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Looking for area builders for Pure Brutality.
It will be a modern, sci-fi type mud that is a raceless, clanless system. Players will be able to join 'guilds' which will enhance their character. Playerkilling will be optional, and level restricted. Bonuses will be given for PK players. If interested, send me an email: The mudinfo from the game: Pure Brutality: 66.100.171.242, port 6666. Website: Driver: 3.2.11-dev.695 (Ldmud) Mudlib: H7_4.0.a2 (modified) 0.06 cmds/s, 3.23 comp lines/s, 0.02% CPU usage on Linux. Running on idle cycles of a P4 3.0 processor. The server is currently colocated in Dallas, TX. I'm not really intersted in past experience, to code areas and simple objects you are only limited by your desire. With complex objects and mobs there is a lot of documentation available to help aid you. (as well as myself) For people that get confused with 'ed', I'll be giving out restricted FTP access to your /wiz folder to aid in development. In that case, you can transfer the files to/from your home PC, and edit the files (with an editor such as VIM). Running under the LD driver and a stripped H7 mudlib, the lib has proved that it will bend any way I ask it to. The mud is still at a stage where anyone's input can shape the way the mud will develop. A good learning environment. -Robert |
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