Legends of Karinth is still in beta, but it is a mud that I was rather impressed with. One of the most innovative features I found was its skill system. This is probably the first classless mud I've ever tried, so I'm not entirely sure if the system is original or not, but it completely changed my view on classless muds. I had always shied away from classless muds, because I had envisioned being able to pick skills and spells from any class, and had thoughts of characters running around with backstab, bash, portal, multi-missle, and countless other skills/spells.. super characters with the best skills from every class.
But, the way this system works, is that in order to learn a higher tiered skill, you must first practice the skills in the lower tiers. For instance, to learn backstab, you must first practice rogue tactics, then stealth, then hide, then sneak. If you practice rogue tactics to 60%, then you can only practice the next tier to 60%, and must spend another practice on rogue tactics to be able to practice the other skills any higher. In this way, there won't be any "super characters" running around, unless they have saved up a lot of practices.
Also, Legends of Karinth has unlimited levels, so you won't feel pressured to attain some ultimate "hero" level, and can take time to roleplay without worrying about "catching up" with all the others. And, at the same time, people who enjoy leveling will always have something to do. And, if you're bored one evening, you can always go level while waiting for some other characters to show up.
Those were just two features that I was particularly impressed with. And, at the beginning, I was a little unsure about both of them, but they turned out to be two of the strongpoints of the game for me. There were a few things about the game that I didn't really like, but each player has his or her own personal tastes. It may or may not be a mud where I would choose to stay, but I do think that it deserves to be listed as one of the more innovative muds out there.
|