Thread: Beyond Telnet
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Old 08-28-2006, 03:56 AM   #30
Fern
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Join Date: Sep 2004
Posts: 156
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Several of our players use JAWS, and a few have reported other interfaces as well. Some are capable of parsing out 'nonsense' characters or repetitive text, though we have reconfigured several commands to be less intrusive for speech interfaces (example: time gives 22 lines of output; stime gives one - both give the player the game time, date, season, etc).

Regarding blocking telnet... are there not enough barriers to entry already in place? Is throwing another roadblock into the process really going to enhance gameplay?
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