race++ ) { do_help( ch, "NANNY_RACES" ); if (IS_GOOD(ch)) { do_help(ch,"GOOD_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); // Uncomment these if you use NiMUD DC(d) = CON_CHAR_GEN_RACE; d->connected = CON_GET_NEW_RACE; break; } if (IS_NEUTRAL(ch)) { do_help(ch,"NEUTRAL_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); // DC(d) = CON_CHAR_GEN_RACE; d->connected = CON_GET_NEW_RACE; break; } if (IS_EVIL(ch)) { do_help(ch,"EVIL_RACES"); write_to_buffer(d,"\n\r\n\r",1); send_to_char( "Enter the name of your desired race; ", ch ); // DC(d) = CON_CHAR_GEN_RACE; d->connected = CON_GET_NEW_RACE; break; } } break; case CON_GET_NEW_RACE; one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_help(ch,"race help"); else do_help(ch,argument); write_to_buffer(d, "What is your race (help for more information)? ",0); break; } race = race_lookup(argument); if ((race == 0) || (send_to_char("Checking if(!race_table[race].pc_race...\n",ch),!race_table [race].pc_race) || (IS_GOOD(ch) && (send_to_char("Hey, you're good! ;D\n",ch),!race_table[race].good)) || (IS_NEUTRAL(ch) && (send_to_char("Hey, you're neutral! ;|\n",ch),!race_table[race].neutral)) || (IS_EVIL(ch) && (send_to_char("Hey, you're evil! Muahahaha! >;)\n",ch),!race_table[race].evil))) ch->race = race; for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by|race_table[race].aff; ch->shielded_by = ch->shielded_by|race_table[race].shd; ch->imm_flags = ch->imm_flags|race_table[race].imm; ch->res_flags = ch->res_flags|race_table[race].res; ch->vuln_flags = ch->vuln_flags|race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; group_add(ch,pc_race_table[race].skills[i],FALSE); } /* add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer( d, "What is your sex (M/F/N)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; [/quote] my race tables in const.c [code] { "demon", "Demon", 6, { 200, 200, 175, 130, 200, 200, 175, 150, 175, 175, 175, 170, 170, 140, 105, 170, 170, 140, 125, 140, 140, 140 }, { "" }, { 77, 57, 59, 70, 71, 57, 51, 62 }, { 84, 64, 66, 77, 88, 64, 58, 69 }, SIZE_LARGE, FALSE, /* Alignment good */ FALSE, /* Alignment neutral */ TRUE /* Alignment evil */ }, { "dwarf", "Dwarf", 9, { 175, 150, 200, 130, 175, 175, 200, 200, 175, 175, 175, 140, 125, 170, 105, 140, 140, 170, 170, 140, 140, 140 }, { "bash" }, { 73, 63, 74, 53, 74, 59, 83, 63 }, { 80, 70, 81, 60, 81, 66, 90, 70 }, SIZE_MEDIUM, TRUE, /* Alignment good */ TRUE, /* Alignment neutral */ FALSE /* Alignment evil */ }, [/quote] [code] { "demon", TRUE, 0, 0, 0, 0, RES_FIRE, VULN_COLD, SHD_FIRE, A|H|M|V, A|B|C|D|E|F|G|H|I|J|K, FALSE, /* Alignment good */ FALSE, /* Alignment neutral */ TRUE /* Alignment evil */ }, { "dwarf", TRUE, 0, AFF_INFRARED, 0, 0, RES_EARTH|RES_POISON|RES_DISEASE, VULN_WATER, SHD_TERRA, A|H|M|V, A|B|C|D|E|F|G|H|I|J|K, TRUE, /*good*/ FALSE, /*neutral*/ FALSE, /*evil*/ }, [/quote] I have this in merc.h [code] struct race_type { char * name; /* call name of the race */ bool pc_race; /* can be chosen by pcs */ long act; /* act bits for the race */ long aff; /* aff bits for the race */ long off; /* off bits for the race */ long imm; /* imm bits for the race */ long res; /* res bits for the race */ long vuln; /* vuln bits for the race */ long shd; /* shd bits for the race */ long form; /* default form flag for the race */ long parts; /* default parts for the race */ bool good; bool neutral; bool evil; }; struct pc_race_type /* additional data for pc races */ { char * name; /* MUST be in race_type */ char who_name[6]; sh_int points; /* cost in points of the race */ sh_int class_mult[MAX_CLASS]; /* exp multiplier for class, * 100 */ char * skills[5]; /* bonus skills for the race */ sh_int stats[MAX_STATS]; /* starting stats */ sh_int max_stats[MAX_STATS]; /* maximum stats */ sh_int size; /* aff bits for the race */ bool good; bool neutral; bool evil; }; [/quote] I hope this helps. |
No, it doesn't help much.
Yet again you are posting your code showing that you don't have the piece of code I suggested you should add back. Every time I made the suggestion, you told us the code was really there, you'd just pasted it wrong. Is that the case again ? |
|
All times are GMT -4. The time now is 02:25 AM. |
Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Top Mud Sites.com 2022