If you're looking to prove that you can avoid finding the information, then that's probably true. You also learn about it within your first minutes of playing, so there's no danger of a player being kept oblivious of that. What labeling it as pay-for-perks would mean is that there will be players turned away before even knowing the first thing about the game - there seems to be a preconception that you can't get anywhere in a pay-for-perks MUD if you don't pay cash, which is of course false.
The only reason this change is being requested in the first place is precisely to achieve that, it seems. Any player will know what the business model is once they enter the game so there's no reason to try and claim that it's for the good of the players.
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