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Old 04-10-2006, 04:18 PM   #37
Hadoryu
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Well, most combat systems won't in fact have correlations between all those variables. In turn that means you won't have to consider every possible permutation, but instead only ones you deem meaningful - which is a complex task in itself.

And while chance can provide a big element of excitement for some players, it can also cheapen the experience for others. If you did everything right and still died because of chance, that tends to bring you down quite a bit. Well, maybe I'm making an assumption here, but some players do feel like that. A minimal component of chance does make for a good ingredient in a combat system, of course.

Well, I'm actually pretty sure players would make perfect AI systems if they could. There's a limit to what most people are willing to invest in respect to time and effort when it comes to things like this, even if some players are very motivated. And in the end a perfect system gets torn down after the next major change in the combat code. It's just not very practical, but I'm pretty sure the desire is there.

I don't know any myself. Well, maybe on that odd DBZ MUD, but I hadn't gotten far enough into it to find out. I do know I try to avoid combat systems that are dominated by chance, but I don't mind ones which are mildly supplemented by it.
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