Thanks for providing some numbers. Most pay-for-perks games are notoriously sparse on public disclosure, as you mention, and for obvious reasons.
So, maximizing what you consider a reasonable skill set (12 skills) costs $1015 (we'll assume you get the absolute cheapest) per character.
Let's say you decided tomorrow to never spend another cent on your game. How many hours do you think you would have to invest to 'trans' those 12 skills? Assume your present level of skill, and no "charity" from other players. (In other words, if you can make money to buy credits by selling them stuff you find, that's fair game. But having a friend just hand you stuff isn't really "earning" them.)
If you're feeling ambitious, maybe break it down by different methods if you're familiar with them. In other words, "I could spend X hours farming an area, or Y hours writing area content for them, or Z hours... "
I'm curious how IRE values your time, and if it's close to the $2/hour figure I calculated from another game with a documented fee structure.
Aside: This is straying from the topic heading a bit, but I think it's very interesting to discuss. Maybe move your response to the 'price of sweat' thread I mention a couple posts up?
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