Believe it or not, I have done a lot of work on the more un-interesting parts of play, I am using the "Design as I play" idea. I start out as one of the characters and see what exactly this character will need to do (and rules to guide him) to make it a good game.
You're more than right when you say that I get sidetracked a lot, it's true. But I have also began to outline the hardcore material for the MUD, even the grid mapping of Vietnam. I have began research from outside and first-hand sources in the war, to see what features and weapons I need to include.
I suppose I will put a post for Coders and Builders, or any staff, since my server became a reality last night. Wish me luck guys.
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