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Old 01-05-2006, 02:00 PM   #175
Valg
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Join Date: Apr 2002
Home MUD: Carrion Fields
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I accept that, and explicitly addressed the issues. I'm curious what the other poster (who is familiar with IRE games by his own description, yet isn't an employee) estimates as his rate of credit production if he's not paying, given his skill, and the method(s) he would most like to employ.

I can quantify what income/hour I could expect in RL for myself. (I wouldn't wave my hands and keep saying "It depends on what I'd do!") Quantifying it inside a game should be trivial for a player with sufficient experience.

It would be even more trivial for Matt, as I'm sure any responsible business would review the value of their best-selling product (credits) to make sure no one is exploiting means to devalue it. More concretely, if there was a way for a player to consistently generate more than X credits/hour, you can be damn sure he would shut it down, and he knows very well what X is.

However, Matt has taken his ball and Vryced his way home, and wouldn't give an honest answer anyway, so I'm asking an experienced player for an informed opinion.
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