Within the concept I'm discussing, the "core" world would effectively be just one possible world, utilising some sort of on-the-fly random world generator.
Theoretically not - there would be more than anyone could reasonably visit.
It's the same issue as you'd have with a large world. The solution would be to provide players with a way to locate each other, or otherwise encourage players to stick together.
Imagine that all mud game worlds were 1 dimensional; there were only two commands used for movement, "north" and "south". Now let's imagine that someone suggested having a 2 dimensional mud, and answer your own question.
Yes, you could go to a different dimension where the monster is weaker, or doesn't exist. But that's no different from being able to walk around the monster in a regular mud. You could also have some particularly tough mobs which existed the same in all dimensions.
The Amber books (which is where I got the idea from) did an extremely good job of it. As with all muds, the game world should play an important part of the theme.
Anyway, time short, need to run - will reply more later.
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