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Level 1-100, open PK is here. No longer do you have to join a clan, submit to the rules, blah blah blah. Now you can just PK PK PK.
PvP is a personal choice. At any time you can choose to become a Player Killer. This decision is not reverseable for the character. But you can have as many characters as you want (and play 2 at the same time), so you are welcome to have some PK chars and some non-PK chars. Some aspects... - A death won't tally if someone 10 levels above you kills you, and if you kill someone 10 levels below you, you will not get a kill tally. - You have a short time (grace period) after you get killed in which you cannot attack or be attacked again. That gives you time to collect yourself and get to somewhere safe. -You do not loose equipment, gold, levels. You might loose a bit of experience. This is subject to chage, we may allow looting or, grace the top PKers with special items. -There are a few safe rooms, and you will be able to purchase a House to stay safe soon. -While on an Imm Quest, questing players are not allowed to PK -Pkers in the same group will not be able to attack/do damage to each other. This will allow groupping to kill others, or just to play with friends who happen to also be PKers. -It's still not super easy to level to Hero, so do not expect a GodWars type mud. check it out. timesmud.com 8000 |
Repetitive grind has nothing to do with mudding skill (no offense to Medieval Times).
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