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Entirely User Driven Areas
Instead of users creating just cities, why not allow them to create whole kingdoms, become king, assasinate other kings and take their place, even hire both NPC and player guards?
I think this could be a new step in MUDs. |
Re: Entirely User Driven Areas
Never heard of god wars II?
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Re: Entirely User Driven Areas
i dont think that there is a feature in Godwar2 game... except for mini-game.
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Re: Entirely User Driven Areas
Sure there is. Last time I was there, which was a while ago, Kavir had your homeworld features in place where you can shift and shape the way it looked into oceans, plains, beaches, lakes, all sorts of cool stuff.
I am fairly sure he was expanding upon it, allowing you to even build the separate rooms in your home world as well. |
Re: Entirely User Driven Areas
It is true that KaVir has those features that change landscape in your homeworld.. I don't know if build your own room is future feature of Godwar2. however... the reason I say that Godwar2 might dont have feature that Ageoffanarchy was asking if it is possible to assassinate other kings and TAKE THEIR PLACE... probably as in take over your homeworld or something else? |
Re: Entirely User Driven Areas
I don't know about all that. But Godwars2 is as close as you're going to get to his idea. You're basically a god, able to shape your homeworld into whatever your hearts desire. What more could you ask for?
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