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Once more I find myself in a quandry.
With so many code-bases and their children, so to speak, one wonders which codebase would be the best for prolonged, extremely-featured play? I certianly wish to have stats, skills, and so forth, but I'm also interested in being able to have many, varying, and reliable special commands, as well as a number of encompassing special effects. You know, the ones where "PC jumps into a vat of tar". I have heard of LPC, and even seen the code, and I know that the builders can add things into the room themselves. In ROM, Circle, etc, you'd need a coder to implement these special features. The difference, in this aspect, it appears, is that in LPC, the builders ARE coders, while in C-based code, the builder simply uses tools. Thoughts? |
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