I was wondering about how you could do that, and I finally remembered that there is an in-game market of credits for gold. So yeah, I guess you could grind out what you need by generating gold.
Looking at the credit market it looks like there are a little over 400 available to be sold, at an average price of about 2600 gold per credit. That means it takes about 3/4 of a million gold to buy yourself a maxed skill. It also means that there are not enough credits on the market to max 2 skill areas.
And the ingenious thing about it is that the game gets the cash either way. All advancement past 1000 lessons requires someone to have paid real money... OK, maybe a player can "play for free" by grinding out the gold. But, this only happens because someone actually forked over the cash, and wants to generate gold with it.
It takes about 295 credits to max a skill, which is somewhere around $90 in credits. That's about 6-7 months or more of playing a commercial MMORPG. This amazed me once I figured it out. I was about to spend about the same amount as I would for the commercial MMORPG.
And the last thing I have to say about this is that none of this is spelled out. You have to put it all together yourself from how the mechanics work.
Sorry, but even though I did somewhat like Aetolia, it just sounds... sneaky.
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