Thread: Time and You
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Old 09-30-2005, 06:35 AM   #24
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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I prefer textual descriptions as well, and as I've said I use those too - but for some things it's very difficult to provide accurate information purely with words, and weather patterns are a good example. How would you describe a cloud pattern like one of my previous examples, using only words?

Sure, but the two methods aren't mutually exclusive. I've already talked about how I show the weather at your current location, but realistically a player should be able to see the clouds a lot further away than that.

In real life I can look up at the sky and see clouds a long distance away. In my mud I can do the same, seeing clouds several miles away.

But you'd be able to see a big dark cloud moving towards you - and hear the thunder - from a lot further away (unless each 'room' is a few miles across), regardless of how long you'd lived in the street.

Well the weather command effectively shows a 'map' of the sky. Just like a world map can provide a lot of information that's very difficult to describe purely with words (and believe me, I've tried - several of my players are blind) so a display of weather patterns can do the exact same thing.
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