To be honest, I find any type of "pay for perk" games - games where you don't HAVE to pay for the game itself, but get 'bonuses' for doing so - are much less honest and fair than both games that are entirely free as per Jazueala's definition, and games that require subscriptions or one-time payments.
Personally I simply dislike the very concept of a game where anyone with no skill or effort whatsoever can get same things that take me hours and days, possibly months, of mastering the game. I find it simply unfair, and I would never even consider playing a game where selling of in-game items for real cash occurs more or less frequently; I am sure I am not the only person who feels this way.
Things become even worse on MUDs like IRE games are, where you are told that the game is entirely free to play and real life money isn't involved, and then you find out that a lot of players don't even 'play' the game to acquire their in-game 'wealth' or whatever... Also the arguement of tradeable credits that are purchaced with real life cash... well, that's stupid. If there was a game where some items were buyable ONLY with real life cash, surely the players would still trade such items around for other things, I don't see why wouldn't they. So, there really isn't much of a difference between either systems.
So yeah. I don't know if I like the idea of putting pay-to-play and "pay-to-advance" MUDs in the same category, but I'm sure it's wrong to put free and "pay-to-advance" MUDs together.
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