Thread: Beyond Telnet
View Single Post
Old 08-29-2006, 04:12 PM   #46
Hephos
Senior Member
 
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
Hephos is on a distinguished road
Yeah... However, I don't think that will be a problem. People that won't play our game because they can't use their regular mud client isn't our primary target. Most of them are anyways WAY to dug in and addicted to whatever mud they use their client on to move to a new one.

We have not built our server and client with the intention of making it hard for people with telnet to use the game. We haven't even decided wether or not we're going to allow people to use other clients (if they code their own) or ban them.

But when building the game we have not put in the enormous amount of extra work it would take to make separate code for a dinosaur telnet client and our own. Instead we have built it optimized on resources, bandwidth and other things to make our own custom client faster and better. Adding support for telnet in a semi-graphical mud is just ridiculous if you ask me.
Hephos is offline   Reply With Quote