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Old 04-11-2006, 09:17 AM   #99
Hadoryu
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Join Date: Jan 2006
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So what happens if your redraw is as bad or worse than your initial draw? I can see chance 'setting the stage' as it were, but I think when it 'plays the parts' it's going too far. If chance is such that it can often punish sound tactical decision then that would make the system counter-intuitive.

Oh, surely. However, just the fact that you're fighting another human being means that you won't be facing the same number of choices over and over. Your opponent can be unpredictable enough to make any element of chance unnecessary. In fact, that's the way many games function, chess included.

Well, the law of averages will give you a general idea of what the most likely scenario is. However, if you get some multiple cheap wins/losses, even as an exception, the law of averages won't matter. The way I see it, the larger the element of chance, the more control you take away from the player and the less responsible the player is for the outcome of the battle.

I'm just disagreeing with the correlation multiple targets => tactical combat. Team fights usually have much more potential for tactical systems, of course - in that case team fighting acts as an amplifier to an already existing tactical element instead of just creating one by itself.
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