I'd prefer to see three levels of descriptions:
1) Free. Spending money either isn't possible or gives no benefits inside the game. An example might be a game that accepts voluntary donations, or accepts no money.
2) Quasi-free. Spending money can give a character an in-game advantage. You can, however, play and spend no money.
3) Pay-to-play. You need to pay to access most or all of the game.
Personally, I see a big distinction between the first and second cases. If I'm playing a game like Achaea or Materia Magica for free, I am at a disadvantage to other players- I either have to spend more time to "catch up", or accept that I'll have a slightly less powerful character and live with that.
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