Well, how specific should we get with color coding?
Kavir and Donathinfrye have both agreed that a "pay for perks" is substantially different given the focus of the game. Following the logic through, they are significantly different and would thus deserve their own seperate colors in order to not confuse poor, easily befuddled players and to not cast the evil light of one onto the other.
We can have one color for 'pay for perks' that don't really affect gameplay directly, another color for pay for perks that affect gameplay directly in pvp but not in other aspects, another color to represent pay for perks which significantly affect all aspects of the game, another color for donations optional and donation equipement, another option for donations with no equipment but without which the game would not be able to continue to run and you get a mention in the credits, another color for donations required for which not even credit listing is given, another color for subscription games for which an option for further perk-buying is possible, another option for subsciption games with no further perk buying, another color for games for which the admin shoulders all the costs and does not ask for any donations whatsoever, another color for games with both "basic" and "premium" accounts in which the premiums have significant direct IG bonuses, another color for games which have basic and premium accounts in which the premiums have only cosmetic benefits in actual gameplay....ad infinitum.
Or, of course, we could forget about the problems presented by nitpicking the minor details of the business model of the MU* and all the problems presented therein.
I'm sure we won't have any trouble finding the volunteers to police every game on the list in order to ensure they are colored correctly, right? We wouldn't want any errors, or for players to have to depend on their own ability to process information.
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