Sainos |
07-10-2002 05:17 PM |
I don't know about this snippet, but in general, do this to change how things look in oedit: First open up olc_act.c. Find the definition of show_obj_values. You just need to add a case for the specific type of object: ie, case ITEM_GUN, or whatever it is in the snippet. Take a look at the other cases, and build how it looks in oedit using them as a guide: it shouldn't need changed too much from the other cases.
Then for players, find spell_identify, and do the same thing: add a case statement, or two, or however many you need, to the switch.
Don't forget do_ostat as well.
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