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Old 03-08-2007, 06:48 PM   #34
Malifax
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Join Date: Mar 2006
Posts: 108
Malifax is on a distinguished road
Brett: I think we agree on more than we don't.

As far as canned quests go, that's not a big deal to me. I prefer live, GM-run events where the decisions and actions determine the history of the world. Inferno, as will Shadowfall in the future, includes many automated "mini-quests" like: a puzzle for entrancing a spell library, a world-wide overseas search for ocean sector charts, a search for a merchant we sells disguises, a dynamic puzzle-laden path into the underground shrine of a goddess who grants different favors for different offerings, etc. But the hallmark of Inferno is storylines presented by gamemasters and driven by the players interacting with each other and GM-played NPCs. We often use small automated "quests" as tools in the furthering of plotlines in the game, but they aren't our focus.
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